Frank
28db9bfcfd
waverly effect speedup
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* faster math
* limit height to visible area
2024-08-08 22:03:49 +02:00
Frank
42919f9daf
blob effect improvements, and a dirty hack for HUB75 double buffer
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* mode_2Dfloatingblobs() improvements for large panels
* Segment::fillCircle() speed optimizations
* HUB75 hack (disabled by default): skip first fill(BLACK) when using double buffering (as the buffer gets cleared after each frame)
2024-08-06 15:53:46 +02:00
Troy
9ee4165dad
Freqmatrix stop identical first pixel/line
2024-08-05 16:37:49 -04:00
Frank
6505e04cbf
minor effect improvements
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* 2DBlackHole: improved accuracy
* 2Dfloatingblobs: draw anti-aliased blobs when "blur" slider = 1
* FX framework: un-clutter and optimize "XY()"
2024-08-05 17:09:50 +02:00
Brandon502
33accd8671
GoL - Optimizations
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Uncapped update option if speed set to 255.
2024-07-21 15:40:24 -04:00
Frank
afa6e31ddd
GEQ 3D: improve display for small panels
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provides a bit more space for the "laser" when panel height is below 18.
2024-07-17 16:15:29 +02:00
Frank
2ba6350cbd
GEQ 3D bugfixing and minor improvements
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* prevent loss of projector when changing segment witdth (mirror).
* prevent unsigned wrap-around "0 -1" for projector
* use aux0 and aux1 segment vars (use them as signed)
* change default NUM_BANDS to 50% - better for smaller panels
* if less than 16 bands : map to full range instead of only showing lower frequencies - same behavious as GEQ 2D.
2024-07-17 15:24:21 +02:00
Frank
13dd7f3407
fixing a possible drawLine with x < 0 in GEQ 3D
2024-07-17 12:44:35 +02:00
Frank
40c2ef4e98
GEQ 3D robustness improvements
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* require at least a 3x3 setup
* make sure that NUM_BANDS is limited by available columns
* avoid drawing with negative Y
* slightly reduce default "front fill", so that "borders" has a visible effect when running with defaults
2024-07-17 12:29:15 +02:00
Troy
6808572907
doSoft fix for GEQ 3D
2024-07-16 19:05:11 -04:00
Troy
7b8d025a24
GPL3 License for GEQ 3D
2024-07-16 18:46:23 -04:00
Frank
9bcc5da132
code cleanup
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- removed commented-out code
- reduced blank lines
2024-07-16 20:48:15 +02:00
Frank
98bd7acf1a
Merge pull request #143 from MoonModules/3DGEQ
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3D GEQ, plus performance improvements when drawing lines.
2024-07-16 20:03:46 +02:00
Frank
1f14673f43
workaround for "cannot read properties of undefined. reading 'split'
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hmpf ... looks like somewhere deep in WLED, the FX name string gets limited to 127 chars....
2024-07-16 16:08:08 +02:00
Frank
e3b4a08393
soft light option
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* bugfix for Borders (did not work with <16 bands)
* new option for soft light: when checked, the left & right edges of top lights are drawn with anti-aliasing on. Costs us 1-2 fps, so I made it optional.
2024-07-16 16:03:19 +02:00
Frank
e3d27de395
better handling of perspective
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drawLine parameter "depth" shortens a line by a fraction - useful for VP perspective (vanishing point)
2024-07-16 13:27:56 +02:00
Frank
9928f5b9ec
fixie
2024-07-15 18:27:25 +02:00
Frank
88d12547a4
FX.cpp: scrolling text tag #pow --> #amp
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scrolling text: #pow --> #amp
because its ampere, not power.
2024-07-15 18:24:27 +02:00
Frank
6565e716ab
GEQ speedup
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use drawLine() to draw a complete bar at once. Only possible if _not_ doing colored bars.
2024-07-15 18:14:30 +02:00
Troy
98c15d7ec0
Borders checkbox
2024-07-15 08:18:42 -04:00
Troy
54f9d4ca6d
Borders checkbox for @netmindz
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Netmindz likes the borders. Now a check-box to enable.
2024-07-15 08:17:00 -04:00
Frank
5401328b6e
loop optimizations
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* made cols/rows integer, to avoid that "cols-x" wraps around
* pre-compute some expressions that don't depend on loop counters
--> wins us 1-4 fps on my 72x72 test setup
2024-07-15 14:05:19 +02:00
Frank
4f6eb8b161
prevent array bounds violation
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+ don't use dynamic array for heights[] - dynamic arrays are using malloc() -> heap frag.
2024-07-15 13:24:18 +02:00
Frank
6d1615189b
Merge branch 'mdev' into 3DGEQ
2024-07-15 12:33:48 +02:00
Frank
d0927a5142
akemi and GEQ didn't like map2
2024-07-15 12:29:29 +02:00
Frank
d2762c35b0
Update FX.cpp
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* add more accurate version of map() - reduces slight flickering in some 2D effects
* cache fftResult[] in effects (um_data->fftresult might get updated while the effect still calculates)
2024-07-15 11:57:46 +02:00
Troy
3857862e03
Optimized side-wall drawing
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Only draw what will be visible.
This is a pretty solid speed increase when the adjacent bar is close in height, or if it's taller and would occlude it anyway, it'll be skipped.
2024-07-14 22:32:42 -04:00
Troy
643f82daf0
Don't use new soft drawline() option
2024-07-12 22:32:14 -04:00
Troy
4c8d500215
Seems someone improved drawline() - fixed for this
2024-07-12 22:12:59 -04:00
Troy
52130e176c
Merge branch 'mdev' into 3DGEQ
2024-07-12 22:10:39 -04:00
Troy
ce8f01bf90
Bugfixed GEQ 3D
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Bug fixes after lots of testing, better settings, etc.
Big thanks to @netmindz for restructuring the code.
Add rough distance stop to Segment::drawLine()
2024-07-12 22:03:33 -04:00
Will Tatam
aed861d063
GEQ Laser use SEGMENT.data
2024-07-10 23:58:35 +01:00
Will Tatam
8f4380b075
Rename 3D GEQ to GEQ Laser
2024-07-10 23:51:53 +01:00
Will Tatam
bda4bbeeec
3D GEQ - fade speed
2024-07-10 23:00:42 +01:00
Will Tatam
3fd8078722
3D GEQ - customisable number of bands
2024-07-10 09:40:40 +01:00
Will Tatam
cb3d06bc89
3D GEQ - variable front brightness
2024-07-10 09:24:26 +01:00
Will Tatam
f6cd28cea2
3D GEQ - customisable number of bands
2024-07-10 09:20:58 +01:00
Will Tatam
45f288a2f2
3D GEQ - make front brightness a control
2024-07-10 08:59:05 +01:00
Will Tatam
2d7e416879
;
2024-07-10 08:33:42 +01:00
Will Tatam
e452d4d316
Add @TroyHacks 3D GEQ
2024-07-10 08:26:07 +01:00
Will Tatam
e2f23542f5
Add @TroyHacks 3D GEQ
2024-07-10 08:25:40 +01:00
Blaz Kristan
2aad3f5356
Antialiased line & circle
2024-06-26 22:40:59 +02:00
Troy
93ec9b9151
Stop double first pixel on waterfall effect
2024-06-25 23:28:33 -04:00
Brandon502
9ef8ff6a16
GoL - Redraw loop changes
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Merged generation == 1 checks into standard checks.
2024-06-20 01:07:52 -04:00
Brandon502
086b0e3e0e
GoL - Game start transition
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Starting alive cells are randomly colored in and bg fades on game start.
2024-06-19 23:09:31 -04:00
Brandon502
4aee7eb6c6
GoL - Small fix
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Remove redundant check
2024-06-19 19:00:14 -04:00
Brandon502
e8e784ddcd
GoL CRGB changed to uint32 & color_blend()
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Other small changes.
2024-06-19 15:25:51 -04:00
Brandon502
015260c5ad
GoL - Small color fix and glider detection change.
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Wrap is disabled if only 5 remaining alive cells (Glider).
2024-06-09 15:50:07 -04:00
Brandon502
5a6d80f30b
GoL - Correct data allocation
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Fixed overlooked data allocation after switching gliderLength to uint16.
2024-06-05 12:41:36 -04:00
Brandon502
c655db3864
GoL - gliderLength switched to uint16_t
2024-06-05 11:46:23 -04:00