fixing a possible drawLine with x < 0 in GEQ 3D
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@@ -8464,7 +8464,7 @@ uint16_t mode_GEQLASER(void) {
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if (heights[i] > 1) {
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ledColorTemp = color_fade(ledColor,32,true);
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int pPos = linex+(cols/NUM_BANDS)-1;
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int pPos = max(0, linex+(cols/NUM_BANDS)-1);
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for (int y = (i<NUM_BANDS-1) ? heights[i+1] : 0; y <= heights[i]; y++) { // don't bother drawing what we'll hide anyway
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if (rows-y > 0) SEGMENT.drawLine(pPos,rows-y-1,*projector,horizon,ledColorTemp,false,depth); // right side perspective
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}
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@@ -8486,7 +8486,7 @@ uint16_t mode_GEQLASER(void) {
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uint16_t colorIndex = map(cols/NUM_BANDS*i, 0, cols-1, 0, 255);
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uint32_t ledColor = SEGMENT.color_from_palette(colorIndex, false, PALETTE_SOLID_WRAP, 0);
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int linex = i*(cols/NUM_BANDS);
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int pPos = linex+(cols/NUM_BANDS)-1;
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int pPos = max(0, linex+(cols/NUM_BANDS)-1);
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if (heights[i] > 1) {
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ledColorTemp = color_fade(ledColor,32,true);
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