akemi and GEQ didn't like map2
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@@ -7889,7 +7889,7 @@ uint16_t mode_2DGEQ(void) { // By Will Tatam. Code reduction by Ewoud Wijma.
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remaining--; //consume remaining
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// Serial.printf("x %d b %d n %d w %f %f\n", x, band, NUM_BANDS, bandwidth, remaining);
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uint8_t frBand = ((NUM_BANDS < 16) && (NUM_BANDS > 1)) ? map2(band, 0, NUM_BANDS - 1, 0, 15):band; // always use full range. comment out this line to get the previous behaviour.
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uint8_t frBand = ((NUM_BANDS < 16) && (NUM_BANDS > 1)) ? map(band, 0, NUM_BANDS - 1, 0, 15):band; // always use full range. comment out this line to get the previous behaviour.
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// frBand = constrain(frBand, 0, 15); //WLEDMM can never be out of bounds (I think...)
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uint16_t colorIndex = frBand * 17; //WLEDMM 0.255
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uint16_t bandHeight = fftResult[frBand]; // WLEDMM we use the original ffResult, to preserve accuracy
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@@ -7899,7 +7899,7 @@ uint16_t mode_2DGEQ(void) { // By Will Tatam. Code reduction by Ewoud Wijma.
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// get height of next (right side) bar
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uint8_t nextband = (remaining < 1)? band +1: band;
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nextband = constrain(nextband, 0, 15); // just to be sure
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frBand = ((NUM_BANDS < 16) && (NUM_BANDS > 1)) ? map2(nextband, 0, NUM_BANDS - 1, 0, 15):nextband; // always use full range. comment out this line to get the previous behaviour.
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frBand = ((NUM_BANDS < 16) && (NUM_BANDS > 1)) ? map(nextband, 0, NUM_BANDS - 1, 0, 15):nextband; // always use full range. comment out this line to get the previous behaviour.
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uint16_t nextBandHeight = fftResult[frBand];
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// smooth Band height
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bandHeight = (7*bandHeight + 3*lastBandHeight + 3*nextBandHeight) / 12; // yeees, its 12 not 13 (10% amplification)
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@@ -8088,7 +8088,7 @@ uint16_t mode_2DAkemi(void) {
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for (int x=0; x < cols/8; x++) {
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uint16_t band = x * cols/8;
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band = constrain(band, 0, 15);
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uint16_t barHeight = map2(fftResult[band], 0, 255, 0, 17*rows/32);
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uint16_t barHeight = map(fftResult[band], 0, 255, 0, 17*rows/32);
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CRGB color = SEGMENT.color_from_palette((band * 35), false, PALETTE_SOLID_WRAP, 0);
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for (int y=0; y < barHeight; y++) {
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