minor effect improvements

* 2DBlackHole: improved accuracy
* 2Dfloatingblobs: draw anti-aliased blobs when "blur" slider = 1
* FX framework: un-clutter and optimize "XY()"
This commit is contained in:
Frank
2024-08-05 17:09:50 +02:00
parent 5f4834dec4
commit 6505e04cbf
2 changed files with 11 additions and 11 deletions

View File

@@ -4922,17 +4922,18 @@ uint16_t mode_2DBlackHole(void) { // By: Stepko https://editor.soulma
}
SEGMENT.fadeToBlackBy(16 + (SEGMENT.speed>>3)); // create fading trails
unsigned long t = strip.now/128; // timebase
const unsigned long ratio = 128; // rotation speed
unsigned long t = strip.now; // timebase
// outer stars
for (size_t i = 0; i < 8; i++) {
x = beatsin8(SEGMENT.custom1>>3, 0, cols - 1, 0, ((i % 2) ? 128 : 0) + t * i);
y = beatsin8(SEGMENT.intensity>>3, 0, rows - 1, 0, ((i % 2) ? 192 : 64) + t * i);
for (unsigned i = 0; i < 8; i++) {
x = beatsin8(SEGMENT.custom1>>3, 0, cols - 1, 0, ((i % 2) ? 128 : 0) + (t * i)/ratio);
y = beatsin8(SEGMENT.intensity>>3, 0, rows - 1, 0, ((i % 2) ? 192 : 64) + (t * i)/ratio);
SEGMENT.addPixelColorXY(x, y, CHSV(i*32, 255, 255));
}
// inner stars
for (size_t i = 0; i < 4; i++) {
x = beatsin8(SEGMENT.custom2>>3, cols/4, cols - 1 - cols/4, 0, ((i % 2) ? 128 : 0) + t * i);
y = beatsin8(SEGMENT.custom3 , rows/4, rows - 1 - rows/4, 0, ((i % 2) ? 192 : 64) + t * i);
x = beatsin8(SEGMENT.custom2>>3, cols/4, cols - 1 - cols/4, 0, ((i % 2) ? 128 : 0) + (t * i)/ratio);
y = beatsin8(SEGMENT.custom3 , rows/4, rows - 1 - rows/4, 0, ((i % 2) ? 192 : 64) + (t * i)/ratio);
SEGMENT.addPixelColorXY(x, y, CHSV(i*32, 255, 255));
}
// central white dot
@@ -6270,6 +6271,7 @@ uint16_t mode_2Dfloatingblobs(void) {
}
SEGMENT.fadeToBlackBy(20);
bool drawAA = (SEGMENT.custom1 > 0) && (SEGMENT.custom1 < 5); //WLEDMM
// Bounce balls around
for (size_t i = 0; i < Amount; i++) {
@@ -6289,7 +6291,7 @@ uint16_t mode_2Dfloatingblobs(void) {
}
}
uint32_t c = SEGMENT.color_from_palette(blob->color[i], false, false, 0);
if (blob->r[i] > 1.f) SEGMENT.fillCircle(roundf(blob->x[i]), roundf(blob->y[i]), roundf(blob->r[i]), c);
if (blob->r[i] > 1.f) SEGMENT.fillCircle(roundf(blob->x[i]), roundf(blob->y[i]), roundf(blob->r[i]), c, drawAA);
else SEGMENT.setPixelColorXY((int)roundf(blob->x[i]), (int)roundf(blob->y[i]), c);
// move x
if (blob->x[i] + blob->r[i] >= cols - 1) blob->x[i] += (blob->sX[i] * ((cols - 1 - blob->x[i]) / blob->r[i] + 0.005f));

View File

@@ -661,10 +661,8 @@ typedef struct Segment {
#ifndef WLED_DISABLE_2D
inline uint16_t XY(uint_fast16_t x, uint_fast16_t y) { // support function to get relative index within segment (for leds[]) // WLEDMM inline for speed
uint_fast16_t width = virtualWidth(); // segment width in logical pixels
uint_fast16_t height = virtualHeight(); // segment height in logical pixels
if (width == 0) return 0; // softhack007 avoid div/0
if (height == 0) return (x%width); // softhack007 avoid div/0
uint_fast16_t width = max(uint16_t(1), virtualWidth()); // segment width in logical pixels -- softhack007 avoid div/0
uint_fast16_t height = max(uint16_t(1), virtualHeight()); // segment height in logical pixels -- softhack007 avoid div/0
return (x%width) + (y%height) * width;
}