GoL - Correct data allocation
Fixed overlooked data allocation after switching gliderLength to uint16.
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@@ -5179,8 +5179,8 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
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byte *cells = reinterpret_cast<byte*>(SEGENV.data);
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byte *futureCells = reinterpret_cast<byte*>(SEGENV.data + dataSize);
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uint16_t *gliderLength = reinterpret_cast<uint16_t*>(SEGENV.data + dataSize * 2);
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uint16_t *oscillatorCRC = reinterpret_cast<uint16_t*>(SEGENV.data + dataSize * 2 + sizeof(uint8_t));
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uint16_t *spaceshipCRC = reinterpret_cast<uint16_t*>(SEGENV.data + dataSize * 2 + sizeof(uint8_t) + sizeof(uint16_t));
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uint16_t *oscillatorCRC = reinterpret_cast<uint16_t*>(SEGENV.data + dataSize * 2 + sizeof(uint16_t));
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uint16_t *spaceshipCRC = reinterpret_cast<uint16_t*>(SEGENV.data + dataSize * 2 + sizeof(uint16_t) * 2);
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uint8_t *prevPalette = reinterpret_cast<uint8_t*>(SEGENV.data + dataSize * 2 + detectionSize);
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uint16_t &generation = SEGENV.aux0; //Rename SEGENV/SEGMENT variables for readability
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@@ -5216,7 +5216,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
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else if (!overlayBG) SEGMENT.setPixelColorXY(x,y, allColors ? RGBW32(bgColor.r, bgColor.g, bgColor.b, 0) : bgColor); // set background color if not overlaying
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}
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memcpy(futureCells, cells, dataSize);
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//Set CRCs
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uint16_t crc = crc16((const unsigned char*)cells, dataSize);
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*oscillatorCRC = crc;
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@@ -5334,7 +5334,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
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}
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// Update CRC values
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if (generation % 16 == 0) *oscillatorCRC = crc;
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if (generation % *gliderLength == 0) *spaceshipCRC = crc;
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if (*gliderLength && generation % *gliderLength == 0) *spaceshipCRC = crc;
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generation++;
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SEGENV.step = strip.now;
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