3D GEQ - customisable number of bands
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@@ -8382,7 +8382,7 @@ uint16_t mode_3DGEQ(void) {
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SEGMENT.fadeToBlackBy(SEGMENT.speed);
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}
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const int NUM_BANDS = 16; // map(SEGMENT.custom1, 0, 255, 1, 16);
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const int NUM_BANDS = map(SEGMENT.custom1, 0, 255, 1, 16);
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const uint16_t cols = SEGMENT.virtualWidth();
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const uint16_t rows = SEGMENT.virtualHeight();
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@@ -8393,26 +8393,26 @@ uint16_t mode_3DGEQ(void) {
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}
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uint8_t *fftResult = (uint8_t*)um_data->u_data[2];
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uint8_t heights[16] = { 0 };
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uint8_t heights[NUM_BANDS] = { 0 };
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for (int i=0; i<16; i++) {
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heights[i] = map(fftResult[i],0,255,0,rows-10);
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for (int i=0; i<NUM_BANDS; i++) {
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heights[i] = map(fftResult[i],0,255,0,rows-10); // TODO: avg don't just take lower bands?
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}
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for (int i=0; i<=split; i++) { // paint right vertical faces and top
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uint16_t colorIndex = map(cols/16*i, 0, cols-1, 0, 255);
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uint16_t colorIndex = map(cols/NUM_BANDS*i, 0, cols-1, 0, 255);
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uint32_t ledColor = SEGMENT.color_from_palette(colorIndex, false, PALETTE_SOLID_WRAP, 0);
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int linex = i*(cols/16);
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int linex = i*(cols/NUM_BANDS);
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if (heights[i] > 1) {
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for (int y = 0; y <= heights[i]; y++) {
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SEGMENT.drawLine(linex+(cols/16)-1,rows-y-1,projector,0,color_fade(ledColor,32,true));
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SEGMENT.drawLine(linex+(cols/NUM_BANDS)-1,rows-y-1,projector,0,color_fade(ledColor,32,true));
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}
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for (int x=linex; x<=linex+(cols/16)-1;x++) {
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for (int x=linex; x<=linex+(cols/NUM_BANDS)-1;x++) {
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SEGMENT.drawLine(x, rows-heights[i]-2,projector,0,color_fade(ledColor,128,true)); // top perspective
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}
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@@ -8422,10 +8422,10 @@ uint16_t mode_3DGEQ(void) {
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for (int i=15; i>split; i--) { // paint left vertical faces and top
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uint16_t colorIndex = map(cols/16*i, 0, cols-1, 0, 255);
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uint16_t colorIndex = map(cols/NUM_BANDS*i, 0, cols-1, 0, 255);
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uint32_t ledColor = SEGMENT.color_from_palette(colorIndex, false, PALETTE_SOLID_WRAP, 0);
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int linex = i*(cols/16);
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int linex = i*(cols/NUM_BANDS);
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if (heights[i] > 1) {
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@@ -8433,7 +8433,7 @@ uint16_t mode_3DGEQ(void) {
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SEGMENT.drawLine(linex ,rows-y-1,projector,0,color_fade(ledColor,32,true));
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}
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for (int x=linex; x<=linex+(cols/16)-1;x++) {
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for (int x=linex; x<=linex+(cols/NUM_BANDS)-1;x++) {
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SEGMENT.drawLine(x, rows-heights[i]-2,projector,0,color_fade(ledColor,128,true)); // top perspective
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}
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@@ -8441,31 +8441,31 @@ uint16_t mode_3DGEQ(void) {
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}
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uint8_t frontBrightness = SEGMENT.custom1;
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for (int i=0; i<16; i++) {
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uint8_t frontBrightness = SEGMENT.custom2;
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for (int i=0; i<NUM_BANDS; i++) {
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uint16_t colorIndex = map(cols/16*i, 0, cols-1, 0, 255);
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uint16_t colorIndex = map(cols/NUM_BANDS*i, 0, cols-1, 0, 255);
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uint32_t ledColor = SEGMENT.color_from_palette(colorIndex, false, PALETTE_SOLID_WRAP, 0);
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int linex = i*(cols/16);
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int linex = i*(cols/NUM_BANDS);
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if (heights[i] > 1) {
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if(frontBrightness > 250) {
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// Full bright fronts, fills all front face.
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for (int x=linex; x<linex+(cols/16);x++) {
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for (int x=linex; x<linex+(cols/NUM_BANDS);x++) {
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SEGMENT.drawLine(x,rows-1,x,rows-heights[i]-1,ledColor); // front fill
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}
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}
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else if(frontBrightness >= 50) {
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// Faded fronts, assumes border added later.
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for (int x=linex+1; x<linex+(cols/16)-1;x++) {
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for (int x=linex+1; x<linex+(cols/NUM_BANDS)-1;x++) {
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SEGMENT.drawLine(x,rows-2,x,rows-heights[i]-2,color_fade(ledColor,64,true)); // front fill
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}
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}
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else {
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// "Negative Space" - draw pure black fronts
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for (int x=linex; x<linex+(cols/16);x++) {
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for (int x=linex; x<linex+(cols/NUM_BANDS);x++) {
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SEGMENT.drawLine(x,rows-1,x,rows-heights[i]-1,BLACK); // front fill
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}
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}
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@@ -8473,9 +8473,9 @@ uint16_t mode_3DGEQ(void) {
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if(frontBrightness >= 50) { // TODO: other values too? not sure exactly when we want the border
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// Border
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SEGMENT.drawLine(linex, rows-1,linex,rows-heights[i]-1,ledColor); // left side line
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SEGMENT.drawLine(linex+(cols/16)-1,rows-1,linex+(cols/16)-1,rows-heights[i]-1,ledColor); // right side line
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SEGMENT.drawLine(linex, rows-heights[i]-2,linex+(cols/16)-1,rows-heights[i]-2,ledColor); // top line
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SEGMENT.drawLine(linex, rows-1,linex+(cols/16)-1,rows-1,ledColor); // bottom line
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SEGMENT.drawLine(linex+(cols/NUM_BANDS)-1,rows-1,linex+(cols/NUM_BANDS)-1,rows-heights[i]-1,ledColor); // right side line
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SEGMENT.drawLine(linex, rows-heights[i]-2,linex+(cols/NUM_BANDS)-1,rows-heights[i]-2,ledColor); // top line
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SEGMENT.drawLine(linex, rows-1,linex+(cols/NUM_BANDS)-1,rows-1,ledColor); // bottom line
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}
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}
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@@ -8485,7 +8485,7 @@ uint16_t mode_3DGEQ(void) {
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return FRAMETIME;
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}
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static const char _data_FX_MODE_3DGEQ[] PROGMEM = "3D GEQ☾@!,,Fill Front,,;;!;2"; // TODO set Audio, 2D and controls etc
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static const char _data_FX_MODE_3DGEQ[] PROGMEM = "3D GEQ☾@!,,Bands,Fill Front,;;!;2"; // TODO set Audio, 2D and controls etc
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#endif // WLED_DISABLE_2D
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