3D GEQ - variable front brightness

This commit is contained in:
Will Tatam
2024-07-10 09:24:26 +01:00
parent f6cd28cea2
commit cb3d06bc89

View File

@@ -8460,7 +8460,7 @@ uint16_t mode_3DGEQ(void) {
else if(frontBrightness >= 50) {
// Faded fronts, assumes border added later.
for (int x=linex+1; x<linex+(cols/NUM_BANDS)-1;x++) {
SEGMENT.drawLine(x,rows-2,x,rows-heights[i]-2,color_fade(ledColor,64,true)); // front fill
SEGMENT.drawLine(x,rows-2,x,rows-heights[i]-2,color_fade(ledColor,map(frontBrightness, 50, 250, 0, 255),true)); // front fill
}
}
else {