3D GEQ - customisable number of bands
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@@ -8374,8 +8374,6 @@ uint16_t mode_3DGEQ(void) {
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if (projector == 0) projector_dir = 1;
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}
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uint_fast8_t split = map(projector,0,SEGMENT.virtualWidth(),0,15);
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if (SEGMENT.speed > 250) {
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SEGMENT.fill(BLACK);
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} else {
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@@ -8385,6 +8383,7 @@ uint16_t mode_3DGEQ(void) {
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const int NUM_BANDS = map(SEGMENT.custom1, 0, 255, 1, 16);
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const uint16_t cols = SEGMENT.virtualWidth();
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const uint16_t rows = SEGMENT.virtualHeight();
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const uint_fast8_t split = map(projector,0,SEGMENT.virtualWidth(),0,(NUM_BANDS - 1));
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um_data_t *um_data;
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if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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@@ -8420,7 +8419,7 @@ uint16_t mode_3DGEQ(void) {
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}
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for (int i=15; i>split; i--) { // paint left vertical faces and top
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for (int i=(NUM_BANDS - 1); i>split; i--) { // paint left vertical faces and top
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uint16_t colorIndex = map(cols/NUM_BANDS*i, 0, cols-1, 0, 255);
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uint32_t ledColor = SEGMENT.color_from_palette(colorIndex, false, PALETTE_SOLID_WRAP, 0);
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