Rename 3D GEQ to GEQ Laser
This commit is contained in:
@@ -8355,7 +8355,7 @@ uint16_t mode_2Dwavingcell() {
|
||||
}
|
||||
static const char _data_FX_MODE_2DWAVINGCELL[] PROGMEM = "Waving Cell@!,,Amplitude 1,Amplitude 2,Amplitude 3;;!;2";
|
||||
|
||||
uint16_t mode_3DGEQ(void) {
|
||||
uint16_t mode_GEQLASER(void) {
|
||||
|
||||
// Author: @TroyHacks
|
||||
|
||||
@@ -8484,7 +8484,7 @@ uint16_t mode_3DGEQ(void) {
|
||||
return FRAMETIME;
|
||||
|
||||
}
|
||||
static const char _data_FX_MODE_3DGEQ[] PROGMEM = "3D GEQ☾@!Fade Speed,,Bands,Fill Front,;;!;2"; // TODO set Audio, 2D and controls etc
|
||||
static const char _data_FX_MODE_GEQLASER[] PROGMEM = "GEQ Laser ☾@Fade Speed,,Bands,Fill Front,;;!;2f";
|
||||
|
||||
|
||||
#endif // WLED_DISABLE_2D
|
||||
@@ -8733,7 +8733,7 @@ void WS2812FX::setupEffectData() {
|
||||
|
||||
addEffect(FX_MODE_2DAKEMI, &mode_2DAkemi, _data_FX_MODE_2DAKEMI); // audio
|
||||
|
||||
addEffect(FX_MODE_3DGEQ, &mode_3DGEQ, _data_FX_MODE_3DGEQ); // audio
|
||||
addEffect(FX_MODE_GEQLASER, &mode_GEQLASER, _data_FX_MODE_GEQLASER); // audio
|
||||
|
||||
#endif // WLED_DISABLE_2D
|
||||
|
||||
|
||||
@@ -344,7 +344,7 @@ bool strip_uses_global_leds(void); // WLEDMM implemented in FX_fcn.
|
||||
#define FX_MODE_STARBURST_AR 192 // WLED-SR audioreactive fireworks starburst
|
||||
// #define FX_MODE_PALETTE_AR 193 // WLED-SR audioreactive palette
|
||||
#define FX_MODE_FIREWORKS_AR 194 // WLED-SR audioreactive fireworks
|
||||
#define FX_MODE_3DGEQ 195 // WLED-MM 3D GEQ
|
||||
#define FX_MODE_GEQLASER 195 // WLED-MM GEQ Laser
|
||||
|
||||
#define MODE_COUNT 196
|
||||
|
||||
|
||||
Reference in New Issue
Block a user