Will Tatam
d047ee0984
Add deviceId
2025-11-21 08:39:50 +00:00
Will Tatam
79d03a2c61
Remove unused code - direct hub75 rather than via our own buffer
2025-08-20 22:32:44 +01:00
netmindz
daa810346c
Merge pull request #252 from DedeHai/ParticleSystem_MM
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bugfix for very low brightness in PS FX
2025-07-10 22:17:00 +01:00
Damian Schneider
0ea505e69c
bugfix for very low brightness in PS FX
2025-07-10 22:47:35 +02:00
Will Tatam
b63e72e861
Add Particle System to genPresets
2025-07-06 15:02:30 +01:00
netmindz
a9cdc56f51
Merge pull request #226 from netmindz/gif-MM
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GIF Playback
2025-06-29 20:12:20 +01:00
Will Tatam
c5a28c2977
only call endImagePlayback if reset true in resetIfRequired
2025-06-15 12:13:16 +01:00
netmindz
cf8aacb4b8
Merge branch 'mdev' into gif-MM
2025-06-15 12:05:18 +01:00
Damian Schneider
f7eba5506f
Bugfixes in PS, improvements to PS Fireworks 1D ( #4673 )
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- fixed inconsitencies in size rendering
- fixed palette being wrapped in color by position and color by age modes
- Fixed bug in memory layout: for some unknown reason, if flags come before particles, last flag is sometimes overwritten, changing memory laout seems to fix that
- New color modes in PS Fireworks 1D:
- custom3 slider < 16: lower saturation (check1: single color or multi-color explosions)
- custom3 slider <= 23: full saturation (check1: single color or multi-color explosions)
- custom3 slider > 23: color by speed (check 1 has not effect here)
- custom slider = max: color by age or color by position (depends on check1)
2025-05-04 12:24:28 +02:00
Damian Schneider
1cb2a6658e
fixed wrong gravity setting, added option for no trail ( #4665 )
2025-05-04 12:21:06 +02:00
Damian Schneider
d6406540a2
reverted FX re-enumeration
2025-04-27 12:19:36 +02:00
Damian Schneider
4f688a428d
fixed init sequence bug
2025-04-19 23:02:48 +02:00
Damian Schneider
56d7d84110
cleanup and minor improvements
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- removed local buffer for ESP8266 in 1D system to save on RAM
- increased particle brightness in PS Impact
- minor tweak in collision binning (might improve speed)
- removed comments and some other unused stuff
- fixed a few compiler wranings
2025-04-19 10:30:04 +02:00
Damian Schneider
66e2e4d900
Adding Particle System (port from AC)
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- port from AC
- also adding hardware random functions
2025-04-18 17:04:14 +02:00
Troy
4a3b7b58b0
Art-Net ocnfig improvements
2025-04-16 15:47:54 -04:00
Troy
5fcb3fc843
Show Art-Net starting universe
2025-04-16 15:29:58 -04:00
Troy
18b33df5a4
Use "start universe" from Sync Setup for Art-Net output start universe.
2025-04-16 14:34:57 -04:00
Troy
528b47ae50
Merge branch 'MoonModules:mdev' into mdev
2025-03-03 08:40:51 -05:00
Will Tatam
d9ab878503
Swap to WLED_ENABLE_GIF
2025-02-22 12:56:47 +00:00
Christian Schwinne
6d67dc9828
Proper debug statements
2025-02-22 12:55:43 +00:00
Will Tatam
132244cb42
Fix build errors
2025-02-22 12:53:37 +00:00
Christian Schwinne
9caa7cb4e9
Fix missing GIF enable macros
2025-02-22 12:40:42 +00:00
Christian Schwinne
255be30b38
Working GIF support
2025-02-22 12:37:59 +00:00
Christian Schwinne
b8a29bcbf8
GIFs work again in principle
2025-02-22 12:37:13 +00:00
Christian Schwinne
e8c09104e1
GIF testing
2025-02-22 12:21:59 +00:00
Will Tatam
e9d07d6020
Add dmxInput.isConnected()
2025-02-21 20:40:16 +00:00
Troy
55e9c3d7a2
IDF v4 Ethernet Fixes
2025-01-29 14:01:29 -05:00
Troy
a24491003c
IDFv4 logic for f.setBufferSize()
2025-01-23 14:15:53 -05:00
Troy
46a2bed5b1
f.setBufferSize(FS_BUFSIZE); for buffered file functions
2025-01-23 14:04:11 -05:00
Frank
df55650c84
build 2501170
2025-01-17 21:44:52 +01:00
Frank
985fa1fd3f
inline frequently used color utilities (up to 15% faster)
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* moving color_blend, color_add, and color_fade to a seperate file, to allow the compiler to inline the functions.
* inlining slightly increases firmware size - original non-inline functions get used on 8266, or when WLEDMM_SAVE_FLASH is defined.
2025-01-17 21:42:26 +01:00
Frank
0eec8e46c9
robustness: prevent negative transitions
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fix for a corner case that might lead to unexpected math overflow
2025-01-17 21:36:51 +01:00
Frank
2c0063dc5b
tiny optimization
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* use bitmask operations in getBitFromArray, setBitInArray
* make currentBri "const"
2025-01-17 21:13:27 +01:00
Frank
7bf7ac0c33
build 2501162
2025-01-16 21:01:40 +01:00
Frank
4221ed1859
LEDs driver: slowmode optimization
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* isValid() -> isOk()
* removed unneeded "lastBus != nullptr" checks
* re-enable lastBus optimization in getPixelColor() and getPixelColorRestored()
* remove duplicate checks for _valid== true from busses (already done at BusManager level)
2025-01-16 20:58:32 +01:00
Troy
db2d50e6cd
Change to 100 microsecond delay for Art-Net
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Seems like a 10 microsecond delay on boards like the ESP32-P4 may not be enough, causing some issues with UDP audio sync being delayed or appearing "buffered". Oddly 10 microseconds was fine with the ESP32 and ESP32-S3, so it may also be an underlying IDF v5.3 change.
Practically, 10 microseconds or 100 microseconds isn't a real difference when we're dealing in frames per second.
2025-01-16 13:15:10 -05:00
Frank
8daf9d9ffb
transition optimization (small speedup)
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* move "progress()" into FX.h so the compiler can inline it
* removed redundant checks in currentBri()
2025-01-16 18:26:10 +01:00
Frank
bd31dd2508
increase E131 max universes from 12 to 112 (esp32 boards only)
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* use a more meaningful max universes limit of 112 (safe up to 128x128 pixels)
* accept more universes, but only track sequences for the configures max universes
* made e131LastSequenceNumber[] local (its only used in e131.cpp)
2025-01-16 14:48:54 +01:00
Frank
63db2c9fc1
prepare pinmager for -P4
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support up to 56 GPIO pins (0 thru 55)
2025-01-16 13:07:43 +01:00
Frank
c96b2d7249
platformio.ini - re-introduce platform_packages for compatibility
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MM builds are still using the standard arduino platform - we'll "flip the switch" later
2025-01-16 12:03:08 +01:00
Frank
e7614321e5
build 2501100
2025-01-10 18:57:40 +01:00
Frank
771f110b14
experimental: prevent strip flickering when loading presets from UI
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* wait until strip.service() is done
* blank strip
* wait until all LEDs are updated
* load new preset
2025-01-10 18:48:47 +01:00
Frank
c144c77b81
S3: don't wait for serial to initialize
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... allows to start effects a bit aerlier. Enabled by default on -S3. for your own builds, add `-DWLEDMM_NO_SERIAL_WAIT` to build_flags.
2025-01-10 15:50:52 +01:00
Frank
8317c891c1
better transitions overspeed bugfix
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when the user wants less than 42 fps, respect this limit during transitions.
2025-01-10 13:50:25 +01:00
Frank
d9153854c4
bugfix: avoid effect speedups during transitions
2025-01-10 13:09:19 +01:00
Frank
6caa9d78b8
avoid glitches at relay power-on
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* switch on relay _after_ the current leds transmission is complete.
2025-01-10 12:49:46 +01:00
Frank
c0d8e256ae
WLEDMM: we need the same delay when initially switching the relay on
2025-01-09 23:51:03 +01:00
Damian Schneider
f4061e671b
added a delay after switching relay ( #4474 )
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- helps to stabilize power on the LEDs before sending data
2025-01-09 23:09:13 +01:00
Frank
79c26db4fa
MM-specific handling of PICO reserved pins
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this complements the previous commit
2025-01-07 16:45:42 +01:00
Frank
b4aa6a13a1
Merge pull request #4450 from adafruit/main
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Add correct pin availability for ESP32 Mini modules
2025-01-07 16:32:18 +01:00