tiny optimization
* use bitmask operations in getBitFromArray, setBitInArray * make currentBri "const"
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@@ -616,7 +616,7 @@ typedef struct Segment {
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}
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// WLEDMM method inlined for speed (its called at each setPixelColor)
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[[gnu::hot]] inline uint8_t currentBri(uint8_t briNew, bool useCct = false) {
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[[gnu::hot]] inline uint8_t currentBri(uint8_t briNew, bool useCct = false) const {
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uint32_t prog = progress();
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if (prog < 0xFFFFU) { // progress() < 0xFFFFU implies that _t is valid (see progress() function)
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if (useCct) return ((briNew * prog) + _t->_cctT * (0xFFFFU - prog)) >> 16;
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@@ -464,7 +464,7 @@ uint16_t IRAM_ATTR_YN Segment::progress() const {
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// WLEDMM Segment::currentBri() is declared inline, see FX.h
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#if 0
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uint8_t IRAM_ATTR_YN Segment::currentBri(uint8_t briNew, bool useCct) {
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uint8_t IRAM_ATTR_YN Segment::currentBri(uint8_t briNew, bool useCct) const {
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uint32_t prog = (transitional && _t) ? progress() : 0xFFFFU;
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if (transitional && _t && prog < 0xFFFFU) {
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if (useCct) return ((briNew * prog) + _t->_cctT * (0xFFFFU - prog)) >> 16;
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@@ -12,16 +12,16 @@
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// WLEDMM functions to get/set bits in an array - based on functions created by Brandon for GOL
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// toDo : make this a class that's completely defined in a header file
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inline bool getBitFromArray(const uint8_t* byteArray, size_t position) { // get bit value
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size_t byteIndex = position / 8;
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unsigned bitIndex = position % 8;
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size_t byteIndex = position >> 3; // same as "position/8"
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unsigned bitIndex = position & 0x0007; // last 3 bits
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uint8_t byteValue = byteArray[byteIndex];
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return (byteValue >> bitIndex) & 1;
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}
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inline void setBitInArray(uint8_t* byteArray, size_t position, bool value) { // set bit - with error handling for nullptr
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//if (byteArray == nullptr) return;
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size_t byteIndex = position / 8;
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unsigned bitIndex = position % 8;
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size_t byteIndex = position >> 3;
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unsigned bitIndex = position & 0x0007; // last 3 bits
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if (value)
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byteArray[byteIndex] |= (1 << bitIndex);
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else
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