fixed init sequence bug
This commit is contained in:
@@ -30,8 +30,8 @@ ParticleSystem2D::ParticleSystem2D(uint32_t width, uint32_t height, uint32_t num
|
||||
usedParticles = numParticles; // use all particles by default
|
||||
advPartProps = nullptr; //make sure we start out with null pointers (just in case memory was not cleared)
|
||||
advPartSize = nullptr;
|
||||
updatePSpointers(isadvanced, sizecontrol); // set the particle and sources pointer (call this before accessing sprays or particles)
|
||||
setMatrixSize(width, height);
|
||||
updatePSpointers(isadvanced, sizecontrol); // set the particle and sources pointer (call this before accessing sprays or particles)
|
||||
setWallHardness(255); // set default wall hardness to max
|
||||
setWallRoughness(0); // smooth walls by default
|
||||
setGravity(0); //gravity disabled by default
|
||||
@@ -1140,8 +1140,8 @@ ParticleSystem1D::ParticleSystem1D(uint32_t length, uint32_t numberofparticles,
|
||||
usedParticles = numParticles; // use all particles by default
|
||||
advPartProps = nullptr; //make sure we start out with null pointers (just in case memory was not cleared)
|
||||
//advPartSize = nullptr;
|
||||
updatePSpointers(isadvanced); // set the particle and sources pointer (call this before accessing sprays or particles)
|
||||
setSize(length);
|
||||
updatePSpointers(isadvanced); // set the particle and sources pointer (call this before accessing sprays or particles)
|
||||
setWallHardness(255); // set default wall hardness to max
|
||||
setGravity(0); //gravity disabled by default
|
||||
setParticleSize(0); // 1 pixel size by default
|
||||
|
||||
Reference in New Issue
Block a user