Frank
ecb8817c90
Update audio_source.h - swapped channel bug still exists in 2.0.17
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Actually we could even check for " < 5.0.0 " - arduino 2.0.x is in maintenance mode now, and I see little chance that a fix will appear before 3.0.0.
2024-07-30 16:03:19 +02:00
Will Tatam
0562debbe1
hub75 - slow updates to reduce wifi performance issues
2024-07-28 10:39:27 +01:00
Frank
a84ac5b1ee
Merge pull request #4060 from DedeHai/0_15_bootdelay
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boot-up delay to fix wifi not starting in some setups
use
`-D WLED_BOOTUPDELAY=500` (or some other delay you want, in milliseconds)
in platformio env definition to add 500ms of delay before hardware init.
2024-07-26 17:45:54 +02:00
Troy
79402208ee
Allow E131_MAX_UNIVERSE_COUNT override
2024-07-24 21:18:57 -04:00
Troy
f3e89d070b
Merge pull request #149 from Brandon502/GoL-Optimized
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GoL - Optimizations
2024-07-21 20:53:47 -04:00
Brandon502
33accd8671
GoL - Optimizations
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Uncapped update option if speed set to 255.
2024-07-21 15:40:24 -04:00
Frank
d255beca92
Update platformio.ini - final hub75 correction
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TWO commits after the release tag - I think this is the correct one now. Fingers crossed.
2024-07-18 15:29:43 +02:00
Frank
ed636aa522
Update platformio.ini - another hub75 correction
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this is exactly 1 commit after the 3.0.10 tag.
2024-07-18 15:26:05 +02:00
Frank
dfbf9729d5
Update platformio.ini - hotfix for HUB75 build
2024-07-18 14:56:49 +02:00
Frank
5b406e5500
build 2407171
2024-07-17 21:51:37 +02:00
Frank
0f6f6e3065
SPI speed: add MAX (40Mhz) and OVER (60Mhz)
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experimental
2024-07-17 21:50:53 +02:00
Frank
6cfbc48ead
busmanger debug help
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* avoid crash when HUB75 driver is not compiled into firmware
* minimal info about PWM and Network busses
* show SPI frequency for DotStar driver
2024-07-17 21:49:10 +02:00
Frank
afa6e31ddd
GEQ 3D: improve display for small panels
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provides a bit more space for the "laser" when panel height is below 18.
2024-07-17 16:15:29 +02:00
Frank
2ba6350cbd
GEQ 3D bugfixing and minor improvements
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* prevent loss of projector when changing segment witdth (mirror).
* prevent unsigned wrap-around "0 -1" for projector
* use aux0 and aux1 segment vars (use them as signed)
* change default NUM_BANDS to 50% - better for smaller panels
* if less than 16 bands : map to full range instead of only showing lower frequencies - same behavious as GEQ 2D.
2024-07-17 15:24:21 +02:00
Frank
13dd7f3407
fixing a possible drawLine with x < 0 in GEQ 3D
2024-07-17 12:44:35 +02:00
Frank
40c2ef4e98
GEQ 3D robustness improvements
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* require at least a 3x3 setup
* make sure that NUM_BANDS is limited by available columns
* avoid drawing with negative Y
* slightly reduce default "front fill", so that "borders" has a visible effect when running with defaults
2024-07-17 12:29:15 +02:00
Frank
14f286fc8b
increase MAX_LEDS_PER_BUS to 8464 (92x92)
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previous limit was 2048 (const.h) or 4096 (settings_leds.htm). Some busses like HUB75 or Network are abled to handle all LEDs on one connection.
2024-07-17 12:08:31 +02:00
Will Tatam
d1cf8a679f
Only enable double buffering for matrix portal due to memory issues on classic esp32
2024-07-17 10:23:50 +01:00
Will Tatam
bb7b4b2f79
Tweak SmartMatrix build flags - smaller image size and brighter output
2024-07-17 09:29:15 +01:00
Will Tatam
2867fa6cef
Set default name
2024-07-17 09:00:19 +01:00
Troy
6808572907
doSoft fix for GEQ 3D
2024-07-16 19:05:11 -04:00
Troy
7b8d025a24
GPL3 License for GEQ 3D
2024-07-16 18:46:23 -04:00
Frank
9260111cd7
use drawLine for 1D2D mapping modes
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thanks @troyhacks for providing the idea.
2024-07-16 23:22:50 +02:00
Frank
9bcc5da132
code cleanup
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- removed commented-out code
- reduced blank lines
2024-07-16 20:48:15 +02:00
Frank
7a83f1759d
removed a/b testing via Reverse X (segment option)
2024-07-16 20:26:52 +02:00
Frank
98bd7acf1a
Merge pull request #143 from MoonModules/3DGEQ
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3D GEQ, plus performance improvements when drawing lines.
2024-07-16 20:03:46 +02:00
Frank
4051d5ddd8
increase limit for FX string: 127 --> 191 bytes
2024-07-16 18:40:11 +02:00
Frank
1f14673f43
workaround for "cannot read properties of undefined. reading 'split'
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hmpf ... looks like somewhere deep in WLED, the FX name string gets limited to 127 chars....
2024-07-16 16:08:08 +02:00
Frank
e3b4a08393
soft light option
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* bugfix for Borders (did not work with <16 bands)
* new option for soft light: when checked, the left & right edges of top lights are drawn with anti-aliasing on. Costs us 1-2 fps, so I made it optional.
2024-07-16 16:03:19 +02:00
Frank
96584c6c70
better rounding
2024-07-16 15:13:05 +02:00
Frank
e3d27de395
better handling of perspective
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drawLine parameter "depth" shortens a line by a fraction - useful for VP perspective (vanishing point)
2024-07-16 13:27:56 +02:00
Frank
9928f5b9ec
fixie
2024-07-15 18:27:25 +02:00
Frank
88d12547a4
FX.cpp: scrolling text tag #pow --> #amp
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scrolling text: #pow --> #amp
because its ampere, not power.
2024-07-15 18:24:27 +02:00
Frank
6565e716ab
GEQ speedup
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use drawLine() to draw a complete bar at once. Only possible if _not_ doing colored bars.
2024-07-15 18:14:30 +02:00
Frank
961040849e
speedup for pinwheel mapping
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fast sPC() in pinwheel mapping -> ~10% speedup
2024-07-15 18:06:25 +02:00
Troy
98c15d7ec0
Borders checkbox
2024-07-15 08:18:42 -04:00
Troy
54f9d4ca6d
Borders checkbox for @netmindz
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Netmindz likes the borders. Now a check-box to enable.
2024-07-15 08:17:00 -04:00
Frank
5401328b6e
loop optimizations
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* made cols/rows integer, to avoid that "cols-x" wraps around
* pre-compute some expressions that don't depend on loop counters
--> wins us 1-4 fps on my 72x72 test setup
2024-07-15 14:05:19 +02:00
Frank
4f6eb8b161
prevent array bounds violation
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+ don't use dynamic array for heights[] - dynamic arrays are using malloc() -> heap frag.
2024-07-15 13:24:18 +02:00
Frank
6d1615189b
Merge branch 'mdev' into 3DGEQ
2024-07-15 12:33:48 +02:00
Frank
d0927a5142
akemi and GEQ didn't like map2
2024-07-15 12:29:29 +02:00
Frank
d2762c35b0
Update FX.cpp
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* add more accurate version of map() - reduces slight flickering in some 2D effects
* cache fftResult[] in effects (um_data->fftresult might get updated while the effect still calculates)
2024-07-15 11:57:46 +02:00
Troy
3857862e03
Optimized side-wall drawing
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Only draw what will be visible.
This is a pretty solid speed increase when the adjacent bar is close in height, or if it's taller and would occlude it anyway, it'll be skipped.
2024-07-14 22:32:42 -04:00
Frank
6aaf7a908d
more sPC optimizations
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* made setPixelColorXY_fast private
* optimized Segment::fill() to use setPixelColorXY_fast
* "bar" 1D expand optimization
2024-07-14 23:49:37 +02:00
Frank
dddd1574ec
(experimental) setPixelColorXY_fast speedup by setPixelColorXY_fast
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* adding a _fast_ variant of SetPixelColorXY, that does not perform any error checking.
* drawLine uses the fast setPixelColor variant (bresenham algo only)
* for TESTING: segment option "reverse" switches back to the "original slow" code.
surely needs some more optimization and improvements.
First test on GEQ 3D shows 10%-30% speedup
2024-07-14 14:11:11 +02:00
Will Tatam
aa6d275a86
Swap DMX port to 1, persist user choice of port, validate port vs UART count
2024-07-13 20:26:26 +01:00
Will Tatam
584ca5e8ae
Double buffer needed to prevent flicker for effects like GEQ
2024-07-13 13:51:59 +01:00
Troy
75f0c7cb98
Oopsy
2024-07-12 22:34:37 -04:00
Troy
643f82daf0
Don't use new soft drawline() option
2024-07-12 22:32:14 -04:00
Troy
4c8d500215
Seems someone improved drawline() - fixed for this
2024-07-12 22:12:59 -04:00