Brandon502
aafbdb7d27
Merge remote-tracking branch 'upstream/mdev' into GoL-Fast
2024-11-16 12:56:29 -05:00
Frank
7167db4a22
Polar Lights upgrade
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* stop flickering when rows > 56
* blur option added
* allow to use palettes
2024-11-16 01:43:18 +01:00
Brandon502
270e7265cf
Merge remote-tracking branch 'upstream/mdev' into GoL-Fast
2024-11-15 16:05:14 -05:00
Frank
e756216eca
drift rose optimizations
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* pre-calculate some repeated values
* added option "full expand" that zooms in on non-square panels
2024-11-15 20:08:36 +01:00
Frank
776718b734
2D drift improvements for large panel sizes
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speedup, accuracy improvements and enhancements:
* separated calculations in float from integer
* improved time resolution
* slow down effect on for dimensions >32
* added original "twin" option
* added customizable blur (thanks dedehai)
2024-11-14 18:30:43 +01:00
Brandon502
192b4a8fb5
Merge remote-tracking branch 'upstream/mdev' into GoL-Fast
2024-11-13 22:05:18 -05:00
Brandon502
5d27e8f340
GoL - Minor Changes
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Use defined(ARDUINO_ARCH_ESP32)
getNeighborIndexes loop changes
offsets use int8_t
change prevRows/Cols to uint16
2024-11-13 22:05:13 -05:00
Frank
c73ed486e9
effect bugfixes for width>255
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* band-aid for ripple, matrix, crazy bee
* arc mapping fix for diameter > 255
* small speedup for "block" mapping
2024-11-13 23:57:53 +01:00
Frank
202255849f
fix errors when width>255 or height>255
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some effects still don't work when x y dimensions do not fit into 8bit
2024-11-13 23:06:27 +01:00
Brandon502
549380a2bf
Game of Life Optimizations
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Uses more memory to achieve much higher framerates on large setups. Neighbor counts are stored instead of constantly recalculated. CRC is no longer used for repeat detection so false positives are no longer possible.
2024-11-09 15:50:20 -05:00
Frank
d0f90d0dd2
effect FPS tinkering
2024-11-04 16:28:13 +01:00
Frank
f15bb83abb
akemi small optimization
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prevent that GEQ "bars" try to draw outside the panel area
2024-10-29 18:40:07 +01:00
Frank
9189329570
scrolling text improvement
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better readability
- only add "shadow" pixels when overlay text is actually scrolling, or displayed value changes very often
2024-10-28 21:26:04 +01:00
Frank
3cd733d591
GEQ bugfix - bars one pixel too high when using drawLine
2024-10-28 17:28:42 +01:00
Frank
73b7fa7d35
bugfix: some effects stop progressing after brightness 0
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alternative fix for https://github.com/Aircoookie/WLED/issues/4228
2024-10-27 16:38:05 +01:00
Frank
fe5eaed99c
minor FX enhancements
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scrolling text - FPS with 3 digitis
colored bursts - apply gamma correction when fading
2024-10-24 17:24:17 +02:00
Frank
dbd8bef669
scrolling text: prevent flickering
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always redraw background for each frame
2024-10-23 14:26:05 +02:00
Frank
a99a54c9fa
cache SEGMENT
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actually its just a minor speedup, at least with -O2
2024-10-20 01:06:18 +02:00
Frank
6fc207b801
julia effect additional options (experimental)
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* limit drift, so we don't drift away too far
* added "show Center" = small crosshair
* added soft blur (faster) and strong blur (slower)
2024-10-17 13:29:10 +02:00
Frank
70ab62ed90
scrolling text #ERR displays WLED error code
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experimental
2024-10-16 21:43:31 +02:00
Frank
e75fc4d457
fix holes in DNA effect (>32 pixel high segments)
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avoid holes by using drawLine when there is a gap
2024-10-16 21:25:52 +02:00
Ewoud
33318dab25
Merge pull request #170 from MoonModules/license
2024-10-16 00:14:46 +02:00
Damian Schneider
4a3f102c25
Fix for Octopus on ESP32 C3
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Apparently the C3 can not convert negative floats to uint8_t directly, casting it into an int first fixes it.
2024-10-15 21:21:08 +02:00
Frank
22b16ab542
Align all licensing statements with EUPL-1.2
2024-10-14 21:52:52 +02:00
Frank
bda6dedfa8
popcorn FX minor rework
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* made effect time dependent (instead of framerate dependent)
* speed tuning
* add a small trail to prevent jumping dots and blank rows
2024-10-07 15:54:04 +02:00
Frank
5b1f3e1eba
make all compilers happy
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fixing CI build error
2024-10-07 13:35:31 +02:00
Frank
7740c7dc62
drip effect rework
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* made effect time-defendant (instead of framerate dependent)
* made effect a bit slower
* fixed physics
* made dropping more random (avoids skipped rows)
* drop traces look better now
* made bounce more realistic
* prevent off-screen drawing
2024-10-07 13:14:50 +02:00
Frank
4fadcade93
fix for off-by-one error in Lissajous (float version)
2024-10-06 19:59:59 +02:00
Brandon502
ebd16f6be4
Snow Fall - Minor Changes
2024-10-02 18:12:03 -04:00
Brandon502
18e22f5b5f
Merge remote-tracking branch 'upstream/mdev' into mdev
2024-10-02 17:43:15 -04:00
Will Tatam
16644f838a
Remove stray commma from _data_FX_MODE_2DGAMEOFLIFE
2024-10-02 19:20:40 +01:00
Frank
b436a595ef
bugfix for holes in 2D DNA Spiral
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Holes were visible at height > 32. Root cause: "lerp8x8" seems to be inaccurate --> replaced by a simple linear calculation.
2024-10-02 17:09:29 +02:00
Frank
9ed787c086
colored burst effect bugfix (swapped XY dimensions)
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fixing a bug where width and height got swapped (visible on non-square panels)
2024-09-30 18:54:32 +02:00
Frank
b0a7330a31
Akemi memory saver
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lossless getPixelColor buffer is not needed for Akemi.
2024-09-30 17:35:14 +02:00
Frank
813b3705c1
Akemi bugfix for panel width > 32
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due to a math accident, Akemi did not show proper GEQ bands in its hands when width>32.
2024-09-30 17:33:25 +02:00
Frank
7e9474e78c
depricate sPC(float, float)
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the function is already removed in upstream.
You can use wu_pixel() instead, which is much faster and more accurate.
2024-09-29 17:51:44 +02:00
Frank
b245112d2a
some drawing speedups
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* speedups for addPixelColorXY, fadePixelColorXY, fadeToBlackBy
2024-09-28 02:19:53 +02:00
Frank
3a506aded2
trying to keep scrolling text readable
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the problem (partly solved) is that scrolling text does not erase any previous text, but simply paints pixels in addition.
* add a "shadow" area around each letter, which is explicitly painted black
* only possible when Trail=0, and overlay option selected
2024-09-28 02:12:53 +02:00
Troy
7bb351b185
Minor updates to Paintbrush
2024-08-17 08:15:27 -04:00
Troy
324f3acd59
Merge branch 'MoonModules:mdev' into mdev
2024-08-17 00:58:29 -04:00
Will Tatam
b0b3e75556
Move getAudioData to static
2024-08-15 16:22:24 +01:00
Will Tatam
3b551a40f3
Remove repeating code to fetch audio data
2024-08-15 10:51:26 +01:00
Troy
340197fd91
Merge branch 'mdev' of https://github.com/troyhacks/WLED into mdev
2024-08-13 12:13:29 -04:00
Troy
38d30723a0
2D Audio Reactive Paintbrush Effect
2024-08-13 12:13:14 -04:00
Frank
a44aa92c75
playing with Fire2012
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* speedup: add functions to only blur rows or columns (50% faster)
* fire2012: tinkering with bur options. Vertical blur only when slider < 64 (faster); extra blur for slider values >192 (bush burn)
2024-08-09 12:55:04 +02:00
Blaž Kristan
89412b999d
Merge pull request #4078 from apanteleev/fire-blur-control
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Add a parameter for blur amount in the Fire 2012 effect
2024-08-09 12:19:31 +02:00
Frank
d00b3147b4
Waverly: better slider names
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Slider names were misleading.
First slider: fade speed (low values means longer hold times)
Second slider: signal gain (i.e. amplification)
2024-08-08 22:28:14 +02:00
Frank
28db9bfcfd
waverly effect speedup
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* faster math
* limit height to visible area
2024-08-08 22:03:49 +02:00
Frank
42919f9daf
blob effect improvements, and a dirty hack for HUB75 double buffer
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* mode_2Dfloatingblobs() improvements for large panels
* Segment::fillCircle() speed optimizations
* HUB75 hack (disabled by default): skip first fill(BLACK) when using double buffering (as the buffer gets cleared after each frame)
2024-08-06 15:53:46 +02:00
Troy
9ee4165dad
Freqmatrix stop identical first pixel/line
2024-08-05 16:37:49 -04:00