Akemi memory saver
lossless getPixelColor buffer is not needed for Akemi.
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@@ -7957,7 +7957,7 @@ uint16_t mode_2DAkemi(void) {
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const uint16_t cols = SEGMENT.virtualWidth();
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const uint16_t rows = SEGMENT.virtualHeight();
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if (SEGENV.call == 0) {SEGMENT.setUpLeds(); SEGMENT.fill(BLACK);}
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if (SEGENV.call == 0) {SEGMENT.fill(BLACK);}
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uint16_t counter = (strip.now * ((SEGMENT.speed >> 2) +2)) & 0xFFFF;
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counter = counter >> 8;
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