fix holes in DNA effect (>32 pixel high segments)
avoid holes by using drawLine when there is a gap
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@@ -5055,9 +5055,21 @@ uint16_t mode_2Ddna(void) { // dna originally by by ldirko at https://pa
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SEGMENT.fadeToBlackBy(64);
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// WLEDMM optimized to prevent holes at height > 32
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int lastY1 = -1;
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int lastY2 = -1;
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for (int i = 0; i < cols; i++) {
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SEGMENT.setPixelColorXY(i, beatsin8(SEGMENT.speed/8, 0, rows-1, 0, i*4 ), ColorFromPalette(SEGPALETTE, i*5+strip.now/17, beatsin8(5, 55, 255, 0, i*10), LINEARBLEND));
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SEGMENT.setPixelColorXY(i, beatsin8(SEGMENT.speed/8, 0, rows-1, 0, i*4+128), ColorFromPalette(SEGPALETTE, i*5+128+strip.now/17, beatsin8(5, 55, 255, 0, i*10+128), LINEARBLEND));
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int posY1 = beatsin8(SEGMENT.speed/8, 0, rows-1, 0, i*4 );
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int posY2 = beatsin8(SEGMENT.speed/8, 0, rows-1, 0, i*4+128);
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if ((i==0) || ((abs(lastY1 - posY1) < 2) && (abs(lastY2 - posY2) < 2))) { // use original code when no holes
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SEGMENT.setPixelColorXY(i, posY1, ColorFromPalette(SEGPALETTE, i*5+strip.now/17, beatsin8(5, 55, 255, 0, i*10), LINEARBLEND));
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SEGMENT.setPixelColorXY(i, posY2, ColorFromPalette(SEGPALETTE, i*5+128+strip.now/17, beatsin8(5, 55, 255, 0, i*10+128), LINEARBLEND));
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} else { // draw line to prevent holes
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SEGMENT.drawLine(i-1, lastY1, i, posY1, ColorFromPalette(SEGPALETTE, i*5+strip.now/17, beatsin8(5, 55, 255, 0, i*10), LINEARBLEND));
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SEGMENT.drawLine(i-1, lastY2, i, posY2, ColorFromPalette(SEGPALETTE, i*5+128+strip.now/17, beatsin8(5, 55, 255, 0, i*10+128), LINEARBLEND));
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}
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lastY1 = posY1;
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lastY2 = posY2;
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}
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SEGMENT.blur(SEGMENT.intensity>>3);
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@@ -282,7 +282,7 @@ void IRAM_ATTR __attribute__((hot)) Segment::setPixelColorXY_fast(int x, int y,
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}
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#if 0 // this is still a dangerous optimization
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if ((i < UINT_MAX) && sameColor && (call > 0) && (!transitional) && (ledsrgb[i] == CRGB(scaled_col))) return; // WLEDMM looks like nothing to do
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if ((i < UINT_MAX) && sameColor && (call > 0) && (!transitional) && (mode != FX_MODE_2DSCROLLTEXT) && (ledsrgb[i] == CRGB(scaled_col))) return; // WLEDMM looks like nothing to do
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#endif
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// handle reverse and transpose
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@@ -344,7 +344,7 @@ void IRAM_ATTR_YN Segment::setPixelColorXY(int x, int y, uint32_t col) //WLEDMM:
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}
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#if 0 // this is a dangerous optimization
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if ((i < UINT_MAX) && sameColor && (call > 0) && (!transitional) && (ledsrgb[i] == CRGB(col))) return; // WLEDMM looks like nothing to do
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if ((i < UINT_MAX) && sameColor && (call > 0) && (!transitional) && (mode != FX_MODE_2DSCROLLTEXT) && (ledsrgb[i] == CRGB(col))) return; // WLEDMM looks like nothing to do
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#endif
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if (reverse ) x = cols - x - 1;
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