Commit Graph

5387 Commits

Author SHA1 Message Date
Frank
2987f0d045 SR_STATS: filter time
adding "Filtering Time" to SR statistics (info page)
2024-07-01 15:46:51 +02:00
Frank
9803cecee2 new idea to reduce stack buffer usage
the JS string can be shortened, by putting the usermod into a variable `ux` that is used instead of repeating the string 'Aduioreactive'.

For now its just an experiment, to see if the idea works on several browsers.
2024-07-01 02:46:14 +02:00
Frank
f3cbe75506 remove support for old ArduinoFFT library < 1.9.2
there is no reason any more to still use the old arduinoFFT library version.
2024-07-01 02:39:44 +02:00
Frank
4f9f250a1d only run FFT.dcRemoval() when no filtering was applied
FFT.dcRemoval() may introduce unwanted artifacts into the FFT result.
2024-07-01 02:29:14 +02:00
Frank
f432cb20dc remove experiments:freqRMS option
the default value seems to work well.
2024-07-01 02:14:00 +02:00
Troy
93ec9b9151 Stop double first pixel on waterfall effect 2024-06-25 23:28:33 -04:00
Frank
2dd9a8232e kicking gh build re-run 2024-06-24 22:32:33 +02:00
Frank
c67d5dbdc4 build 2406240 - release v0.14.1-b32 2024-06-24 21:51:34 +02:00
Frank
bc006268ae new MM build for -C3 with 2MB flash (no OTA) 2024-06-24 21:50:49 +02:00
Frank
2510292d1a ws preview: better handling of RGBW
avoid over-saturation in preview
2024-06-24 18:04:18 +02:00
Frank
c876267c95 Update audio_reactive.h - debug fix 2024-06-24 17:14:09 +02:00
Frank
899899094f sound sync: use last remaining gap to transmit soundPressure
* use last remaining two bytes in audioSyncPacket for transmitting soundPressure
* 0x0 is treated as "legacy value" --> soundPressure = volumeSmth;
* decodeAudioData: ensure receivedPacket struct members  are correctly aligned -
strictly speaking it is not safe to cast a uint8_t* as it does not offer any alignment guarantees.
* remove 8266 special handling in audioreactive::setup()
2024-06-24 17:01:43 +02:00
Frank
e28fa67bf0 version bump -b32.40 2024-06-23 00:38:27 +02:00
Frank
6dd8f6e34f Merge pull request #133 from Brandon502/mdev
Game of Life Memory Leak Fix + Other Changes

Fixed memory leak using new. Removed gameoflife struct and reverted back to using pointers to segenv.data (similar to starLeds version).

Added Blur slider. Blurs dead cells slowly to bgColor depending on slider instead of immediately dying. Doesn't effect game logic.

Removed confusing pauseFrames, uses .step to pause now.

Keeps track of last palette used and immediately recolors cells if new palette/color selected. Can be improved.

Changes gameSpeed slider to be more consistent. Speed = updates/second now in increments of 4.
2024-06-23 00:17:15 +02:00
Frank
2edfcb3343 small optimization for color_blend
* Early exit when color1 == color2 (nothing to blend)
* pre-calculate `blendmax - blend` (repeated 4 times)
2024-06-20 12:26:43 +02:00
Brandon502
9ef8ff6a16 GoL - Redraw loop changes
Merged generation == 1 checks into standard checks.
2024-06-20 01:07:52 -04:00
Brandon502
086b0e3e0e GoL - Game start transition
Starting alive cells are randomly colored in and bg fades on game start.
2024-06-19 23:09:31 -04:00
Brandon502
4aee7eb6c6 GoL - Small fix
Remove redundant check
2024-06-19 19:00:14 -04:00
Brandon502
e8e784ddcd GoL CRGB changed to uint32 & color_blend()
Other small changes.
2024-06-19 15:25:51 -04:00
Brandon502
3d12f0f8ed Merge remote-tracking branch 'upstream/mdev' into mdev 2024-06-16 21:39:31 -04:00
Brandon502
015260c5ad GoL - Small color fix and glider detection change.
Wrap is disabled if only 5 remaining alive cells (Glider).
2024-06-09 15:50:07 -04:00
Frank
fc173b3bc0 fix compiler warning for matrixportal buildenv 2024-06-06 14:39:56 +02:00
Frank
578c6bb9d8 make sure that HUB75 is recognized as "adressable leds"
when IS_DIGITAL and IS_PWM are false, palettes and color wheel are not shown in UI
2024-06-05 23:05:34 +02:00
Brandon502
5a6d80f30b GoL - Correct data allocation
Fixed overlooked data allocation after switching gliderLength to uint16.
2024-06-05 12:41:36 -04:00
Brandon502
c655db3864 GoL - gliderLength switched to uint16_t 2024-06-05 11:46:23 -04:00
Frank
b79a0b4fd7 use NPB 2.7.9 on -S2 -> reduces led flickering 2024-06-05 17:29:57 +02:00
Frank
c617584f0b bugfix for -S3: allow to use pin 48 for LEDs
needed on boards like "S3 supermini" with ws2812 on gpio48
2024-06-05 13:28:36 +02:00
Brandon502
f528aef6ba GoL - Allows default overlay mode.
Flicker fixed by always redrawing dead cells if overlay unchecked. Can swap between overlay types by checking/unchecking overlayBG.
2024-06-05 01:07:27 -04:00
Brandon502
9f1ea87fb1 Merge branch 'mdev' of https://github.com/Brandon502/WLED into mdev 2024-06-04 16:19:23 -04:00
Brandon502
8c3e2cefab GoL - Rework
Blur now fades while game is paused.
New blur mode when blur slider is >220
Added variables to make code easier to follow instead of check1 custom1 etc. (not needed)
Removed % with random8 calls.
Misc changes
2024-06-04 16:18:54 -04:00
Brandon502
5baffaf034 Merge branch 'MoonModules:mdev' into mdev 2024-06-04 12:06:11 -04:00
Frank
c532b5d31a Add UI error 14 description 2024-05-31 18:18:58 +02:00
Blaz Kristan
d0941fd876 Add UI error description. 2024-05-31 18:15:22 +02:00
Brandon502
56ae0b034a Merge remote-tracking branch 'upstream/mdev' into mdev 2024-05-30 18:40:18 -04:00
Frank
9ff665b788 another unprotected Serial real 2024-05-29 15:51:44 +02:00
Frank
15199dc711 protect unconnected USB-CDC from being used
found a few more places where Serial was used without first checking if its connected.

Arduino docs: `if (Serial)` indicates whether or not the USB CDC serial connection is open. For all non-USB CDC ports, this will always return true
2024-05-29 15:43:24 +02:00
Will Tatam
6a93f46881 Disable serial console on default adafruit_matrixportal_esp32s3 builds so they boot without usb 2024-05-26 14:42:16 +01:00
Will Tatam
827cdc2f5b AutoPlaylist - prevent swapping playlist after silence ended when Suspended 2024-05-26 13:47:52 +01:00
Brandon502
7657c90c75 GoL - Uses cIndex more consistently 2024-05-24 14:38:35 -04:00
Brandon502
aea68df813 Merge branch 'mdev' of https://github.com/Brandon502/WLED into mdev 2024-05-24 14:12:33 -04:00
Brandon502
b673748e61 Merge branch 'MoonModules:mdev' into mdev 2024-05-24 14:11:35 -04:00
Brandon502
84128eef8b GoL - Changed speed slider to updates/sec
Every 4 ticks of speed adds 1 update per second. 1 - 64.
2024-05-24 14:10:16 -04:00
Brandon502
886ea5f88c GoL - Palette Switching
Recolors all live cells on palette/color change. Before you needed a game restart or mutation over time.
2024-05-24 13:41:49 -04:00
Brandon502
631aa35718 GoL - Change default values.
General cleanup.
2024-05-24 13:20:29 -04:00
Brandon502
8491cf18f7 GoL - Removed pauseFrames
Uses .step now to pause.
2024-05-24 13:00:10 -04:00
Brandon502
09dad1d796 GoL - Added blur slider
Blurs dead cells instead of immediately turning off depending on slider value. Blur is disabled when using overlay.
2024-05-24 12:45:13 -04:00
Frank
7d364bcc04 Update platformio.ini - matrixportal flash size
use correct partitions file for 8MB
2024-05-24 18:03:26 +02:00
Brandon502
eb3406e200 GoL Memory Leak fix
Removed gameoflife struct.
2024-05-24 11:35:34 -04:00
Frank
6f6ba307c8 drip effect bugfixing
* bring back lost parameter "Fall ratio" (MM specific)
* stabilize the math, avoid rounding errors and unsigned overflows
* speed limit for long strips added
* gravity reduced slightly
2024-05-24 17:28:19 +02:00
Frank
738078c167 too much information (pio) 2024-05-24 17:23:12 +02:00