GoL Memory Leak fix

Removed gameoflife struct.
This commit is contained in:
Brandon502
2024-05-24 11:35:34 -04:00
parent 21e6b4d62f
commit eb3406e200

View File

@@ -5161,30 +5161,22 @@ static void setBitValue(uint8_t* byteArray, size_t n, bool value) {
else
byteArray[byteIndex] &= ~(1 << bitIndex);
}
// create game of life struct to hold cells and future cells
struct gameOfLife {
uint8_t* cells;
uint8_t* futureCells;
uint8_t gliderLength;
uint16_t oscillatorCRC;
uint16_t spaceshipCRC;
};
uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https://natureofcode.com/book/chapter-7-cellular-automata/
// and https://github.com/DougHaber/nlife-color , Modified By: Brandon Butler
if (!strip.isMatrix) return mode_static(); // not a 2D set-up
const uint16_t cols = SEGMENT.virtualWidth();
const uint16_t rows = SEGMENT.virtualHeight();
const size_t dataSize = (SEGMENT.length() / 8) + (((SEGMENT.length() % 8) != 0) ? 1 : 0); // add one byte when extra bits needed (length not a multiple of 8)
const size_t totalSize = dataSize*2 + sizeof(gameOfLife);
const size_t dataSize = ((SEGMENT.length() + 7) / 8); // round up to nearest byte
const size_t totalSize = dataSize*2 + sizeof(uint8_t) + sizeof(uint16_t)*2; // 2 byte arrays, 1 uint8_t, 2 uint16_t
if (!SEGENV.allocateData(totalSize)) return mode_static(); //allocation failed
gameOfLife* gol = reinterpret_cast<gameOfLife*>(SEGENV.data);
if (gol->cells == nullptr) {
gol->cells = new uint8_t[dataSize];
gol->futureCells = new uint8_t[dataSize];
}
byte *cells = reinterpret_cast<byte*>(SEGENV.data);
byte *futureCells = reinterpret_cast<byte*>(SEGENV.data + dataSize);
uint8_t *gliderLength = reinterpret_cast<uint8_t*>(SEGENV.data + dataSize*2);
uint16_t *oscillatorCRC = reinterpret_cast<uint16_t*>(SEGENV.data + dataSize*2 + sizeof(uint8_t));
uint16_t *spaceshipCRC = reinterpret_cast<uint16_t*>(SEGENV.data + dataSize*2 + sizeof(uint8_t) + sizeof(uint16_t));
uint16_t &generation = SEGENV.aux0; //rename aux0 and aux1 for readability (not needed)
uint16_t &pauseFrames = SEGENV.aux1;
@@ -5205,22 +5197,22 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
for (int x = 0; x < cols; x++) for (int y = 0; y < rows; y++) {
uint8_t state = (random8() < 82) ? 1 : 0; // ~32% chance of being alive
if (state == 0) {
setBitValue(gol->cells, y * cols + x, false);
setBitValue(gol->futureCells, y * cols + x, false);
setBitValue(cells, y * cols + x, false);
setBitValue(futureCells, y * cols + x, false);
if (SEGMENT.check2) continue;
SEGMENT.setPixelColorXY(x,y, !SEGMENT.check1?backgroundColor : RGBW32(backgroundColor.r, backgroundColor.g, backgroundColor.b, 0));
}
else {
setBitValue(gol->cells, y * cols + x, true);
setBitValue(gol->futureCells, y * cols + x, true);
setBitValue(cells, y * cols + x, true);
setBitValue(futureCells, y * cols + x, true);
color = SEGMENT.color_from_palette(random8(), false, PALETTE_SOLID_WRAP, 0);
SEGMENT.setPixelColorXY(x,y,!SEGMENT.check1?color : RGBW32(color.r, color.g, color.b, 0));
}
}
//Clear CRCs
gol->oscillatorCRC = 0;
gol->spaceshipCRC = 0;
*oscillatorCRC = 0;
*spaceshipCRC = 0;
//Calculate glider length LCM(rows,cols)*4
uint8_t a = rows;
@@ -5230,14 +5222,14 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
b = a % b;
a = t;
}
gol->gliderLength = cols * rows / a * 4;
*gliderLength = cols * rows / a * 4;
return FRAMETIME;
}
//Redraw immediately if overlay to avoid flicker
if (SEGMENT.check2) {
for (int x = 0; x < cols; x++) for (int y = 0; y < rows; y++) {
//redraw foreground/alive
if (getBitValue(gol->cells, y * cols + x)) {
if (getBitValue(cells, y * cols + x)) {
color = SEGMENT.getPixelColorXY(x,y);
SEGMENT.setPixelColorXY(x,y, !SEGMENT.check1?color : RGBW32(color.r, color.g, color.b, 0));
}
@@ -5271,7 +5263,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
}
cIndex = cY * cols + cX;
// count neighbors and store upto 3 neighbor colors
if (getBitValue(gol->cells, cIndex)) { //if alive
if (getBitValue(cells, cIndex)) { //if alive
neighbors++;
color = SEGMENT.getPixelColorXY(cX, cY);
if (color == backgroundColor) continue; //parent just died, color lost
@@ -5281,16 +5273,16 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
}
// Rules of Life
bool cellValue = getBitValue(gol->cells, y * cols + x);
bool cellValue = getBitValue(cells, y * cols + x);
if ((cellValue) && (neighbors < 2 || neighbors > 3)) {
// Loneliness or overpopulation
cellChanged = true;
setBitValue(gol->futureCells, y * cols + x, false);
setBitValue(futureCells, y * cols + x, false);
if (!SEGMENT.check2) SEGMENT.setPixelColorXY(x,y, !SEGMENT.check1?backgroundColor : RGBW32(backgroundColor.r, backgroundColor.g, backgroundColor.b, 0));
}
else if (!(cellValue) && (neighbors == 3)) {
// Reproduction
setBitValue(gol->futureCells, y * cols + x, true);
setBitValue(futureCells, y * cols + x, true);
cellChanged = true;
// find dominant color and assign it to a cell
// no longer storing colors, if parent dies the color is lost
@@ -5311,21 +5303,21 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
}
}
//update cell values
memcpy(gol->cells, gol->futureCells, dataSize);
memcpy(cells, futureCells, dataSize);
// Get current crc value
uint16_t crc = crc16((const unsigned char*)gol->cells, dataSize);
uint16_t crc = crc16((const unsigned char*)cells, dataSize);
bool repetition = false;
if (!cellChanged || crc == gol->oscillatorCRC || crc == gol->spaceshipCRC) repetition = true; //check if cell changed this gen and compare previous stored crc values
if (!cellChanged || crc == *oscillatorCRC || crc == *spaceshipCRC) repetition = true; //check if cell changed this gen and compare previous stored crc values
if (repetition) {
generation = 0; // reset on next call
pauseFrames = 50;
return FRAMETIME;
}
// Update CRC values
if (generation % 16 == 0) gol->oscillatorCRC = crc;
if (generation % gol->gliderLength == 0) gol->spaceshipCRC = crc;
if (generation % 16 == 0) *oscillatorCRC = crc;
if (generation % *gliderLength == 0) *spaceshipCRC = crc;
generation++;
SEGENV.step = strip.now;