Commit Graph

433 Commits

Author SHA1 Message Date
Frank
7f9da309c9 const const const
adding hints for the compiler for optimization.
In case your custom build complains about "const", just remove the keyword. based on e82f38e277, but going further :-)

* "const" class functions : function does not modify any class attributes ( --> "this" becomes const)

* __attribute__((pure)) :  function return value depends only on the parameters and/or global variables. The function does not modify any global or static variables.
* __attribute__((const)) : function only examines arguments (no globals), and has no effects except the return value. This slightly more strict than "pure"
* hot: tells the compiler "this functions is called very often"
* cold: the opposite of hot
2024-08-07 14:58:38 +02:00
Frank
273154db76 drawArc speedup (Circle mapping mode)
* Optimize drawArc to skip pixels that are off-screen or outside the circle's bounding box. Also move repeating calculations out of the inner loop.

testcase 64x64 : 8fps --> 33 fps :-)
2024-08-06 18:13:59 +02:00
Frank
42919f9daf blob effect improvements, and a dirty hack for HUB75 double buffer
* mode_2Dfloatingblobs() improvements for large panels
* Segment::fillCircle() speed optimizations
* HUB75 hack (disabled by default): skip first fill(BLACK) when using double buffering (as the buffer gets cleared after each frame)
2024-08-06 15:53:46 +02:00
Frank
5240c3450b Segment drawing optimizations (FASTPATH only)
* cache width, height, and a few more values that are normally re-calculated for each pixel
* make normal sPC a bit faster
* Segment::fade_out() optimization

--> only active in FASTPATH mode, to preserve flash on small devices (8266)
--> code still needs some polishing
--> up to 20% speedup with some 2D effects (esp32,  flash qio 80Mhz, -O2)
2024-08-05 21:30:25 +02:00
Frank
6505e04cbf minor effect improvements
* 2DBlackHole: improved accuracy
* 2Dfloatingblobs: draw anti-aliased blobs when "blur" slider = 1
* FX framework: un-clutter and optimize "XY()"
2024-08-05 17:09:50 +02:00
Frank
e3d27de395 better handling of perspective
drawLine parameter "depth" shortens a line by a fraction - useful for VP perspective (vanishing point)
2024-07-16 13:27:56 +02:00
Frank
6aaf7a908d more sPC optimizations
* made setPixelColorXY_fast private
* optimized Segment::fill() to use setPixelColorXY_fast
* "bar" 1D expand optimization
2024-07-14 23:49:37 +02:00
Frank
dddd1574ec (experimental) setPixelColorXY_fast speedup by setPixelColorXY_fast
* adding a _fast_ variant of SetPixelColorXY, that does not perform any error checking.
* drawLine uses the fast setPixelColor variant (bresenham algo only)
* for TESTING: segment option "reverse" switches back to the "original slow" code.
surely needs some more optimization and improvements.

First test on GEQ 3D shows 10%-30% speedup
2024-07-14 14:11:11 +02:00
Troy
75f0c7cb98 Oopsy 2024-07-12 22:34:37 -04:00
Troy
52130e176c Merge branch 'mdev' into 3DGEQ 2024-07-12 22:10:39 -04:00
Troy
ce8f01bf90 Bugfixed GEQ 3D
Bug fixes after lots of testing, better settings, etc.

Big thanks to @netmindz  for restructuring the code.

Add rough distance stop to Segment::drawLine()
2024-07-12 22:03:33 -04:00
Will Tatam
8f4380b075 Rename 3D GEQ to GEQ Laser 2024-07-10 23:51:53 +01:00
Will Tatam
e2f23542f5 Add @TroyHacks 3D GEQ 2024-07-10 08:25:40 +01:00
Frank
c07658a7cb post-merge
* fix drawLine prototype
* a few more "inline"
* typo
2024-06-26 23:41:38 +02:00
Blaz Kristan
2aad3f5356 Antialiased line & circle 2024-06-26 22:40:59 +02:00
Blaz Kristan
64b1d76893 Palette loading optimisation
- fixes #3978
- FX: Firenoise can use selected palette
2024-05-16 00:07:18 +02:00
Frank
e17c30ebd7 Merge pull request #3961 from Brandon502/0_15
Added Pinwheel Expand 1D ->2D effect mapping mode
2024-05-15 22:35:18 +02:00
Frank
93b8c63e2b post PR3904 fixes and improvements
* fix compiler warnings (uninitialized vars, ambiguous  functions calls)
* restore some lost function prototypes
* avoid negative pixel indices
* only use "fast" color_add when there is no risk of  "overshooting" results
* minor optimizations
2024-04-18 21:09:14 +02:00
Blaž Kristan
48c64aecff Merge pull request #3904 from DedeHai/FX_fcn_improvements
added improvements to color scaling and blurring
2024-04-18 19:26:57 +02:00
Brandon502
3e131014b2 Added PinWheel Expand1D Effect 2024-02-20 17:26:36 -05:00
Frank
302f18fbfe small speedup
* currentBri() is called for any setpixelColor(), so we can speed up everything (a bit) by allowing the compiler to inline which saves a few cycles of call/return overhead.
* aligned the function with upstream, and added another optimization by only calling progress() when a transition is active.
2024-01-26 17:08:37 +01:00
Frank
01c187f8aa bugfix for #104
this avoids heap corruption, by double-checking that "use global leds" is not configured, before trying to free ledsrgb[].

It is still a mystery why Segment::_globalLeds == nullptr.
2024-01-02 15:52:00 +01:00
Frank
f699a56220 tiny correction 2023-12-31 12:03:08 +01:00
Frank
4b89016c2d audio-enhanced standard effects
backported from WLED-SR
2023-12-31 00:01:29 +01:00
Frank
ced03f1f08 code spell checking - part1 (core)
I've found a code spellchecker, so this is what can be corrected easily. Changes are only affecting comments, readme and a few user-visible strings. So no functional impact expected.
2023-12-14 22:05:55 +01:00
Frank
d2c9c9ee71 fix small typo 2023-12-10 16:50:49 +01:00
Frank
e4cb0929c3 PartyJerk: minor code style improvements
* fix some too-long tabs
*author info added
* shrunk number of blank lines
* removed unused audio variables
* colorIndex : better accuracy by first doing multiply, then divide
2023-12-10 16:49:13 +01:00
tonyxforce
21f925eab2 Merge branch 'MoonModules:mdev' into mdev 2023-11-14 23:07:39 +01:00
Frank
fd15047220 Squashed commit of the following:
commit 84148ad07a7ac94993dc9dfd0bdc6d7a8d9e47ac
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Sun Sep 3 12:34:17 2023 +0200

    Implement palette colors

commit af3c8f66f7e77dd6306ceadf2cea26a41336e439
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:18:41 2023 +0200

    revert wled00.ino

commit 3097a1b17efa06b78d52611b3a9d3c519a15ed17
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:13:37 2023 +0200

    minor aesthetic fixes

commit 54b80f74b2dc8766951d55438c6bc560b33e505b
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:09:32 2023 +0200

    remove unused variable

commit 9a78d28cd71da998cdd76ba826946f54ee2044bd
Merge: 56a74bc5 1ed81793
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:08:29 2023 +0200

    Merge branch 'main' into PJH_ADD_Linearbounce

commit 56a74bc54c5bbf189b1f98c6cd216956b4f6bd6c
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sat Aug 15 12:34:13 2020 -0500

    Update FX.cpp

    Added the improvements suggested by Gregor Hartmann

commit a20358b61bf0c38356438c87e5c59663524e038e
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 12 08:33:48 2020 -0500

    Adding 2 ball track modes

    With and without collisions

commit 341d9d1697e9af4fdf2fbd5b4c1de935d0b5a229
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 5 14:55:14 2020 -0500

    Update FX.cpp

    Still 1 bug to fix - this was a test.

commit 9cee4243837f35431302814cc7ace13a72ab5fed
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 5 14:53:14 2020 -0500

    Update FX.cpp

commit 37cb51cfd6991f6041d663de72debfdcf349c1da
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Thu Jul 2 14:16:25 2020 -0500

    Adding Collision

    A couple of bugs still need sorting

commit 84b7bfb989e662e37a47d78e381105b3951311a6
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jun 28 19:59:46 2020 -0500

    update for lost balls

    Added some protection - so that when intensity is lowered and raised some time later balls that have moved way off the track are recovered.

commit 04d17e483956b74754002da4cb4dfcddaf932f7b
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jun 28 19:43:56 2020 -0500

    Added Ball Track V1

    In this version the balls bounce of the edges and do not interact with one another.
2023-09-17 19:19:37 +02:00
tonyxforce
c07a8ae263 Fixed possible naming legal issues 2023-08-25 20:26:16 +02:00
tonyxforce
6a37f81465 Renamed the effect, biased the sliders, so it
looks best with all sliders in the middle,
added option to change the effect speed multiplier
2023-08-25 01:03:40 +02:00
tonyxforce
7fe0123c63 modified: wled00/FX.cpp
modified:   wled00/FX.h
2023-08-23 18:13:15 +02:00
Frank
9a3a97eff1 pre-merge
cleanup:
- version increase
- clean up debug messages
- minor fixes in platformio.ini
- fix compilation with -D WLED_DISABLE_2D

helping the compiler to optimize:
- a few more __attribute__((pure))
- fx.cpp marked a few local functions as "static"
2023-07-13 19:58:48 +02:00
Frank
0fb5edc4a2 robustness improvements from upstream
(from upstream alt-buffer branch)
* prevent drawing into inactive segments
* robustness improvements for transitions
2023-07-13 18:34:46 +02:00
Frank
c64f74a611 fix for random crashes on changing presets (UI)
Segments are created/deleted on-the-fly; it seems that "local leds" buffers did not follow properly.
* revise segment copy/move constructors
* de-optimize use of local leds (as they need to be re-allocated when segment size changes)
* minor stability improvements
2023-07-08 22:40:43 +02:00
Frank
601499b69b XY: minor bugfix
properly handle width=0 OR height=0
2023-07-06 10:02:01 +02:00
Frank
582b96f846 robustness improvements
* handling of stop = 0 when calculating sizes (avoid unsigned underflow)
* make sure groupLength() is never zero (to avoid div/0)
* gapmaps: check for "(gapSize > 0)" added.

not sure if all the checks are 100% needed, but they will improve robustness in corner cases.
2023-06-21 13:30:40 +02:00
Frank
310daa61a8 improve segment code robustness
* Avoid uint16 underflow in width() and height(): stop > start is possible, and means "inactive segment".

* use size_t for ledsrgbSize, _dataLen and _usedSegmentData -  uint16_t could overflow in some situations.

* try to catch attempts to allocate zero bytes (inactive segment => size 0)
2023-06-21 01:43:26 +02:00
Frank
3127c60b41 Merge branch 'mdev' into audio_fastpath 2023-06-15 20:54:57 +02:00
Ewoud
b95ff2d74f Merge remote-tracking branch 'upstream/main' into mdev 2023-06-07 20:54:04 +02:00
Frank
63b03a4139 Merge branch 'mdev' into audio_fastpath 2023-06-01 21:58:34 +02:00
Frank
333f5ac2a1 waitUntilIdle() improvements
* protect deserializeMap()
* better handling of recursion in deserializeSegment() and deserializeState
* don't use yield() on esp32
2023-06-01 21:28:46 +02:00
Frank
52fe8e28a3 Merge branch 'mdev' into audio_fastpath 2023-06-01 17:44:36 +02:00
Frank
0a5bfb656d avoid updating strip / segments while draving effects (ESP32 only)
💫 this is the way🌟
A new locking mechanism that allows to wait until strip.service() has completed.
2023-06-01 17:41:36 +02:00
Sebastian
9d22a06969 Changes for allowing Alexa to change light color to White when auto-calculating from RGB (#3211)
* Changes for allowing Alexa to change light color to White when auto-calculating from RGB

* Update alexa.cpp

Indention

* Do not rely on global auto white override

(gets white mode from segment light capabilities)

* alexa.cpp: Removed unnecessary whitespaces

---------

Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
2023-05-31 20:12:17 +02:00
Frank
1daeecc7dd Merge branch 'mdev' into audio_fastpath 2023-05-30 20:44:10 +02:00
Frank
9cb6189611 minor speedup for 2D
* robustness: Segment::height() should never return 0
* Segment::XY(), Segment::virtualWidth() and Segment::virtualHeight() declared inline in fx.h. The compiler will always inline these functions now, avoiding overhead of call/return. "Knowing" the function body might also enable other optimizations.
--> up to 10% speedup in 2D effects.
2023-05-26 23:12:49 +02:00
Ewoud
305a5b19c4 leds(rgb): also adjusted if new ledmap + grow not shrink (unless...)
FX.h: add ledsrgbSize and allocLeds()
FX_fcn.cpp: 
- copy constructor: allocLeds()
- move constructor: no change
- copy assignment: reuse! + allocLeds()
- move asignment: no change
- resetIfRequired: no free
- setUpLeds/resetSegments: allocLeds()

unless...: copy constructor aften called. That is the bad boy causing re-allocs at every effect change!
2023-05-24 14:59:39 +02:00
Ewoud
992eb2e2de small 2023-05-19 15:30:55 +02:00
Ewoud
22decaa0d6 segment.leds refactor (wip)
rename leds to ledsrgb
2023-05-19 15:25:26 +02:00