Merge pull request #3904 from DedeHai/FX_fcn_improvements

added improvements to color scaling and blurring
This commit is contained in:
Blaž Kristan
2024-04-16 17:41:20 +02:00
committed by Frank
parent 7dc6659e70
commit 48c64aecff
4 changed files with 168 additions and 114 deletions

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@@ -617,7 +617,7 @@ typedef struct Segment {
void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); }
uint32_t __attribute__((pure)) getPixelColor(int i); // WLEDMM attribute added
// 1D support functions (some implement 2D as well)
void blur(uint8_t);
void blur(uint8_t, bool smear = false);
void fill(uint32_t c);
void fade_out(uint8_t r);
void fadeToBlackBy(uint8_t fadeBy);
@@ -658,12 +658,15 @@ typedef struct Segment {
return (x%width) + (y%height) * width;
}
void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color
void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline
void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); } // automatically inline
void setPixelColorXY(float x, float y, uint32_t c, bool aa = true, bool fast = true);
void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
uint32_t __attribute__((pure)) getPixelColorXY(uint16_t x, uint16_t y); // WLEDMM attribute pure
inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); }
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); }
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
#ifdef WLED_USE_AA_PIXELS
void setPixelColorXY(float x, float y, uint32_t c, bool aa = true);
inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
#endif
uint32_t __attribute__((pure)) getPixelColorXY(int x, int y);
// 2D support functions
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend);
void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
@@ -672,8 +675,8 @@ typedef struct Segment {
void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); }
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade);
void box_blur(uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight)
void blurRow(uint16_t row, fract8 blur_amount);
void blurCol(uint16_t col, fract8 blur_amount);
void blurRow(uint32_t row, fract8 blur_amount, bool smear = false);
void blurCol(uint32_t col, fract8 blur_amount, bool smear = false);
void moveX(int8_t delta, bool wrap = false);
void moveY(int8_t delta, bool wrap = false);
void move(uint8_t dir, uint8_t delta, bool wrap = false);
@@ -692,32 +695,36 @@ typedef struct Segment {
void nscale8(uint8_t scale);
bool jsonToPixels(char *name, uint8_t fileNr); //WLEDMM for artifx
#else
uint16_t XY(uint16_t x, uint16_t y) { return x; }
void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); }
void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); }
void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); }
uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); }
void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); }
void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
void blurRow(uint16_t row, fract8 blur_amount) {}
void blurCol(uint16_t col, fract8 blur_amount) {}
void moveX(int8_t delta, bool wrap = false) {}
void moveY(int8_t delta, bool wrap = false) {}
void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
inline uint16_t XY(uint16_t x, uint16_t y) { return x; }
inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColor(int(x), c); }
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
#ifdef WLED_USE_AA_PIXELS
inline void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); }
inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); }
inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); }
#endif
inline uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
inline void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); }
inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); }
inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
inline void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
inline void blurRow(uint32_t row, fract8 blur_amount, bool smear = false) {}
inline void blurCol(uint32_t col, fract8 blur_amount, bool smear = false) {}
inline void moveX(int8_t delta, bool wrap = false) {}
inline void moveY(int8_t delta, bool wrap = false) {}
inline void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
inline void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {}
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
inline void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
#endif
uint8_t * getAudioPalette(int pal); //WLEDMM netmindz ar palette
} segment;

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@@ -221,11 +221,7 @@ void IRAM_ATTR_YN Segment::setPixelColorXY(int x, int y, uint32_t col) //WLEDMM:
uint8_t _bri_t = currentBri(on ? opacity : 0);
if (!_bri_t && !transitional) return;
if (_bri_t < 255) {
byte r = scale8(R(col), _bri_t);
byte g = scale8(G(col), _bri_t);
byte b = scale8(B(col), _bri_t);
byte w = scale8(W(col), _bri_t);
col = RGBW32(r, g, b, w);
col = color_fade(col, _bri_t);
}
if (reverse ) x = virtualWidth() - x - 1;
@@ -310,7 +306,7 @@ void Segment::setPixelColorXY(float x, float y, uint32_t col, bool aa, bool fast
}
// returns RGBW values of pixel
uint32_t Segment::getPixelColorXY(uint16_t x, uint16_t y) {
uint32_t IRAM_ATTR_YN Segment::getPixelColorXY(int x, int y) {
if (!isActive()) return 0; // not active
int i = XY(x,y);
if (ledsrgb) return RGBW32(ledsrgb[i].r, ledsrgb[i].g, ledsrgb[i].b, 0);
@@ -356,59 +352,71 @@ void Segment::fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) {
}
// blurRow: perform a blur on a row of a rectangular matrix
void Segment::blurRow(uint16_t row, fract8 blur_amount) {
if (!isActive()) return; // not active
void Segment::blurRow(uint32_t row, fract8 blur_amount, bool smear){
if (!isActive() || blur_amount == 0) return; // not active
const uint_fast16_t cols = virtualWidth();
const uint_fast16_t rows = virtualHeight();
if (row >= rows) return;
// blur one row
uint8_t keep = 255 - blur_amount;
uint8_t keep = smear ? 255 : 255 - blur_amount;
uint8_t seep = blur_amount >> 1;
CRGB carryover = CRGB::Black;
for (uint_fast16_t x = 0; x < cols; x++) {
CRGB cur = getPixelColorXY(x, row);
uint32_t before = uint32_t(cur); // remember color before blur
CRGB part = cur;
part.nscale8(seep);
cur.nscale8(keep);
cur += carryover;
if (x>0) {
CRGB prev = CRGB(getPixelColorXY(x-1, row)) + part;
setPixelColorXY(x-1, row, prev);
uint32_t carryover = BLACK;
uint32_t lastnew;
uint32_t last;
uint32_t curnew;
for (unsigned x = 0; x < cols; x++) {
uint32_t cur = getPixelColorXY(x, row);
uint32_t part = color_fade(cur, seep);
curnew = color_fade(cur, keep);
if (x > 0) {
if (carryover)
curnew = color_add(curnew, carryover, true);
uint32_t prev = color_add(lastnew, part, true);
if (last != prev) // optimization: only set pixel if color has changed
setPixelColorXY(x - 1, row, prev);
}
if (before != uint32_t(cur)) // optimization: only set pixel if color has changed
setPixelColorXY(x, row, cur);
else // first pixel
setPixelColorXY(x, row, curnew);
lastnew = curnew;
last = cur; // save original value for comparison on next iteration
carryover = part;
}
setPixelColorXY(cols-1, row, curnew); // set last pixel
}
// blurCol: perform a blur on a column of a rectangular matrix
void Segment::blurCol(uint16_t col, fract8 blur_amount) {
if (!isActive()) return; // not active
void Segment::blurCol(uint32_t col, fract8 blur_amount, bool smear) {
if (!isActive() || blur_amount == 0) return; // not active
const uint_fast16_t cols = virtualWidth();
const uint_fast16_t rows = virtualHeight();
if (col >= cols) return;
// blur one column
uint8_t keep = 255 - blur_amount;
uint8_t keep = smear ? 255 : 255 - blur_amount;
uint8_t seep = blur_amount >> 1;
CRGB carryover = CRGB::Black;
for (uint_fast16_t y = 0; y < rows; y++) {
CRGB cur = getPixelColorXY(col, y);
CRGB part = cur;
uint32_t before = uint32_t(cur); // remember color before blur
part.nscale8(seep);
cur.nscale8(keep);
cur += carryover;
if (y>0) {
CRGB prev = CRGB(getPixelColorXY(col, y-1)) + part;
setPixelColorXY(col, y-1, prev);
uint32_t carryover = BLACK;
uint32_t lastnew;
uint32_t last;
uint32_t curnew;
for (unsigned y = 0; y < rows; y++) {
uint32_t cur = getPixelColorXY(col, y);
uint32_t part = color_fade(cur, seep);
curnew = color_fade(cur, keep);
if (y > 0) {
if (carryover)
curnew = color_add(curnew, carryover, true);
uint32_t prev = color_add(lastnew, part, true);
if (last != prev) // optimization: only set pixel if color has changed
setPixelColorXY(col, y - 1, prev);
}
if (before != uint32_t(cur)) // optimization: only set pixel if color has changed
setPixelColorXY(col, y, cur);
carryover = part;
else // first pixel
setPixelColorXY(col, y, curnew);
lastnew = curnew;
last = cur; //save original value for comparison on next iteration
carryover = part;
}
setPixelColorXY(col, rows - 1, curnew);
}
// 1D Box blur (with added weight - blur_amount: [0=no blur, 255=max blur])

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@@ -1030,11 +1030,7 @@ void IRAM_ATTR_YN Segment::setPixelColor(int i, uint32_t col) //WLEDMM: IRAM_ATT
uint8_t _bri_t = currentBri(on ? opacity : 0);
if (!_bri_t && !transitional && fadeTransition) return; // if _bri_t == 0 && segment is not transitioning && transitions are enabled then save a few CPU cycles
if (_bri_t < 255) {
byte r = scale8(R(col), _bri_t);
byte g = scale8(G(col), _bri_t);
byte b = scale8(B(col), _bri_t);
byte w = scale8(W(col), _bri_t);
col = RGBW32(r, g, b, w);
col = color_fade(col, _bri_t);
}
// expand pixel (taking into account start, grouping, spacing [and offset])
@@ -1357,42 +1353,43 @@ void Segment::fadeToBlackBy(uint8_t fadeBy) {
/*
* blurs segment content, source: FastLED colorutils.cpp
*/
void Segment::blur(uint8_t blur_amount)
{
void Segment::blur(uint8_t blur_amount, bool smear) {
if (!isActive() || blur_amount == 0) return; // optimization: 0 means "don't blur"
#ifndef WLED_DISABLE_2D
if (is2D()) {
// compatibility with 2D
const uint_fast16_t cols = virtualWidth();
const uint_fast16_t rows = virtualHeight();
for (uint_fast16_t i = 0; i < rows; i++) blurRow(i, blur_amount); // blur all rows
for (uint_fast16_t k = 0; k < cols; k++) blurCol(k, blur_amount); // blur all columns
const unsigned cols = virtualWidth();
const unsigned rows = virtualHeight();
for (unsigned i = 0; i < rows; i++) blurRow(i, blur_amount, smear); // blur all rows
for (unsigned k = 0; k < cols; k++) blurCol(k, blur_amount, smear); // blur all columns
return;
}
#endif
uint8_t keep = 255 - blur_amount;
uint8_t keep = smear ? 255 : 255 - blur_amount;
uint8_t seep = blur_amount >> 1;
CRGB carryover = CRGB::Black;
uint_fast16_t vlength = virtualLength();
for(uint_fast16_t i = 0; i < vlength; i++)
{
CRGB cur = CRGB(getPixelColor(i));
CRGB part = cur;
uint32_t before = uint32_t(cur); // remember color before blur
part.nscale8(seep);
cur.nscale8(keep);
cur += carryover;
if(i > 0) {
uint32_t c = getPixelColor(i-1);
uint8_t r = R(c);
uint8_t g = G(c);
uint8_t b = B(c);
setPixelColor((uint16_t)(i-1), qadd8(r, part.red), qadd8(g, part.green), qadd8(b, part.blue));
unsigned vlength = virtualLength();
uint32_t carryover = BLACK;
uint32_t lastnew;
uint32_t last;
uint32_t curnew;
for (unsigned i = 0; i < vlength; i++) {
uint32_t cur = getPixelColor(i);
uint32_t part = color_fade(cur, seep);
curnew = color_fade(cur, keep);
if (i > 0) {
if (carryover)
curnew = color_add(curnew, carryover, true);
uint32_t prev = color_add(lastnew, part, true);
if (last != prev) // optimization: only set pixel if color has changed
setPixelColor(i - 1, prev);
}
if (before != uint32_t(cur)) // optimization: only set pixel if color has changed
setPixelColor((uint16_t)i,cur.red, cur.green, cur.blue);
else // first pixel
setPixelColor(i, curnew);
lastnew = curnew;
last = cur; // save original value for comparison on next iteration
carryover = part;
}
setPixelColor(vlength - 1, curnew);
}
/*

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@@ -37,16 +37,58 @@ IRAM_ATTR_YN uint32_t color_blend(uint32_t color1, uint32_t color2, uint_fast16_
*/
IRAM_ATTR_YN uint32_t color_add(uint32_t c1, uint32_t c2) // WLEDMM added IRAM_ATTR_YN
{
uint32_t r = R(c1) + R(c2);
uint32_t g = G(c1) + G(c2);
uint32_t b = B(c1) + B(c2);
uint32_t w = W(c1) + W(c2);
uint_fast16_t max = r;
if (g > max) max = g;
if (b > max) max = b;
if (w > max) max = w;
if (max < 256) return RGBW32(r, g, b, w);
else return RGBW32(r * 255 / max, g * 255 / max, b * 255 / max, w * 255 / max);
if (fast) {
uint8_t r = R(c1);
uint8_t g = G(c1);
uint8_t b = B(c1);
uint8_t w = W(c1);
r = qadd8(r, R(c2));
g = qadd8(g, G(c2));
b = qadd8(b, B(c2));
w = qadd8(w, W(c2));
return RGBW32(r,g,b,w);
} else {
uint32_t r = R(c1) + R(c2);
uint32_t g = G(c1) + G(c2);
uint32_t b = B(c1) + B(c2);
uint32_t w = W(c1) + W(c2);
uint_fast16_t max = r;
if (g > max) max = g;
if (b > max) max = b;
if (w > max) max = w;
if (max < 256) return RGBW32(r, g, b, w);
else return RGBW32(r * 255 / max, g * 255 / max, b * 255 / max, w * 255 / max);
}
}
/*
* fades color toward black
* if using "video" method the resulting color will never become black unless it is already black
*/
uint32_t color_fade(uint32_t c1, uint8_t amount, bool video)
{
uint32_t scaledcolor; // color order is: W R G B from MSB to LSB
uint32_t r = R(c1);
uint32_t g = G(c1);
uint32_t b = B(c1);
uint32_t w = W(c1);
if (video) {
uint32_t scale = amount; // 32bit for faster calculation
scaledcolor = (((r * scale) >> 8) << 16) + ((r && scale) ? 1 : 0);
scaledcolor |= (((g * scale) >> 8) << 8) + ((g && scale) ? 1 : 0);
scaledcolor |= ((b * scale) >> 8) + ((b && scale) ? 1 : 0);
scaledcolor |= (((w * scale) >> 8) << 24) + ((w && scale) ? 1 : 0);
return scaledcolor;
}
else {
uint32_t scale = 1 + amount;
scaledcolor = ((r * scale) >> 8) << 16;
scaledcolor |= ((g * scale) >> 8) << 8;
scaledcolor |= (b * scale) >> 8;
scaledcolor |= ((w * scale) >> 8) << 24;
return scaledcolor;
}
}
void setRandomColor(byte* rgb)