Merge pull request #3904 from DedeHai/FX_fcn_improvements
added improvements to color scaling and blurring
This commit is contained in:
77
wled00/FX.h
77
wled00/FX.h
@@ -617,7 +617,7 @@ typedef struct Segment {
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void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); }
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uint32_t __attribute__((pure)) getPixelColor(int i); // WLEDMM attribute added
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// 1D support functions (some implement 2D as well)
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void blur(uint8_t);
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void blur(uint8_t, bool smear = false);
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void fill(uint32_t c);
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void fade_out(uint8_t r);
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void fadeToBlackBy(uint8_t fadeBy);
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@@ -658,12 +658,15 @@ typedef struct Segment {
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return (x%width) + (y%height) * width;
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}
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void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color
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void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline
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void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); } // automatically inline
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void setPixelColorXY(float x, float y, uint32_t c, bool aa = true, bool fast = true);
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void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
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void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
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uint32_t __attribute__((pure)) getPixelColorXY(uint16_t x, uint16_t y); // WLEDMM attribute pure
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inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); }
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inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); }
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inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
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#ifdef WLED_USE_AA_PIXELS
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void setPixelColorXY(float x, float y, uint32_t c, bool aa = true);
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inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
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inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
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#endif
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uint32_t __attribute__((pure)) getPixelColorXY(int x, int y);
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// 2D support functions
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void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend);
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void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
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@@ -672,8 +675,8 @@ typedef struct Segment {
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void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); }
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void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade);
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void box_blur(uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight)
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void blurRow(uint16_t row, fract8 blur_amount);
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void blurCol(uint16_t col, fract8 blur_amount);
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void blurRow(uint32_t row, fract8 blur_amount, bool smear = false);
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void blurCol(uint32_t col, fract8 blur_amount, bool smear = false);
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void moveX(int8_t delta, bool wrap = false);
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void moveY(int8_t delta, bool wrap = false);
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void move(uint8_t dir, uint8_t delta, bool wrap = false);
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@@ -692,32 +695,36 @@ typedef struct Segment {
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void nscale8(uint8_t scale);
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bool jsonToPixels(char *name, uint8_t fileNr); //WLEDMM for artifx
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#else
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uint16_t XY(uint16_t x, uint16_t y) { return x; }
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void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
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void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
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void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
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void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); }
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void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); }
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void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); }
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uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
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void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
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void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
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void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); }
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void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); }
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void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
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void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
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void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
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void blurRow(uint16_t row, fract8 blur_amount) {}
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void blurCol(uint16_t col, fract8 blur_amount) {}
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void moveX(int8_t delta, bool wrap = false) {}
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void moveY(int8_t delta, bool wrap = false) {}
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void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
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void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
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void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
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void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color) {}
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
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void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
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inline uint16_t XY(uint16_t x, uint16_t y) { return x; }
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inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
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inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColor(int(x), c); }
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inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
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inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
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#ifdef WLED_USE_AA_PIXELS
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inline void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); }
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inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); }
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inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); }
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#endif
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inline uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
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inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
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inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
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inline void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); }
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inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); }
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inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
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inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
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inline void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
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inline void blurRow(uint32_t row, fract8 blur_amount, bool smear = false) {}
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inline void blurCol(uint32_t col, fract8 blur_amount, bool smear = false) {}
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inline void moveX(int8_t delta, bool wrap = false) {}
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inline void moveY(int8_t delta, bool wrap = false) {}
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inline void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
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inline void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
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inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
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inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {}
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
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inline void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
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#endif
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uint8_t * getAudioPalette(int pal); //WLEDMM netmindz ar palette
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} segment;
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@@ -221,11 +221,7 @@ void IRAM_ATTR_YN Segment::setPixelColorXY(int x, int y, uint32_t col) //WLEDMM:
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uint8_t _bri_t = currentBri(on ? opacity : 0);
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if (!_bri_t && !transitional) return;
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if (_bri_t < 255) {
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byte r = scale8(R(col), _bri_t);
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byte g = scale8(G(col), _bri_t);
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byte b = scale8(B(col), _bri_t);
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byte w = scale8(W(col), _bri_t);
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col = RGBW32(r, g, b, w);
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col = color_fade(col, _bri_t);
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}
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if (reverse ) x = virtualWidth() - x - 1;
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@@ -310,7 +306,7 @@ void Segment::setPixelColorXY(float x, float y, uint32_t col, bool aa, bool fast
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}
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// returns RGBW values of pixel
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uint32_t Segment::getPixelColorXY(uint16_t x, uint16_t y) {
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uint32_t IRAM_ATTR_YN Segment::getPixelColorXY(int x, int y) {
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if (!isActive()) return 0; // not active
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int i = XY(x,y);
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if (ledsrgb) return RGBW32(ledsrgb[i].r, ledsrgb[i].g, ledsrgb[i].b, 0);
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@@ -356,59 +352,71 @@ void Segment::fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) {
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}
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// blurRow: perform a blur on a row of a rectangular matrix
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void Segment::blurRow(uint16_t row, fract8 blur_amount) {
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if (!isActive()) return; // not active
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void Segment::blurRow(uint32_t row, fract8 blur_amount, bool smear){
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if (!isActive() || blur_amount == 0) return; // not active
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const uint_fast16_t cols = virtualWidth();
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const uint_fast16_t rows = virtualHeight();
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if (row >= rows) return;
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// blur one row
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uint8_t keep = 255 - blur_amount;
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uint8_t keep = smear ? 255 : 255 - blur_amount;
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uint8_t seep = blur_amount >> 1;
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CRGB carryover = CRGB::Black;
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for (uint_fast16_t x = 0; x < cols; x++) {
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CRGB cur = getPixelColorXY(x, row);
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uint32_t before = uint32_t(cur); // remember color before blur
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CRGB part = cur;
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part.nscale8(seep);
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cur.nscale8(keep);
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cur += carryover;
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if (x>0) {
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CRGB prev = CRGB(getPixelColorXY(x-1, row)) + part;
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setPixelColorXY(x-1, row, prev);
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uint32_t carryover = BLACK;
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uint32_t lastnew;
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uint32_t last;
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uint32_t curnew;
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for (unsigned x = 0; x < cols; x++) {
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uint32_t cur = getPixelColorXY(x, row);
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uint32_t part = color_fade(cur, seep);
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curnew = color_fade(cur, keep);
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if (x > 0) {
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if (carryover)
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curnew = color_add(curnew, carryover, true);
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uint32_t prev = color_add(lastnew, part, true);
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if (last != prev) // optimization: only set pixel if color has changed
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setPixelColorXY(x - 1, row, prev);
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}
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if (before != uint32_t(cur)) // optimization: only set pixel if color has changed
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setPixelColorXY(x, row, cur);
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else // first pixel
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setPixelColorXY(x, row, curnew);
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lastnew = curnew;
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last = cur; // save original value for comparison on next iteration
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carryover = part;
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}
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setPixelColorXY(cols-1, row, curnew); // set last pixel
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}
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// blurCol: perform a blur on a column of a rectangular matrix
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void Segment::blurCol(uint16_t col, fract8 blur_amount) {
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if (!isActive()) return; // not active
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void Segment::blurCol(uint32_t col, fract8 blur_amount, bool smear) {
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if (!isActive() || blur_amount == 0) return; // not active
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const uint_fast16_t cols = virtualWidth();
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const uint_fast16_t rows = virtualHeight();
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if (col >= cols) return;
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// blur one column
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uint8_t keep = 255 - blur_amount;
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uint8_t keep = smear ? 255 : 255 - blur_amount;
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uint8_t seep = blur_amount >> 1;
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CRGB carryover = CRGB::Black;
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for (uint_fast16_t y = 0; y < rows; y++) {
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CRGB cur = getPixelColorXY(col, y);
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CRGB part = cur;
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uint32_t before = uint32_t(cur); // remember color before blur
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part.nscale8(seep);
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cur.nscale8(keep);
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cur += carryover;
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if (y>0) {
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CRGB prev = CRGB(getPixelColorXY(col, y-1)) + part;
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setPixelColorXY(col, y-1, prev);
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uint32_t carryover = BLACK;
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uint32_t lastnew;
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uint32_t last;
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uint32_t curnew;
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for (unsigned y = 0; y < rows; y++) {
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uint32_t cur = getPixelColorXY(col, y);
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uint32_t part = color_fade(cur, seep);
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curnew = color_fade(cur, keep);
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if (y > 0) {
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if (carryover)
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curnew = color_add(curnew, carryover, true);
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uint32_t prev = color_add(lastnew, part, true);
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if (last != prev) // optimization: only set pixel if color has changed
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setPixelColorXY(col, y - 1, prev);
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}
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if (before != uint32_t(cur)) // optimization: only set pixel if color has changed
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setPixelColorXY(col, y, cur);
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carryover = part;
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else // first pixel
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setPixelColorXY(col, y, curnew);
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lastnew = curnew;
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last = cur; //save original value for comparison on next iteration
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carryover = part;
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}
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setPixelColorXY(col, rows - 1, curnew);
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}
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// 1D Box blur (with added weight - blur_amount: [0=no blur, 255=max blur])
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@@ -1030,11 +1030,7 @@ void IRAM_ATTR_YN Segment::setPixelColor(int i, uint32_t col) //WLEDMM: IRAM_ATT
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uint8_t _bri_t = currentBri(on ? opacity : 0);
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if (!_bri_t && !transitional && fadeTransition) return; // if _bri_t == 0 && segment is not transitioning && transitions are enabled then save a few CPU cycles
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if (_bri_t < 255) {
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byte r = scale8(R(col), _bri_t);
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byte g = scale8(G(col), _bri_t);
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byte b = scale8(B(col), _bri_t);
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byte w = scale8(W(col), _bri_t);
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col = RGBW32(r, g, b, w);
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col = color_fade(col, _bri_t);
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}
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// expand pixel (taking into account start, grouping, spacing [and offset])
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@@ -1357,42 +1353,43 @@ void Segment::fadeToBlackBy(uint8_t fadeBy) {
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/*
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* blurs segment content, source: FastLED colorutils.cpp
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*/
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void Segment::blur(uint8_t blur_amount)
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{
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void Segment::blur(uint8_t blur_amount, bool smear) {
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if (!isActive() || blur_amount == 0) return; // optimization: 0 means "don't blur"
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#ifndef WLED_DISABLE_2D
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if (is2D()) {
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// compatibility with 2D
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const uint_fast16_t cols = virtualWidth();
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const uint_fast16_t rows = virtualHeight();
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for (uint_fast16_t i = 0; i < rows; i++) blurRow(i, blur_amount); // blur all rows
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for (uint_fast16_t k = 0; k < cols; k++) blurCol(k, blur_amount); // blur all columns
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const unsigned cols = virtualWidth();
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const unsigned rows = virtualHeight();
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for (unsigned i = 0; i < rows; i++) blurRow(i, blur_amount, smear); // blur all rows
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for (unsigned k = 0; k < cols; k++) blurCol(k, blur_amount, smear); // blur all columns
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return;
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}
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#endif
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uint8_t keep = 255 - blur_amount;
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uint8_t keep = smear ? 255 : 255 - blur_amount;
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uint8_t seep = blur_amount >> 1;
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CRGB carryover = CRGB::Black;
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uint_fast16_t vlength = virtualLength();
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for(uint_fast16_t i = 0; i < vlength; i++)
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{
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CRGB cur = CRGB(getPixelColor(i));
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CRGB part = cur;
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uint32_t before = uint32_t(cur); // remember color before blur
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part.nscale8(seep);
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cur.nscale8(keep);
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cur += carryover;
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if(i > 0) {
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uint32_t c = getPixelColor(i-1);
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uint8_t r = R(c);
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uint8_t g = G(c);
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uint8_t b = B(c);
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setPixelColor((uint16_t)(i-1), qadd8(r, part.red), qadd8(g, part.green), qadd8(b, part.blue));
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unsigned vlength = virtualLength();
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uint32_t carryover = BLACK;
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uint32_t lastnew;
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uint32_t last;
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uint32_t curnew;
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for (unsigned i = 0; i < vlength; i++) {
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uint32_t cur = getPixelColor(i);
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uint32_t part = color_fade(cur, seep);
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curnew = color_fade(cur, keep);
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if (i > 0) {
|
||||
if (carryover)
|
||||
curnew = color_add(curnew, carryover, true);
|
||||
uint32_t prev = color_add(lastnew, part, true);
|
||||
if (last != prev) // optimization: only set pixel if color has changed
|
||||
setPixelColor(i - 1, prev);
|
||||
}
|
||||
if (before != uint32_t(cur)) // optimization: only set pixel if color has changed
|
||||
setPixelColor((uint16_t)i,cur.red, cur.green, cur.blue);
|
||||
else // first pixel
|
||||
setPixelColor(i, curnew);
|
||||
lastnew = curnew;
|
||||
last = cur; // save original value for comparison on next iteration
|
||||
carryover = part;
|
||||
}
|
||||
setPixelColor(vlength - 1, curnew);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -37,16 +37,58 @@ IRAM_ATTR_YN uint32_t color_blend(uint32_t color1, uint32_t color2, uint_fast16_
|
||||
*/
|
||||
IRAM_ATTR_YN uint32_t color_add(uint32_t c1, uint32_t c2) // WLEDMM added IRAM_ATTR_YN
|
||||
{
|
||||
uint32_t r = R(c1) + R(c2);
|
||||
uint32_t g = G(c1) + G(c2);
|
||||
uint32_t b = B(c1) + B(c2);
|
||||
uint32_t w = W(c1) + W(c2);
|
||||
uint_fast16_t max = r;
|
||||
if (g > max) max = g;
|
||||
if (b > max) max = b;
|
||||
if (w > max) max = w;
|
||||
if (max < 256) return RGBW32(r, g, b, w);
|
||||
else return RGBW32(r * 255 / max, g * 255 / max, b * 255 / max, w * 255 / max);
|
||||
if (fast) {
|
||||
uint8_t r = R(c1);
|
||||
uint8_t g = G(c1);
|
||||
uint8_t b = B(c1);
|
||||
uint8_t w = W(c1);
|
||||
r = qadd8(r, R(c2));
|
||||
g = qadd8(g, G(c2));
|
||||
b = qadd8(b, B(c2));
|
||||
w = qadd8(w, W(c2));
|
||||
return RGBW32(r,g,b,w);
|
||||
} else {
|
||||
uint32_t r = R(c1) + R(c2);
|
||||
uint32_t g = G(c1) + G(c2);
|
||||
uint32_t b = B(c1) + B(c2);
|
||||
uint32_t w = W(c1) + W(c2);
|
||||
uint_fast16_t max = r;
|
||||
if (g > max) max = g;
|
||||
if (b > max) max = b;
|
||||
if (w > max) max = w;
|
||||
if (max < 256) return RGBW32(r, g, b, w);
|
||||
else return RGBW32(r * 255 / max, g * 255 / max, b * 255 / max, w * 255 / max);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* fades color toward black
|
||||
* if using "video" method the resulting color will never become black unless it is already black
|
||||
*/
|
||||
|
||||
uint32_t color_fade(uint32_t c1, uint8_t amount, bool video)
|
||||
{
|
||||
uint32_t scaledcolor; // color order is: W R G B from MSB to LSB
|
||||
uint32_t r = R(c1);
|
||||
uint32_t g = G(c1);
|
||||
uint32_t b = B(c1);
|
||||
uint32_t w = W(c1);
|
||||
if (video) {
|
||||
uint32_t scale = amount; // 32bit for faster calculation
|
||||
scaledcolor = (((r * scale) >> 8) << 16) + ((r && scale) ? 1 : 0);
|
||||
scaledcolor |= (((g * scale) >> 8) << 8) + ((g && scale) ? 1 : 0);
|
||||
scaledcolor |= ((b * scale) >> 8) + ((b && scale) ? 1 : 0);
|
||||
scaledcolor |= (((w * scale) >> 8) << 24) + ((w && scale) ? 1 : 0);
|
||||
return scaledcolor;
|
||||
}
|
||||
else {
|
||||
uint32_t scale = 1 + amount;
|
||||
scaledcolor = ((r * scale) >> 8) << 16;
|
||||
scaledcolor |= ((g * scale) >> 8) << 8;
|
||||
scaledcolor |= (b * scale) >> 8;
|
||||
scaledcolor |= ((w * scale) >> 8) << 24;
|
||||
return scaledcolor;
|
||||
}
|
||||
}
|
||||
|
||||
void setRandomColor(byte* rgb)
|
||||
|
||||
Reference in New Issue
Block a user