Sound and non sound effect id's are not adjacent anymore:
- Mode+ and mode- loop over all modes
- Note1 and Note2 changed to intensity+ and intensity-
Colored buttons + W + Color (3x3):
- If solid fx then real colors
- if not solid fx then preset 1 to 9 (if preset non-existent then default is chosen, but this is not working - general ir problem of presetFallback function!)
... turns out that the partition file name has to end in "tinyuf2.csv" - its a special flag for internal build scripts.
espressif, I sometimes hate you .-/
- athom_music_esp32_4MB_M bin
- show flashsize in info tab and /getflash
- support of their ir-remote (24-key music)
Not supported yet
- mac addres in AP name (need to experiment with WLED_AP_SSID_UNIQUE)
This mode freezes MicLev even fast. However it makes some assumptions that may not always be true:
* At least 12 seconds of silence during start
* a high quality microphone with very low noise level.
--> If you are not sure about these preconditions, better use normal "Freeze" mode.
- micLev: "freeze" mode - should help to prevent short "dropout" wen music is playing
- freqRMS: if set to "On", will use a different method for averaging higher frequencies. May give you more action in GEQ. Could lead to GEQ "overshooting" as Mic Profiles are not adjusted to this method.
* const.h: static json buffer (usermod settings pages) was getting tight, added some margin
The previous code was scaling down fftResult[] to matrix height first, then computing smoothed bars.
We now to calculate smooth bars at full fftResult[] resolution first, and afterwards map the result to Matrix height. This improves accuracy and preserves a few more bits of real detail.
index.htm and index.js and peek.js:
- add expand and peek function for peek expand to removeEventListener if not expanded
- add peekexp and segvexp in settings to save status (wip)
- add File System in settings
ledmap: no lm prefix
jmap:
- also json extension (instead of jmap)
- also support json object with json array embedded:
{"n":"snake32"
,"width":32
,"height":32
,"map": []
}