Frank
2410c226f7
2D Lissajous: revive old anti-aliased code
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* added option to use original floating point code that features anti-aliasing.
Looks nice, but requires hardware floating point support (ESP32-S3, or "classic" ESP32 dual core).
2023-06-14 21:52:04 +02:00
Frank
47de28ebbb
2D Lissajous improvements
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* allow user to control rotation speed (c3 slider)
* preserve accuracy by performing division _after_ multiplication: " (i * speed) / 32", instead of " i * (speed / 32)"
* proper rounding of "map" results, for better visual appearance
* avoid division by zero in map() function
2023-06-14 21:51:22 +02:00
Frank
688399660c
another mitigation for flickering
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in some setups, it helps to use the I2S#1 driver for the LED pin with most LEDs.
2023-06-13 13:19:48 +02:00
Frank
a9cdd21da9
prevent strip flickering
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* it seems that NPB is very sensitive when being interrupted during LEDs driving. This change tries to avoid flash (file) writes when the strip is active.
* minor optimization: yield is completely unnecessary on ESP32 (we have a real OS).
2023-06-12 23:27:09 +02:00
Frank
d4a37ecaea
clean up ledmap names when directly reading from file
2023-06-09 17:26:44 +02:00
Frank
7dcc8f1d1f
enumerateLedmaps improvements
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improve reading on ledmap names
* remove trailing " " "," "\r"
* clear buffer between reads
* fix for a 1-byte buffer overflow
2023-06-08 22:31:39 +02:00
Frank
d1b2759d47
npm run build
2023-06-08 19:29:23 +02:00
Ewoud
b473a40037
Tiny things
2023-06-08 19:25:38 +02:00
Ewoud
5c7937507b
Bug fix segment view, use ledmapMaxSize (TroyHack)
2023-06-08 19:24:37 +02:00
TroyHacks
337b117e44
Merge branch 'audio_fastpath' of https://github.com/MoonModules/WLED into audio_fastpath
2023-06-07 12:34:40 -04:00
TroyHacks
82f9be59ca
npm run build
2023-06-07 12:34:35 -04:00
Frank
7465be7d42
heap mud scrum
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Avoid heap fragmentation.
Use static UDP buffers on ESP32, instead of allocating them from the heap repeatedly.
2023-06-07 18:21:16 +02:00
Frank
d8a68890d4
build fix
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removing some bonus colons.
2023-06-07 17:16:49 +02:00
Frank
af6091b493
fixing some memory leaks
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* audio_reactive.h: catch memory errors from WiFiUDP
* udp: explicitly flush unused receive buffers.
* wled.cpp: additional debug info about "largest available block"
* FX_fcn.cpp: free _globalLeds before running purgeSegments().
2023-06-07 17:10:32 +02:00
TroyHacks
309e66bf8a
Added fallback for ESP8266 to original code.
2023-06-07 10:44:10 -04:00
TroyHacks
7e1d15c87b
Merge branch 'audio_fastpath' of https://github.com/MoonModules/WLED into audio_fastpath
2023-06-07 10:35:51 -04:00
TroyHacks
06344aeb41
FFT UDP fush if not read.
2023-06-07 10:35:28 -04:00
TroyHacks
4dc6a388a8
Added code for dealing with low heap, heap debug.
2023-06-07 10:33:26 -04:00
Frank
f0dd66e736
SoundSync: use local static buffer
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thanks @netmindz for pointing out.
2023-06-07 14:07:50 +02:00
Frank
e6334d8e3d
hide "slow strip" when compiling with HEAP_DEBUG
2023-06-07 12:25:41 +02:00
Frank
b6f1a591ee
global buffer for UDP sound sync
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to prevent memory fragmentation.
* use global (static) buffer for receiving
* added missing flush()
2023-06-07 12:16:22 +02:00
TroyHacks
143f84238f
WLED_DEBUG_MAPS flag added
2023-06-06 19:44:02 -04:00
Frank
aded74d8b1
suspendStripService improvements
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* also suspend Transitions, Notifications and Live LED updates while strip or segments are under update from the Web UI.
2023-06-04 20:30:03 +02:00
Frank
4d64efa5cb
sendLiveLedsWs: don't kick clients
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... on low memory conditions, as a lot of UI communication depends on web-sockets (thanks @ewoudwijma for pointing this out).
2023-06-04 17:11:26 +02:00
Troy
35f3f2859a
Oops. Bonus brace.
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Typo.
2023-06-02 08:16:03 -04:00
Troy
cfc1116249
Force reconnect via Serial input
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Type "X" into the serial console to force the network to reconnect.
2023-06-02 08:12:30 -04:00
Troy
62990cda9c
Minor edit: typo
2023-06-02 08:10:34 -04:00
Frank
be2da7b3e9
minor edit: tab inserted
2023-06-02 01:48:55 +02:00
Troy
53c8f9f8fd
Minor edit to remove a space for clarity
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Replaced a space with an underscore in heap caps debug for clarity.
2023-06-01 19:40:06 -04:00
Frank
55b0463aa8
heap debug: show total free + fragmentation level
2023-06-02 01:25:06 +02:00
Frank
0f45b4f04a
webserver: removing JSON_BUFFER_SIZE for esp32
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the default buffer is 16Kb, which should be sufficient.
With PSRAM enabled, we habe JSON_BUFFER_SIZE up to 60Kb.
2023-06-01 23:12:45 +02:00
Frank
dc77c172b2
Merge branch 'mdev' into audio_fastpath
2023-06-01 22:59:20 +02:00
Frank
f300ffdbe9
debug out: flush serial buffer after dumping out ledmap.
2023-06-01 22:57:15 +02:00
Frank
f87783703b
platformio.ini: WLED_DEBUG_HEAP for 16MB debug targets
2023-06-01 22:13:14 +02:00
Frank
c052da9d0d
Merge pull request #50 from troyhacks/heap_debug
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Heap debug via WLED_DEBUG_HEAP
2023-06-01 22:05:36 +02:00
Frank
63b03a4139
Merge branch 'mdev' into audio_fastpath
2023-06-01 21:58:34 +02:00
Frank
404fb566fa
partly disable waitUntilIdle() as its still work-in-progress
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This disables parts of the new feature that might lead to delays, so basicially there is some detection, but no protection any more.
further development needed --> audio_fastpath branch
compile with -D WLEDMM_PROTECT_SERVICE to enable full protection.
2023-06-01 21:55:46 +02:00
TroyHacks
1b8ebfd652
Added heap debug - enable with WLED_DEBUG_HEAP
2023-06-01 15:34:34 -04:00
Frank
333f5ac2a1
waitUntilIdle() improvements
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* protect deserializeMap()
* better handling of recursion in deserializeSegment() and deserializeState
* don't use yield() on esp32
2023-06-01 21:28:46 +02:00
Frank
52fe8e28a3
Merge branch 'mdev' into audio_fastpath
2023-06-01 17:44:36 +02:00
Frank
0a5bfb656d
avoid updating strip / segments while draving effects (ESP32 only)
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💫 this is the way🌟
A new locking mechanism that allows to wait until strip.service() has completed.
2023-06-01 17:41:36 +02:00
Will Tatam
e99874159d
Add USERMOD_ANIMARTRIX to XL builds
2023-06-01 15:15:46 +01:00
Ewoud
36c34b5db8
Merge branch 'mdev' into audio_fastpath
2023-05-31 21:35:24 +02:00
Ewoud
bd7f1678d0
Hack to show Animartrix effects last in effects list
2023-05-31 21:34:19 +02:00
Ewoud
ad5bc0cef0
Merge pull request #46 from netmindz/animartrix-library
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Update ANIMartRIX usermod to use 0.42.Beta
2023-05-31 20:46:41 +02:00
Frank
c13a5d7070
post-merge
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npm run build
2023-05-30 20:49:58 +02:00
Frank
1daeecc7dd
Merge branch 'mdev' into audio_fastpath
2023-05-30 20:44:10 +02:00
Will Tatam
69365fd815
Correctly label effects as 2D
2023-05-30 15:45:26 +01:00
Ewoud
d8bc5e2bce
Dynamic Peek framerates 🎉
2023-05-29 22:54:23 +02:00
Ewoud
e9a2777ee5
Dynamic Peek framerates 🎉
2023-05-29 21:53:48 +02:00