Added code for dealing with low heap, heap debug.
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@@ -272,7 +272,7 @@ void WLED::loop()
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handleStatusLED();
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// DEBUG serial logging (every 30s)
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#ifdef WLED_DEBUG
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#if defined(WLED_DEBUG) && !defined(WLED_DEBUG_HEAP)
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if (millis() - debugTime > 29999) {
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DEBUG_PRINTLN(F("---DEBUG INFO---"));
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DEBUG_PRINT(F("Name: ")); DEBUG_PRINTLN(serverDescription);
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@@ -316,7 +316,15 @@ void WLED::loop()
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DEBUG_PRINTLN(F("---END OF DEBUG INFO---"));
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}
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loops++;
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#endif // WLED_DEBUG
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#endif
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#ifdef WLED_DEBUG_HEAP
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if (millis() - debugTime > 4999 ) { // WLEDMM: Special case for debugging heap faster
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DEBUG_PRINT(F("*** Free heap: ")); DEBUG_PRINT(heap_caps_get_free_size(0x1800));
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DEBUG_PRINT(F("\tLargest free block: ")); DEBUG_PRINT(heap_caps_get_largest_free_block(0x1800));
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DEBUG_PRINTLN(F(" ***"));
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debugTime = millis();
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}
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#endif // WLED_DEBUG_HEAP
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toki.resetTick();
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#if WLED_WATCHDOG_TIMEOUT > 0
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@@ -1087,15 +1095,22 @@ void WLED::handleConnection()
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}
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// reconnect WiFi to clear stale allocations if heap gets too low
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if (now - heapTime > 5000) {
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uint32_t heap = ESP.getFreeHeap();
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if (now - heapTime > 5000) { // WLEDMM: updated with better logic for small heap available by block, not total.
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// uint32_t heap = ESP.getFreeHeap();
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uint32_t heap = heap_caps_get_largest_free_block(0x1800); // WLEDMM: This is a better metric for free heap.
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if (heap < MIN_HEAP_SIZE && lastHeap < MIN_HEAP_SIZE) {
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DEBUG_PRINT(F("Heap too low! "));
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DEBUG_PRINT(F("Heap too low! (step 2, force reconnect): "));
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DEBUG_PRINTLN(heap);
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forceReconnect = true;
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strip.purgeSegments(true); // remove all but one segments from memory
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} else if (heap < MIN_HEAP_SIZE) {
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DEBUG_PRINT(F("Heap too low! (step 1, flush unread UDP): "));
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DEBUG_PRINTLN(heap);
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strip.purgeSegments();
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notifierUdp.flush();
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rgbUdp.flush();
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notifier2Udp.flush();
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ntpUdp.flush();
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}
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lastHeap = heap;
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heapTime = now;
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