* adding a _fast_ variant of SetPixelColorXY, that does not perform any error checking.
* drawLine uses the fast setPixelColor variant (bresenham algo only)
* for TESTING: segment option "reverse" switches back to the "original slow" code.
surely needs some more optimization and improvements.
First test on GEQ 3D shows 10%-30% speedup
Bug fixes after lots of testing, better settings, etc.
Big thanks to @netmindz for restructuring the code.
Add rough distance stop to Segment::drawLine()
* fix compiler warnings (uninitialized vars, ambiguous functions calls)
* restore some lost function prototypes
* avoid negative pixel indices
* only use "fast" color_add when there is no risk of "overshooting" results
* minor optimizations
* currentBri() is called for any setpixelColor(), so we can speed up everything (a bit) by allowing the compiler to inline which saves a few cycles of call/return overhead.
* aligned the function with upstream, and added another optimization by only calling progress() when a transition is active.
this avoids heap corruption, by double-checking that "use global leds" is not configured, before trying to free ledsrgb[].
It is still a mystery why Segment::_globalLeds == nullptr.
I've found a code spellchecker, so this is what can be corrected easily. Changes are only affecting comments, readme and a few user-visible strings. So no functional impact expected.
* fix some too-long tabs
*author info added
* shrunk number of blank lines
* removed unused audio variables
* colorIndex : better accuracy by first doing multiply, then divide
commit 84148ad07a7ac94993dc9dfd0bdc6d7a8d9e47ac
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Sun Sep 3 12:34:17 2023 +0200
Implement palette colors
commit af3c8f66f7e77dd6306ceadf2cea26a41336e439
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:18:41 2023 +0200
revert wled00.ino
commit 3097a1b17efa06b78d52611b3a9d3c519a15ed17
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:13:37 2023 +0200
minor aesthetic fixes
commit 54b80f74b2dc8766951d55438c6bc560b33e505b
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:09:32 2023 +0200
remove unused variable
commit 9a78d28cd71da998cdd76ba826946f54ee2044bd
Merge: 56a74bc5 1ed81793
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:08:29 2023 +0200
Merge branch 'main' into PJH_ADD_Linearbounce
commit 56a74bc54c5bbf189b1f98c6cd216956b4f6bd6c
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sat Aug 15 12:34:13 2020 -0500
Update FX.cpp
Added the improvements suggested by Gregor Hartmann
commit a20358b61bf0c38356438c87e5c59663524e038e
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jul 12 08:33:48 2020 -0500
Adding 2 ball track modes
With and without collisions
commit 341d9d1697e9af4fdf2fbd5b4c1de935d0b5a229
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jul 5 14:55:14 2020 -0500
Update FX.cpp
Still 1 bug to fix - this was a test.
commit 9cee4243837f35431302814cc7ace13a72ab5fed
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jul 5 14:53:14 2020 -0500
Update FX.cpp
commit 37cb51cfd6991f6041d663de72debfdcf349c1da
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Thu Jul 2 14:16:25 2020 -0500
Adding Collision
A couple of bugs still need sorting
commit 84b7bfb989e662e37a47d78e381105b3951311a6
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jun 28 19:59:46 2020 -0500
update for lost balls
Added some protection - so that when intensity is lowered and raised some time later balls that have moved way off the track are recovered.
commit 04d17e483956b74754002da4cb4dfcddaf932f7b
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jun 28 19:43:56 2020 -0500
Added Ball Track V1
In this version the balls bounce of the edges and do not interact with one another.
cleanup:
- version increase
- clean up debug messages
- minor fixes in platformio.ini
- fix compilation with -D WLED_DISABLE_2D
helping the compiler to optimize:
- a few more __attribute__((pure))
- fx.cpp marked a few local functions as "static"
Segments are created/deleted on-the-fly; it seems that "local leds" buffers did not follow properly.
* revise segment copy/move constructors
* de-optimize use of local leds (as they need to be re-allocated when segment size changes)
* minor stability improvements
* handling of stop = 0 when calculating sizes (avoid unsigned underflow)
* make sure groupLength() is never zero (to avoid div/0)
* gapmaps: check for "(gapSize > 0)" added.
not sure if all the checks are 100% needed, but they will improve robustness in corner cases.
* Avoid uint16 underflow in width() and height(): stop > start is possible, and means "inactive segment".
* use size_t for ledsrgbSize, _dataLen and _usedSegmentData - uint16_t could overflow in some situations.
* try to catch attempts to allocate zero bytes (inactive segment => size 0)
* Changes for allowing Alexa to change light color to White when auto-calculating from RGB
* Update alexa.cpp
Indention
* Do not rely on global auto white override
(gets white mode from segment light capabilities)
* alexa.cpp: Removed unnecessary whitespaces
---------
Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
* robustness: Segment::height() should never return 0
* Segment::XY(), Segment::virtualWidth() and Segment::virtualHeight() declared inline in fx.h. The compiler will always inline these functions now, avoiding overhead of call/return. "Knowing" the function body might also enable other optimizations.
--> up to 10% speedup in 2D effects.
FX.h: add ledsrgbSize and allocLeds()
FX_fcn.cpp:
- copy constructor: allocLeds()
- move constructor: no change
- copy assignment: reuse! + allocLeds()
- move asignment: no change
- resetIfRequired: no free
- setUpLeds/resetSegments: allocLeds()
unless...: copy constructor aften called. That is the bad boy causing re-allocs at every effect change!