as it turns out, the "_t" functions (from wled_math.cpp) are about 3 times (!!!) slower than the standard functions.
* mapping modes : Arc and Circle
* effects: 2D Drift, 2D Drift Rose
I've found a code spellchecker, so this is what can be corrected easily. Changes are only affecting comments, readme and a few user-visible strings. So no functional impact expected.
* fix some too-long tabs
*author info added
* shrunk number of blank lines
* removed unused audio variables
* colorIndex : better accuracy by first doing multiply, then divide
index.js
- genPresets: Temporary for deterministic effects test: Set to 11/Raibow instead of 1/Random smooth palette
FX.cpp
- replace all millis() by strip.now
* improves robustness of the Matrix effect, by dynamically adjusting the "reference color" used to identify "falling code" head pixels.
* a bit faster, as I've removed the need to scan all pixels a second time for "black screen" detection.
Its still not perfect, and the main loop could be simplified a lot by leveraging on the fact that all changes actually happen in the top row, and "falling" is actually just moving everything down by one pixel.
commit 84148ad07a7ac94993dc9dfd0bdc6d7a8d9e47ac
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Sun Sep 3 12:34:17 2023 +0200
Implement palette colors
commit af3c8f66f7e77dd6306ceadf2cea26a41336e439
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:18:41 2023 +0200
revert wled00.ino
commit 3097a1b17efa06b78d52611b3a9d3c519a15ed17
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:13:37 2023 +0200
minor aesthetic fixes
commit 54b80f74b2dc8766951d55438c6bc560b33e505b
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:09:32 2023 +0200
remove unused variable
commit 9a78d28cd71da998cdd76ba826946f54ee2044bd
Merge: 56a74bc5 1ed81793
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:08:29 2023 +0200
Merge branch 'main' into PJH_ADD_Linearbounce
commit 56a74bc54c5bbf189b1f98c6cd216956b4f6bd6c
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sat Aug 15 12:34:13 2020 -0500
Update FX.cpp
Added the improvements suggested by Gregor Hartmann
commit a20358b61bf0c38356438c87e5c59663524e038e
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jul 12 08:33:48 2020 -0500
Adding 2 ball track modes
With and without collisions
commit 341d9d1697e9af4fdf2fbd5b4c1de935d0b5a229
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jul 5 14:55:14 2020 -0500
Update FX.cpp
Still 1 bug to fix - this was a test.
commit 9cee4243837f35431302814cc7ace13a72ab5fed
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jul 5 14:53:14 2020 -0500
Update FX.cpp
commit 37cb51cfd6991f6041d663de72debfdcf349c1da
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Thu Jul 2 14:16:25 2020 -0500
Adding Collision
A couple of bugs still need sorting
commit 84b7bfb989e662e37a47d78e381105b3951311a6
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jun 28 19:59:46 2020 -0500
update for lost balls
Added some protection - so that when intensity is lowered and raised some time later balls that have moved way off the track are recovered.
commit 04d17e483956b74754002da4cb4dfcddaf932f7b
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jun 28 19:43:56 2020 -0500
Added Ball Track V1
In this version the balls bounce of the edges and do not interact with one another.
* it seems that `WiFiUDP.flsuh()` does something completely different from 8266, and its actually causing WLED to stall on UI calls. So not usable on 8266.
* fixing a few compiler warnings about "comparing signed and unsigned"
NB: its a hotfix, we have to check if there are other problems on 8266. Also its definitely ugly, but it helps as a band aid.
* Blurz and a few other effects would crash (or behave unexpectedly) for single pixel segments
* replaced a few "MAX" by "max", because MAX will evaluate its arguments twice so its very inefficient.