parameter tuning
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@@ -1245,7 +1245,9 @@ static uint16_t mode_fireworks_core(bool useaudio) {
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float musicIndex = logf(FFT_MajorPeak); // log scaling of peak freq
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soundColor = mapf(musicIndex, 4.6f, 9.06f, 0, 255); // pick color from frequency (4.6 = ln(100), 9.06 = ln(8600))
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soundColor = constrain(soundColor, 0, 255); // remove over-shoot
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if (samplePeak > 0) myIntensity -= myIntensity / 4; // increase effect intensity at peaks
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if (samplePeak > 0) myIntensity -= myIntensity / 2; // increase effect intensity at peaks
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else if (volumeSmth > 96.0f) myIntensity -= myIntensity / 4; // increase effect intensity slightly when music plays
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myIntensity = constrain(myIntensity, 0, 129);
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} else { // silence -> fade away
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valid1 = valid2 = false; // do not copy last pixels
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addPixels = false; // don't add new pixels
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@@ -3430,10 +3432,10 @@ static uint16_t mode_starburst_core(bool useaudio) {
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// WLEDMM begin
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if (useaudio) {
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doNewStar = false;
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int burstplus = (volumeSmth > 159)? 128:0; // high volume -> more stars
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int burstplus = (volumeSmth > 159)? 96:0; // high volume -> more stars
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if (volumeRaw <= 56) burstplus = -64; // low volume -> fewer stars
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int birthrate = (144-(SEGMENT.speed >> 1)) - burstplus;
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birthrate = constrain(birthrate, 0, 144);
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birthrate = constrain(birthrate, 4, 144);
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if ( (volumeSmth > 1.0f) // no bursts in silence
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&& ((samplePeak > 0) || (volumeRaw > 48)) // try to burst with sound
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&& (random8(birthrate) == 0) ) // original random rate
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