Remove re-seeding FastLED random8/random16 in FX
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@@ -4087,6 +4087,7 @@ static const char _data_FX_MODE_PHASEDNOISE[] PROGMEM = "Phased Noise@!,!;!,!;!"
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uint16_t mode_twinkleup(void) { // A very short twinkle routine with fade-in and dual controls. By Andrew Tuline.
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uint16_t prevSeed = random16_get_seed(); // save seed so we can restore it at the end of the function
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random16_set_seed(535); // The randomizer needs to be re-set each time through the loop in order for the same 'random' numbers to be the same each time through.
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for (int i = 0; i < SEGLEN; i++) {
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@@ -4096,6 +4097,7 @@ uint16_t mode_twinkleup(void) { // A very short twinkle routine
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SEGMENT.setPixelColor(i, color_blend(SEGCOLOR(1), SEGMENT.color_from_palette(random8()+strip.now/100, false, PALETTE_SOLID_WRAP, 0), pixBri));
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}
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random16_set_seed(prevSeed); // restore original seed so other effects can use "random" PRNG
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return FRAMETIME;
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}
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static const char _data_FX_MODE_TWINKLEUP[] PROGMEM = "Twinkleup@!,Intensity;!,!;!;;m12=0";
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