index.js: segment visualization:
- max width if no pc
- don't show nr if only one segment
- Ledmap nr color depending on bus output
FX_2Dfcn.cpp / FX_fcn.cpp
- don't show ledmap -1 pixels
json.cpp: add busses.length to outputs
ws.cpp: peek back to strip.gPC only
index.js:
- add ledmapFileNames array and fill with lm.segmentname.json names
- use name in dropdowns and in loadmap
fcn_declare and util.cpp: move enumerateLedmaps to FX.h and FX_fcn.cpp
FX_fcn.cpp: deserializemap: use segment name lednames
pio.ini: remove ping pong clock from _all
ce.js: change on error handling
liveviewws2D: add colorAdjust
json.cpp: ledmaps will be stored in json/info
settings_2D: fieldChange at loadJS
FX_(2D)fcn.cpp:
- loadedLedmap default 0 (default)
- loadedLedmap active then only use if index <size
index.js:
- global ledmap set to active value
- draw to drawSegments
- gradient colored leds
- add ledmaps to graphics
- add fetchAndExecute (from custom effects), used by drawSegments to get ledmap contents
- graphics bigger in non pc mode
* Refactor bus manager.
* Fix for net debug
* Fix 8266 compile
* Move bus static members to proper cpp
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Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
version 0.14.0-b1.16
FX_fcn.cpp: setMode: map, sound, rev, mir reset to oldvars
index.js: refactor genPresets (fx id as preset id), reset to defaults
fx.cpp: fire flicker and firenoise pal=0 as default
- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()
"no Bg" will allow overlapping segments if checked.
FX.h / FX_2Dfcn.cpp:
- setUpMatrix with reset option (create 1:1 matrix) and customMappingTable[customMappingTable[x]]
FX_fcn.cpp:
- deserializeMap: also for 2D, use setUpMatrix