Use targetPalette.loadDynamicGradientPalette

This commit is contained in:
Will Tatam
2022-11-18 21:42:44 +00:00
parent 850dd89d06
commit 389d0047bc
2 changed files with 9 additions and 6 deletions

View File

@@ -633,7 +633,7 @@ typedef struct Segment {
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
#endif
CRGBPalette16 getAudioPalette(int pal); //WLEDMM netmindz ar palette
uint8_t * getAudioPalette(int pal); //WLEDMM netmindz ar palette
} segment;
//static int segSize = sizeof(Segment);

View File

@@ -280,7 +280,7 @@ CRGBPalette16 &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
targetPalette = RainbowStripeColors_p; break;
case 71: //WLEDMM netmindz ar palette +1
case 72: //WLEDMM netmindz ar palette +1
targetPalette = getAudioPalette(pal); break;
targetPalette.loadDynamicGradientPalette(getAudioPalette(pal)); break;
default: //progmem palettes
if (pal>245) {
targetPalette = strip.customPalettes[255-pal]; // we checked bounds above
@@ -1141,14 +1141,17 @@ uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_
}
//WLEDMM netmindz ar palette
CRGBPalette16 Segment::getAudioPalette(int pal) {
uint8_t * Segment::getAudioPalette(int pal) {
// https://forum.makerforums.info/t/hi-is-it-possible-to-define-a-gradient-palette-at-runtime-the-define-gradient-palette-uses-the/63339
um_data_t *um_data;
if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
um_data = simulateSound(SEGMENT.soundSim);
}
uint8_t *fftResult = (uint8_t*)um_data->u_data[2];
uint8_t xyz[12]; // Needs to be 4 times however many colors are being used.
// 3 colors = 12, 4 colors = 16, etc.
static uint8_t xyz[12]; // Needs to be 4 times however many colors are being used.
// 3 colors = 12, 4 colors = 16, etc.
CRGB rgb = getCRGBForBand(0, fftResult, pal);
@@ -1169,7 +1172,7 @@ CRGBPalette16 Segment::getAudioPalette(int pal) {
xyz[10] = rgb.g;
xyz[11] = rgb.b;
return CRGBPalette16(xyz);
return xyz;
}