Merge remote-tracking branch 'upstream/main' into mdev
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@@ -4649,14 +4649,14 @@ uint16_t mode_2DColoredBursts() { // By: ldirko https://editor.so
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uint8_t rate = i * 255 / steps;
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byte dx = lerp8by8(x1, y1, rate);
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byte dy = lerp8by8(x2, y2, rate);
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SEGMENT.setPixelColorXY(dx, dy, grad ? color.nscale8_video(255-rate) : color); // use addPixelColorXY for different look
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//SEGMENT.addPixelColorXY(dx, dy, color); // use setPixelColorXY for different look
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//if (grad) SEGMENT.fadePixelColorXY(dx, dy, rate);
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//SEGMENT.setPixelColorXY(dx, dy, grad ? color.nscale8_video(255-rate) : color); // use addPixelColorXY for different look
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SEGMENT.addPixelColorXY(dx, dy, color); // use setPixelColorXY for different look
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if (grad) SEGMENT.fadePixelColorXY(dx, dy, rate);
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}
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if (dot) { //add white point at the ends of line
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SEGMENT.addPixelColorXY(x1, x2, WHITE);
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SEGMENT.addPixelColorXY(y1, y2, WHITE);
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SEGMENT.setPixelColorXY(x1, x2, WHITE);
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SEGMENT.setPixelColorXY(y1, y2, DARKSLATEGRAY);
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}
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}
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if (SEGMENT.custom3) SEGMENT.blur(SEGMENT.custom3/2);
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@@ -4725,7 +4725,9 @@ uint16_t mode_2DDNASpiral() { // By: ldirko https://editor.soulma
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for (size_t k = 1; k <= steps; k++) {
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uint8_t rate = k * 255 / steps;
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uint8_t dx = lerp8by8(x, x1, rate);
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SEGMENT.setPixelColorXY(dx, i, ColorFromPalette(SEGPALETTE, hue, 255, LINEARBLEND).nscale8_video(rate));
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//SEGMENT.setPixelColorXY(dx, i, ColorFromPalette(SEGPALETTE, hue, 255, LINEARBLEND).nscale8_video(rate));
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SEGMENT.addPixelColorXY(dx, i, ColorFromPalette(SEGPALETTE, hue, 255, LINEARBLEND)); // use setPixelColorXY for different look
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SEGMENT.fadePixelColorXY(dx, i, rate);
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}
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SEGMENT.setPixelColorXY(x, i, DARKSLATEGRAY);
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SEGMENT.setPixelColorXY(x1, i, WHITE);
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@@ -5099,11 +5101,12 @@ uint16_t mode_2DLissajous(void) { // By: Andrew Tuline
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for (int i=0; i < 256; i ++) {
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//float xlocn = float(sin8(now/4+i*(SEGMENT.speed>>5))) / 255.0f;
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//float ylocn = float(cos8(now/4+i*2)) / 255.0f;
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//WLEDMM: stick to the original calculations of xlocn and ylocn
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uint8_t xlocn = sin8(strip.now/2+i*(SEGMENT.speed>>6));
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uint8_t ylocn = cos8(strip.now/2+i*2);
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xlocn = map(xlocn,0,255,0,cols-1);
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ylocn = map(ylocn,0,255,0,rows-1);
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SEGMENT.setPixelColorXY(xlocn, ylocn, SEGMENT.color_from_palette(strip.now/100+i, false, PALETTE_SOLID_WRAP, 0));
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SEGMENT.setPixelColorXY(xlocn, ylocn, SEGMENT.color_from_palette(millis()/100+i, false, PALETTE_SOLID_WRAP, 0));
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}
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@@ -7336,6 +7339,61 @@ uint16_t mode_2DAkemi(void) {
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return FRAMETIME;
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} // mode_2DAkemi
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static const char _data_FX_MODE_2DAKEMI[] PROGMEM = "Akemi@Color speed,Dance;Head palette,Arms & Legs,Eyes & Mouth;Face palette;2f;si=0"; //beatsin
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// Distortion waves - ldirko
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// https://editor.soulmatelights.com/gallery/1089-distorsion-waves
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// apated for WLD by @blazoncek
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uint16_t mode_2Ddistortionwaves() {
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if (!strip.isMatrix) return mode_static(); // not a 2D set-up
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const uint16_t cols = SEGMENT.virtualWidth();
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const uint16_t rows = SEGMENT.virtualHeight();
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uint8_t speed = SEGMENT.speed/32;
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uint8_t scale = SEGMENT.intensity/32;
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uint8_t w = 2;
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uint16_t a = millis()/32;
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uint16_t a2 = a/2;
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uint16_t a3 = a/3;
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uint16_t cx = beatsin8(10-speed,0,cols-1)*scale;
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uint16_t cy = beatsin8(12-speed,0,rows-1)*scale;
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uint16_t cx1 = beatsin8(13-speed,0,cols-1)*scale;
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uint16_t cy1 = beatsin8(15-speed,0,rows-1)*scale;
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uint16_t cx2 = beatsin8(17-speed,0,cols-1)*scale;
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uint16_t cy2 = beatsin8(14-speed,0,rows-1)*scale;
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uint16_t xoffs = 0;
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for (int x = 0; x < cols; x++) {
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xoffs += scale;
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uint16_t yoffs = 0;
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for (int y = 0; y < rows; y++) {
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yoffs += scale;
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byte rdistort = cos8((cos8(((x<<3)+a )&255)+cos8(((y<<3)-a2)&255)+a3 )&255)>>1;
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byte gdistort = cos8((cos8(((x<<3)-a2)&255)+cos8(((y<<3)+a3)&255)+a+32 )&255)>>1;
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byte bdistort = cos8((cos8(((x<<3)+a3)&255)+cos8(((y<<3)-a) &255)+a2+64)&255)>>1;
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byte valueR = rdistort+ w* (a- ( ((xoffs - cx) * (xoffs - cx) + (yoffs - cy) * (yoffs - cy))>>7 ));
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byte valueG = gdistort+ w* (a2-( ((xoffs - cx1) * (xoffs - cx1) + (yoffs - cy1) * (yoffs - cy1))>>7 ));
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byte valueB = bdistort+ w* (a3-( ((xoffs - cx2) * (xoffs - cx2) + (yoffs - cy2) * (yoffs - cy2))>>7 ));
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valueR = gamma8(cos8(valueR));
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valueG = gamma8(cos8(valueG));
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valueB = gamma8(cos8(valueB));
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SEGMENT.setPixelColorXY(x, y, RGBW32(valueR, valueG, valueB, 0));
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}
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}
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return FRAMETIME;
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}
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static const char _data_FX_MODE_2DDISTORTIONWAVES[] PROGMEM = "Distortion Waves@!,Scale;;;2;";
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#endif // WLED_DISABLE_2D
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@@ -7534,6 +7592,7 @@ void WS2812FX::setupEffectData() {
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addEffect(FX_MODE_2DBLOBS, &mode_2Dfloatingblobs, _data_FX_MODE_2DBLOBS);
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addEffect(FX_MODE_2DSCROLLTEXT, &mode_2Dscrollingtext, _data_FX_MODE_2DSCROLLTEXT);
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addEffect(FX_MODE_2DDRIFTROSE, &mode_2Ddriftrose, _data_FX_MODE_2DDRIFTROSE);
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addEffect(FX_MODE_2DDISTORTIONWAVES, &mode_2Ddistortionwaves, _data_FX_MODE_2DDISTORTIONWAVES);
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addEffect(FX_MODE_2DGEQ, &mode_2DGEQ, _data_FX_MODE_2DGEQ); // audio
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@@ -250,6 +250,7 @@
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#define FX_MODE_2DBLOBS 121 //gap fill
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#define FX_MODE_2DSCROLLTEXT 122 //gap fill
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#define FX_MODE_2DDRIFTROSE 123 //gap fill
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#define FX_MODE_2DDISTORTIONWAVES 124
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// WLED-SR effects (SR compatible IDs !!!)
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#define FX_MODE_PIXELS 128
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@@ -173,7 +173,7 @@ void IRAM_ATTR_YN Segment::setPixelColorXY(int x, int y, uint32_t col) //WLEDMM:
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if (leds) leds[XY(x,y)] = col;
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uint8_t _bri_t = currentBri(on ? opacity : 0);
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if (!_bri_t) return;
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if (!_bri_t && !transitional) return;
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if (_bri_t < 255) {
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byte r = scale8(R(col), _bri_t);
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byte g = scale8(G(col), _bri_t);
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@@ -281,7 +281,7 @@ void Segment::addPixelColorXY(int x, int y, uint32_t color) {
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void Segment::fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) {
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CRGB pix = CRGB(getPixelColorXY(x,y)).nscale8_video(fade);
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setPixelColor(x, y, pix);
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setPixelColorXY(x, y, pix);
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}
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// blurRow: perform a blur on a row of a rectangular matrix
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@@ -471,7 +471,7 @@ void Segment::setMode(uint8_t fx, bool loadDefaults) {
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sOpt = extractModeDefaults(fx, "c1"); if (sOpt >= 0) custom1 = sOpt;
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sOpt = extractModeDefaults(fx, "c2"); if (sOpt >= 0) custom2 = sOpt;
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sOpt = extractModeDefaults(fx, "c3"); if (sOpt >= 0) custom3 = sOpt;
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// sOpt = extractModeDefaults(fx, "m12"); if (sOpt >= 0) map1D2D = constrain(sOpt, 0, 7);
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// sOpt = extractModeDefaults(fx, "m12"); if (sOpt >= 0) map1D2D = constrain(sOpt, 0, 7); WLEDMM: Disable for the time being as it disturbs other effects too much
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sOpt = extractModeDefaults(fx, "si"); if (sOpt >= 0) soundSim = constrain(sOpt, 0, 7);
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sOpt = extractModeDefaults(fx, "rev"); if (sOpt >= 0) reverse = (bool)sOpt;
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sOpt = extractModeDefaults(fx, "mi"); if (sOpt >= 0) mirror = (bool)sOpt; // NOTE: setting this option is a risky business
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@@ -768,8 +768,31 @@ void IRAM_ATTR_YN Segment::setPixelColor(int i, uint32_t col) //WLEDMM: IRAM_ATT
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// expand in circular fashion from center
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if (i==0)
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setPixelColorXY(0, 0, col);
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else
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drawArc(0, 0, i, col); //WLEDMM: drawArc will take care if drawing
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else {
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//WLEDMM: drawArc(0, 0, i, col); could work as alternative
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float step = HALF_PI / (2.85f*i);
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for (float rad = 0.0f; rad <= HALF_PI+step/2; rad += step) {
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// may want to try float version as well (with or without antialiasing)
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int x = roundf(sin_t(rad) * i);
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int y = roundf(cos_t(rad) * i);
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setPixelColorXY(x, y, col);
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}
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// Bresenham’s Algorithm (may not fill every pixel)
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//int d = 3 - (2*i);
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//int y = i, x = 0;
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//while (y >= x) {
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// setPixelColorXY(x, y, col);
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// setPixelColorXY(y, x, col);
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// x++;
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// if (d > 0) {
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// y--;
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// d += 4 * (x - y) + 10;
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// } else {
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// d += 4 * x + 6;
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// }
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//}
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}
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break;
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case M12_pCorner:
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for (int x = 0; x <= i; x++) setPixelColorXY(x, i, col);
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@@ -824,7 +847,7 @@ void IRAM_ATTR_YN Segment::setPixelColor(int i, uint32_t col) //WLEDMM: IRAM_ATT
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uint16_t len = length();
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uint8_t _bri_t = currentBri(on ? opacity : 0);
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if (!_bri_t) return;
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if (!_bri_t && !transitional) return;
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if (_bri_t < 255) {
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byte r = scale8(R(col), _bri_t);
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byte g = scale8(G(col), _bri_t);
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@@ -232,13 +232,20 @@ void deserializeSegment(JsonObject elem, byte it, byte presetId)
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}
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#endif
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#ifndef WLED_DISABLE_2D
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bool reverse = seg.reverse;
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bool mirror = seg.mirror;
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#endif
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seg.selected = elem["sel"] | seg.selected;
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seg.reverse = elem["rev"] | seg.reverse;
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seg.mirror = elem["mi"] | seg.mirror;
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#ifndef WLED_DISABLE_2D
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seg.reverse_y = elem["rY"] | seg.reverse_y;
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seg.mirror_y = elem["mY"] | seg.mirror_y;
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seg.transpose = elem[F("tp")] | seg.transpose;
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bool reverse_y = seg.reverse_y;
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bool mirror_y = seg.mirror_y;
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seg.reverse_y = elem["rY"] | seg.reverse_y;
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seg.mirror_y = elem["mY"] | seg.mirror_y;
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seg.transpose = elem[F("tp")] | seg.transpose;
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if (seg.is2D() && (seg.map1D2D == M12_pArc || seg.map1D2D == M12_sCircle) && (reverse != seg.reverse || reverse_y != seg.reverse_y || mirror != seg.mirror || mirror_y != seg.mirror_y)) seg.fill(BLACK); // clear entire segment (in case of Arc 1D to 2D expansion) WLEDMM: also Circle
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#endif
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byte fx = seg.mode;
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