Frank
d67ba8451a
S3: increase MAX_LEDS
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S3 (opi PSRAM) can handle 128x128 pixels on HUB75.
2024-10-14 17:37:37 +02:00
Frank
11864326bf
Update settings_leds.htm - remove "experimental"
2024-10-14 14:10:35 +02:00
Frank
d66720ade8
HUB75 128x64 (untested)
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128x64 panels are normally "64x64 with chain length 2". But some newer ones appear to be native "128x64"
2024-10-14 13:19:24 +02:00
Frank
3fa5d0c5ba
HUB75 on S3: workaround for not working runtime reconfiguration
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* instead of deleting the driver object, we keep a "secret" reference and re-use it
* prevent having more than one HUB75 object
2024-10-14 13:05:27 +02:00
Frank
db983d80ca
fir for 8266 build
2024-10-14 11:34:56 +02:00
Frank
68536635d7
show toast when reboot is needed, or error restart happened
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less WTF, more information
2024-10-14 11:25:41 +02:00
Frank
0dd036cdce
AR: trying to improve coexistence with HUB75
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Hub75 is very memory hungry. So we try to make a bit more RAM available
* use 16bit samples when compiling with HUB75 support --> 3KB saved
* avoid using aPLL (HUB75 needs it)
* move audio buffers from BSS (always allocated) to heap (only allocated when FFTtask runs) --> 10Kb saved
* suspend live preview for 6 seconds when out-of-memory
2024-10-13 23:06:50 +02:00
Frank
d21b9b0687
typo
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fixo
2024-10-12 23:05:08 +02:00
Frank
06590890bd
HUB75: remove driver double-buffer support (obsolete)
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We use our own memory-optimised buffer rather than the driver's own double-buffer.
2024-10-12 23:00:35 +02:00
Frank
54467473f8
HUB75: fix for crash on -S3
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* use a fork of the HUB75 with fixed Bus_Parallel16::release()
* prevent accessing an invalid display object
2024-10-11 21:19:22 +02:00
Frank
98bdbd1eb2
AR: trying to improve co-existance with HUB75 DMA
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bad news: wifi still crashes very frequently when I2S audio is in use.
2024-10-08 21:24:06 +02:00
Frank
1fcb15bcc0
build number 2410080
2024-10-08 19:02:55 +02:00
Frank
5381119f9e
AR: new input type 'None' for network receive only
2024-10-08 19:00:59 +02:00
Frank
bda6dedfa8
popcorn FX minor rework
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* made effect time dependent (instead of framerate dependent)
* speed tuning
* add a small trail to prevent jumping dots and blank rows
2024-10-07 15:54:04 +02:00
Frank
5b1f3e1eba
make all compilers happy
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fixing CI build error
2024-10-07 13:35:31 +02:00
Frank
7740c7dc62
drip effect rework
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* made effect time-defendant (instead of framerate dependent)
* made effect a bit slower
* fixed physics
* made dropping more random (avoids skipped rows)
* drop traces look better now
* made bounce more realistic
* prevent off-screen drawing
2024-10-07 13:14:50 +02:00
Frank
a84216947b
forgot one
2024-10-06 22:19:08 +02:00
Frank
e400720e40
correct code comment
2024-10-06 21:44:19 +02:00
Frank
8a0888ba88
Pinwheel update for 128x128 pixels
2024-10-06 21:38:09 +02:00
Frank
1656400746
bugfix for broken presets when segment name is very long
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another off-by-one
2024-10-06 21:32:07 +02:00
Frank
1b7cae0c59
comment added
2024-10-06 20:12:56 +02:00
Frank
4fadcade93
fix for off-by-one error in Lissajous (float version)
2024-10-06 19:59:59 +02:00
Will Tatam
d429293741
WLEDMM*.bin only
2024-10-04 23:10:35 +01:00
Will Tatam
e665b34236
Move bins to single directory
2024-10-04 23:02:03 +01:00
Will Tatam
2bbb890fb9
tweak caching of build
2024-10-04 22:51:10 +01:00
Will Tatam
f4e9292849
Download all artifacts
2024-10-04 22:49:00 +01:00
Frank
e103a96eea
Merge pull request #147 from Brandon502/mdev
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2D Effect Snow Fall
2024-10-03 00:21:33 +02:00
Frank
1e5b246871
small fixes
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very minor changes:
* HUB75 bus don't leave _len uninitialized, handle display == nullptr before using display members
* __attribute__((pure)) was in the wrong location
* wled00.ino: made lps (loops-per-second) calculation a bit more accurate
2024-10-03 00:19:18 +02:00
Brandon502
ebd16f6be4
Snow Fall - Minor Changes
2024-10-02 18:12:03 -04:00
Brandon502
18e22f5b5f
Merge remote-tracking branch 'upstream/mdev' into mdev
2024-10-02 17:43:15 -04:00
Blaz Kristan
3a38d0cfed
Fix for #4005
2024-10-02 23:22:27 +02:00
Will Tatam
16644f838a
Remove stray commma from _data_FX_MODE_2DGAMEOFLIFE
2024-10-02 19:20:40 +01:00
Frank
b436a595ef
bugfix for holes in 2D DNA Spiral
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Holes were visible at height > 32. Root cause: "lerp8x8" seems to be inaccurate --> replaced by a simple linear calculation.
2024-10-02 17:09:29 +02:00
Frank
79f5db6d65
fadePixelColorXY bugfix
2024-10-02 16:12:48 +02:00
Frank
9ed787c086
colored burst effect bugfix (swapped XY dimensions)
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fixing a bug where width and height got swapped (visible on non-square panels)
2024-09-30 18:54:32 +02:00
Frank
b0a7330a31
Akemi memory saver
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lossless getPixelColor buffer is not needed for Akemi.
2024-09-30 17:35:14 +02:00
Frank
813b3705c1
Akemi bugfix for panel width > 32
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due to a math accident, Akemi did not show proper GEQ bands in its hands when width>32.
2024-09-30 17:33:25 +02:00
Frank
63ff7205d6
wu_pixel small optimization
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5% faster
2024-09-29 18:37:18 +02:00
Frank
3110b0a476
fix for XL builds
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some usermod still seems to used sPC(float, float, c).
> Linking .pio/build/esp32_4MB_XL/firmware.elf
.pio/build/esp32_4MB_XL/src/usermods_list.cpp.o:(.literal._ZN7Frame3DD5Ev[Frame3D::~Frame3D()]+0x4): undefined reference to `Segment::setPixelColorXY(float, float, unsigned int, bool, bool)'
2024-09-29 18:02:39 +02:00
Frank
7e9474e78c
depricate sPC(float, float)
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the function is already removed in upstream.
You can use wu_pixel() instead, which is much faster and more accurate.
2024-09-29 17:51:44 +02:00
Frank
a0f07cabcb
make a few getters "constexpr" as they just return a constant
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constexpr ensures that the compiler will replace the "getter" call with the value return, saving function call overhead.
based on an idea from @blazoncek
2024-09-29 14:59:54 +02:00
Frank
b650c15997
platformio.ini updates for HUB75
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* -D WLEDMM_SLOWPATH prevents using I2S#1 for ws281x leds
- matrixPortal S3: minor update to use more PSRAM (and keep more RAM availeable)
2024-09-29 02:01:57 +02:00
Frank
559d86256c
live preview speedup
2024-09-28 02:56:46 +02:00
Frank
59ca792c9d
HUB75: trade bit depth against memory needs
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gradually reduce bitdepts on esp32
2024-09-28 02:45:16 +02:00
Frank
2aa0d47036
adding getPixelColorRestored()
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similar to getPixelColor, but returns the original pixel without brightness adjustments.
* getPixelColorRestored is used by segment::sPC and segment::gPC
* getPixelColor is still used by ABL (auto brightness limiter)
2024-09-28 02:43:12 +02:00
Frank
b245112d2a
some drawing speedups
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* speedups for addPixelColorXY, fadePixelColorXY, fadeToBlackBy
2024-09-28 02:19:53 +02:00
Frank
0555b8e5f2
HUB75: avoid allocating ledMap
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based on an idea by @troyhacks : fight heap fragmentation by avoiding to allocate ledMap when not needed.
2024-09-28 02:18:24 +02:00
Frank
8338b58b88
HUB75 memory usage info on serial
2024-09-28 02:15:41 +02:00
Frank
3a506aded2
trying to keep scrolling text readable
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the problem (partly solved) is that scrolling text does not erase any previous text, but simply paints pixels in addition.
* add a "shadow" area around each letter, which is explicitly painted black
* only possible when Trail=0, and overlay option selected
2024-09-28 02:12:53 +02:00
Frank
0ca3f136b1
ws error printing improvement
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* limit to 3 messages per second
* print size when alloc failed
2024-09-28 02:06:48 +02:00