- added user-selectable frequency profiles, to allow adjustments for different I2S microphones (including line-in)
- additionally show "GEQ Input Level" as number in percent.
- virtualLength back to const
- rename getjMap() to createjMap()
- rename initjMapDoc to updatejMapDoc
- rename jMapC to jMap
- updatejMapDoc: delete if no name, reset name if no file found
- case M12_jMap: do not use getjMap
- deserializeSegment: create or delete jMap
- add M12_jMap and use in vL, sPC and gPC
- add void *jMapC, getjMap and deletejMap to Segment!
- remove const from virtualLength as we assign jMapC
- add JMapC class
This is a dirty hack, but I don't know enough about JS to make a clean solution.
- xml.cpp: -S3 has different "forbidden GPIO".
- LED settings & UM settings: temporarily disabled some "sorry PINS cannot be used" alerts. Changed maximum GPIO number to 48.
Adds these to lines to the serial USB debug output (at startup):
````
CPU: ESP32-S3 rev. 0, 2 core(s), 240MHz.
FLASH: 8MB, Mode 2 (DIO), speed 80MHz.
PSRAM not used.````
- Updated ESP32 targets to use IDF 4.4.3 (thanks tasmota!)
- Fixed a compilation problem in ARTI (WLED_FS instead of LITTLEFS)
- Initial compilation support for ESP32-S3. Warning: there are still many problems to be solved before -S3 becomes usable!
- audioreactive: added #ifdef for features not yet supported on ESP32-S3
- updated mdev config, to use latest arduinoFFT, plus threadsafe LittleFS, plus default to 80Mhz flash speed.
- re-introducing the preset saving fix from SR WLED. Still I don't believe that upstream got that corrected properly.
- remove settings_um2
- remove addToConfigMenu
- settings.htm: add isO and ldS (inspired by settings_um.htm): add usermod buttons to urows
settings_um.htm: check url um var and if set show only this usermod. Only show globalGPIOs if no usermod
- Info Page: add a small horizontal line below usermod specific part. Improves readability.
- updated 2D mapping mode of some 1D soundreactive effects
- alllow some effects to fade slowly, even slower that possible with SEGMENT.fade_out(). Looks nice.
not sure why - most effects only fade when using SEGMENT.fade_out(), while some need SEGMENT.fadeToBlackBy().