Merge branch 'audio-reactive' into mdev
This commit is contained in:
@@ -24,7 +24,7 @@
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// #define MIC_LOGGER // MIC sampling & sound input debugging (serial plotter)
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// #define FFT_SAMPLING_LOG // FFT result debugging
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// #define SR_DEBUG // generic SR DEBUG messages
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// #define NO_MIC_LOGGER // exclude MIC_LOGGER from SR_DEBUG
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#ifdef SR_DEBUG
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#define DEBUGSR_PRINT(x) Serial.print(x)
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@@ -103,6 +103,7 @@ static void autoResetPeak(void); // peak auto-reset function
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////////////////////
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// Begin FFT Code //
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////////////////////
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#ifdef UM_AUDIOREACTIVE_USE_NEW_FFT
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// lib_deps += https://github.com/kosme/arduinoFFT#develop @ 1.9.2
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#define FFT_SPEED_OVER_PRECISION // enables use of reciprocals (1/x etc), and an a few other speedups
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@@ -135,7 +136,6 @@ static float windowWeighingFactors[samplesFFT] = {0.0f};
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#endif
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// Try and normalize fftBin values to a max of 4096, so that 4096/16 = 256.
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// Oh, and bins 0,1,2 are no good, so we'll zero them out.
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static float fftCalc[NUM_GEQ_CHANNELS] = {0.0f};
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static float fftAvg[NUM_GEQ_CHANNELS] = {0.0f}; // Calculated frequency channel results, with smoothing (used if dynamics limiter is ON)
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#ifdef SR_DEBUG
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@@ -172,7 +172,7 @@ static float fftAddAvg(int from, int to) {
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return result / float(to - from + 1);
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}
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// FFT main code
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// FFT main task
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void FFTcode(void * parameter)
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{
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DEBUGSR_PRINT("FFT started on core: "); DEBUGSR_PRINTLN(xPortGetCoreID());
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@@ -417,6 +417,10 @@ static void autoResetPeak(void) {
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}
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////////////////////
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// usermod class //
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////////////////////
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//class name. Use something descriptive and leave the ": public Usermod" part :)
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class AudioReactive : public Usermod {
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@@ -533,6 +537,10 @@ class AudioReactive : public Usermod {
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static const char UDP_SYNC_HEADER_v1[];
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// private methods
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////////////////////
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// Debug support //
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////////////////////
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void logAudio()
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{
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#ifdef MIC_LOGGER
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@@ -604,6 +612,10 @@ class AudioReactive : public Usermod {
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} // logAudio()
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//////////////////////
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// Audio Processing //
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//////////////////////
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/*
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* A "PI controller" multiplier to automatically adjust sound sensitivity.
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*
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@@ -698,7 +710,7 @@ class AudioReactive : public Usermod {
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last_soundAgc = soundAgc;
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} // agcAvg()
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// post-processing and filtering of MIC sample (micDataReal) from FFTcode()
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void getSample()
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{
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float sampleAdj; // Gain adjusted sample value
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@@ -793,6 +805,26 @@ class AudioReactive : public Usermod {
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}
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//////////////////////
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// UDP Sound Sync //
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//////////////////////
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// try to establish UDP sound sync connection
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void connectUDPSoundSync(void) {
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// This function tries to establish a UDP sync connection if needed
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// necessary as we also want to transmit in "AP Mode", but the standard "connected()" callback only reacts on STA connection
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static unsigned long last_connection_attempt = 0;
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if ((audioSyncPort <= 0) || ((audioSyncEnabled & 0x03) == 0)) return; // Sound Sync not enabled
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if (udpSyncConnected) return; // already connected
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if (!(apActive || interfacesInited)) return; // neither AP nor other connections availeable
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if (millis() - last_connection_attempt < 15000) return; // only try once in 15 seconds
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// if we arrive here, we need a UDP connection but don't have one
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last_connection_attempt = millis();
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connected(); // try to start UDP
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}
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void transmitAudioData()
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{
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if (!udpSyncConnected) return;
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@@ -820,12 +852,10 @@ class AudioReactive : public Usermod {
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return;
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} // transmitAudioData()
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static bool isValidUdpSyncVersion(const char *header) {
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return strncmp_P(header, PSTR(UDP_SYNC_HEADER), 6) == 0;
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}
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bool receiveAudioData() // check & process new data. return TRUE in case that new audio data was received.
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{
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if (!udpSyncConnected) return false;
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@@ -875,6 +905,10 @@ class AudioReactive : public Usermod {
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}
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//////////////////////
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// usermod functions//
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//////////////////////
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public:
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//Functions called by WLED or other usermods
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@@ -967,6 +1001,7 @@ class AudioReactive : public Usermod {
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disableSoundProcessing = true;
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}
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if (enabled) connectUDPSoundSync();
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initDone = true;
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}
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@@ -977,6 +1012,11 @@ class AudioReactive : public Usermod {
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*/
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void connected()
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{
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if (udpSyncConnected) { // clean-up: if open, close old UDP sync connection
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udpSyncConnected = false;
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fftUdp.stop();
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}
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if (audioSyncPort > 0 && (audioSyncEnabled & 0x03)) {
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#ifndef ESP8266
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udpSyncConnected = fftUdp.beginMulticast(IPAddress(239, 0, 0, 1), audioSyncPort);
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@@ -1079,6 +1119,8 @@ class AudioReactive : public Usermod {
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autoResetPeak(); // auto-reset sample peak after strip minShowDelay
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if (!udpSyncConnected) udpSamplePeak = false; // reset UDP samplePeak while UDP is unconnected
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connectUDPSoundSync(); // ensure we have a connection - if needed
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// UDP Microphone Sync - receive mode
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if ((audioSyncEnabled & 0x02) && udpSyncConnected) {
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// Only run the audio listener code if we're in Receive mode
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@@ -1196,6 +1238,10 @@ class AudioReactive : public Usermod {
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}
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////////////////////////////
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// Settings and Info Page //
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////////////////////////////
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/*
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* addToJsonInfo() can be used to add custom entries to the /json/info part of the JSON API.
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* Creating an "u" object allows you to add custom key/value pairs to the Info section of the WLED web UI.
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@@ -1317,6 +1363,10 @@ class AudioReactive : public Usermod {
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infoArr.add(fftTime-sampleTime);
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infoArr.add("ms");
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#endif
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// add a small horizontal line, for better readability
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infoArr = user.createNestedArray(F("<hr style=\"height:1px;border-width:0;color:gray;background-color:gray\" />"));
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infoArr.add(F(" <hr style=\"height:1px;border-width:0;color:gray;background-color:gray\" /> "));
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}
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}
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@@ -6250,7 +6250,7 @@ uint16_t mode_gravcentric(void) { // Gravcentric. By Andrew
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return FRAMETIME;
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} // mode_gravcentric()
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static const char _data_FX_MODE_GRAVCENTRIC[] PROGMEM = "Gravcentric@Rate of fall,Sensitivity;!;!;ix=128,mp12=2,ssim=0,1d,vo"; // Circle, Beatsin
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static const char _data_FX_MODE_GRAVCENTRIC[] PROGMEM = "Gravcentric@Rate of fall,Sensitivity;!;!;ix=128,mp12=3,ssim=0,1d,vo"; // Corner, Beatsin
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///////////////////////
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@@ -6386,7 +6386,7 @@ uint16_t mode_midnoise(void) { // Midnoise. By Andrew Tuline.
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return FRAMETIME;
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} // mode_midnoise()
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static const char _data_FX_MODE_MIDNOISE[] PROGMEM = "Midnoise@Fade rate,Maximum length;,!;!;ix=128,mp12=2,ssim=0,1d,vo"; // Circle, Beatsin
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static const char _data_FX_MODE_MIDNOISE[] PROGMEM = "Midnoise@Fade rate,Maximum length;,!;!;ix=128,mp12=1,ssim=0,1d,vo"; // Bar, Beatsin
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//////////////////////
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@@ -6511,7 +6511,7 @@ uint16_t mode_plasmoid(void) { // Plasmoid. By Andrew Tuline.
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}
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float volumeSmth = *(float*) um_data->u_data[0];
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SEGMENT.fadeToBlackBy(64);
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SEGMENT.fadeToBlackBy(32);
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plasmoip->thisphase += beatsin8(6,-4,4); // You can change direction and speed individually.
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plasmoip->thatphase += beatsin8(7,-4,4); // Two phase values to make a complex pattern. By Andrew Tuline.
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@@ -6663,7 +6663,8 @@ uint16_t mode_blurz(void) { // Blurz. By Andrew Tuline.
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SEGENV.aux0 = 0;
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}
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SEGMENT.fade_out(SEGMENT.speed);
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int fadeoutDelay = (256 - SEGMENT.speed) / 32;
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if ((fadeoutDelay <= 1 ) || ((SEGENV.call % fadeoutDelay) == 0)) SEGMENT.fade_out(SEGMENT.speed);
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SEGENV.step += FRAMETIME;
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if (SEGENV.step > SPEED_FORMULA_L) {
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@@ -6731,7 +6732,9 @@ uint16_t mode_freqmap(void) { // Map FFT_MajorPeak to SEGLEN.
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float my_magnitude = *(float*) um_data->u_data[5] / 4.0f;
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if (FFT_MajorPeak < 1) FFT_MajorPeak = 1; // log10(0) is "forbidden" (throws exception)
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SEGMENT.fade_out(SEGMENT.speed);
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if (SEGENV.call == 0) SEGMENT.fill(BLACK);
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int fadeoutDelay = (256 - SEGMENT.speed) / 32;
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if ((fadeoutDelay <= 1 ) || ((SEGENV.call % fadeoutDelay) == 0)) SEGMENT.fade_out(SEGMENT.speed);
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int locn = (log10f((float)FFT_MajorPeak) - 1.78f) * (float)SEGLEN/(MAX_FREQ_LOG10 - 1.78f); // log10 frequency range is from 1.78 to 3.71. Let's scale to SEGLEN.
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if (locn < 1) locn = 0; // avoid underflow
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@@ -6746,7 +6749,7 @@ uint16_t mode_freqmap(void) { // Map FFT_MajorPeak to SEGLEN.
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return FRAMETIME;
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} // mode_freqmap()
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static const char _data_FX_MODE_FREQMAP[] PROGMEM = "Freqmap@Fade rate,Starting color;,!;!;mp12=2,ssim=0,1d,fr"; // Circle, Beatsin
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static const char _data_FX_MODE_FREQMAP[] PROGMEM = "Freqmap@Fade rate,Starting color;,!;!;mp12=0,ssim=0,1d,fr"; // Pixels, Beatsin
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///////////////////////
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@@ -6801,7 +6804,7 @@ uint16_t mode_freqmatrix(void) { // Freqmatrix. By Andreas Plesch
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return FRAMETIME;
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} // mode_freqmatrix()
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static const char _data_FX_MODE_FREQMATRIX[] PROGMEM = "Freqmatrix@Time delay,Sound effect,Low bin,High bin,Sensivity;;;mp12=0,ssim=0,1d,fr"; // Pixels, Beatsin
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static const char _data_FX_MODE_FREQMATRIX[] PROGMEM = "Freqmatrix@Time delay,Sound effect,Low bin,High bin,Sensivity;;;mp12=3,ssim=0,1d,fr"; // Corner, Beatsin
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//////////////////////
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@@ -6822,7 +6825,10 @@ uint16_t mode_freqpixels(void) { // Freqpixel. By Andrew Tuline.
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if (FFT_MajorPeak < 1) FFT_MajorPeak = 1; // log10(0) is "forbidden" (throws exception)
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uint16_t fadeRate = 2*SEGMENT.speed - SEGMENT.speed*SEGMENT.speed/255; // Get to 255 as quick as you can.
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SEGMENT.fade_out(fadeRate);
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if (SEGENV.call == 0) SEGMENT.fill(BLACK);
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int fadeoutDelay = (256 - SEGMENT.speed) / 64;
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if ((fadeoutDelay <= 1 ) || ((SEGENV.call % fadeoutDelay) == 0)) SEGMENT.fade_out(fadeRate);
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for (int i=0; i < SEGMENT.intensity/32+1; i++) {
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uint16_t locn = random16(0,SEGLEN);
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@@ -6954,7 +6960,7 @@ uint16_t mode_gravfreq(void) { // Gravfreq. By Andrew Tuline.
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return FRAMETIME;
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} // mode_gravfreq()
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static const char _data_FX_MODE_GRAVFREQ[] PROGMEM = "Gravfreq@Rate of fall,Sensivity;,!;!;ix=128,mp12=2,ssim=0,1d,fr"; // Circle, Beatsin
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static const char _data_FX_MODE_GRAVFREQ[] PROGMEM = "Gravfreq@Rate of fall,Sensivity;,!;!;ix=128,mp12=0,ssim=0,1d,fr"; // Pixels, Beatsin
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//////////////////////
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@@ -6968,7 +6974,10 @@ uint16_t mode_noisemove(void) { // Noisemove. By: Andrew Tuli
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}
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uint8_t *fftResult = (uint8_t*)um_data->u_data[2];
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SEGMENT.fade_out(224); // Just in case something doesn't get faded.
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if (SEGENV.call == 0) SEGMENT.fill(BLACK);
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//SEGMENT.fade_out(224); // Just in case something doesn't get faded.
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int fadeoutDelay = (256 - SEGMENT.speed) / 96;
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if ((fadeoutDelay <= 1 ) || ((SEGENV.call % fadeoutDelay) == 0)) SEGMENT.fadeToBlackBy(4+ SEGMENT.speed/4);
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uint8_t numBins = map(SEGMENT.intensity,0,255,0,16); // Map slider to fftResult bins.
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for (int i=0; i<numBins; i++) { // How many active bins are we using.
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@@ -6994,13 +7003,16 @@ uint16_t mode_rocktaves(void) { // Rocktaves. Same note from eac
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float FFT_MajorPeak = *(float*) um_data->u_data[4];
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float my_magnitude = *(float*) um_data->u_data[5] / 16.0f;
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SEGMENT.fadeToBlackBy(64); // Just in case something doesn't get faded.
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if (SEGENV.call == 0) SEGMENT.fill(BLACK);
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SEGMENT.fadeToBlackBy(16); // Just in case something doesn't get faded.
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float frTemp = FFT_MajorPeak;
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uint8_t octCount = 0; // Octave counter.
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uint8_t volTemp = 0;
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if (my_magnitude > 32) volTemp = 255; // We need to squelch out the background noise.
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volTemp = 32.0f + my_magnitude * 1.5f; // brightness = volume (overflows are handled in next lines)
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if (my_magnitude < 48) volTemp = 0; // We need to squelch out the background noise.
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if (my_magnitude > 144) volTemp = 255; // everything above this is full brightness
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while ( frTemp > 249 ) {
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octCount++; // This should go up to 5.
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@@ -7016,7 +7028,7 @@ uint16_t mode_rocktaves(void) { // Rocktaves. Same note from eac
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return FRAMETIME;
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} // mode_rocktaves()
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static const char _data_FX_MODE_ROCKTAVES[] PROGMEM = "Rocktaves@;,!;!;mp12=0,ssim=0,1d,fr"; // Pixels, Beatsin
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static const char _data_FX_MODE_ROCKTAVES[] PROGMEM = "Rocktaves@;,!;!;mp12=1,ssim=0,1d,fr"; // Bar, Beatsin
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///////////////////////
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@@ -7100,7 +7112,9 @@ uint16_t mode_2DGEQ(void) { // By Will Tatam. Code reduction by Ewoud Wijma.
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rippleTime = true;
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}
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SEGMENT.fadeToBlackBy(SEGMENT.speed);
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if (SEGENV.call == 0) SEGMENT.fill(BLACK);
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int fadeoutDelay = (256 - SEGMENT.speed) / 64;
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if ((fadeoutDelay <= 1 ) || ((SEGENV.call % fadeoutDelay) == 0)) SEGMENT.fadeToBlackBy(SEGMENT.speed);
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for (int x=0; x < cols; x++) {
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uint8_t band = map(x, 0, cols-1, 0, NUM_BANDS - 1);
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