The Segment LEDs buffer is used to optimize out "writing the same color". SEGMENT.fill(BLACK) ensures that all LEDs start clean, consistent with the Segment LEDs buffer.
* fix compiler warnings (uninitialized vars, ambiguous functions calls)
* restore some lost function prototypes
* avoid negative pixel indices
* only use "fast" color_add when there is no risk of "overshooting" results
* minor optimizations
On a matrix with 52 columns, popcorn was requesting around 30Kb of segment data.
This patch reduces the data to the actually necessary amount based on the "intensity" slider. If intensity is increased, it means that the effect will get a bigger chunk of data allocated - zero'd out but this does not hurt much.
as it turns out, the "_t" functions (from wled_math.cpp) are about 3 times (!!!) slower than the standard functions.
* mapping modes : Arc and Circle
* effects: 2D Drift, 2D Drift Rose
I've found a code spellchecker, so this is what can be corrected easily. Changes are only affecting comments, readme and a few user-visible strings. So no functional impact expected.
* fix some too-long tabs
*author info added
* shrunk number of blank lines
* removed unused audio variables
* colorIndex : better accuracy by first doing multiply, then divide
index.js
- genPresets: Temporary for deterministic effects test: Set to 11/Raibow instead of 1/Random smooth palette
FX.cpp
- replace all millis() by strip.now
* improves robustness of the Matrix effect, by dynamically adjusting the "reference color" used to identify "falling code" head pixels.
* a bit faster, as I've removed the need to scan all pixels a second time for "black screen" detection.
Its still not perfect, and the main loop could be simplified a lot by leveraging on the fact that all changes actually happen in the top row, and "falling" is actually just moving everything down by one pixel.
commit 84148ad07a7ac94993dc9dfd0bdc6d7a8d9e47ac
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Sun Sep 3 12:34:17 2023 +0200
Implement palette colors
commit af3c8f66f7e77dd6306ceadf2cea26a41336e439
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:18:41 2023 +0200
revert wled00.ino
commit 3097a1b17efa06b78d52611b3a9d3c519a15ed17
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:13:37 2023 +0200
minor aesthetic fixes
commit 54b80f74b2dc8766951d55438c6bc560b33e505b
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:09:32 2023 +0200
remove unused variable
commit 9a78d28cd71da998cdd76ba826946f54ee2044bd
Merge: 56a74bc5 1ed81793
Author: Blaz Kristan <blaz@kristan-sp.si>
Date: Tue Aug 1 18:08:29 2023 +0200
Merge branch 'main' into PJH_ADD_Linearbounce
commit 56a74bc54c5bbf189b1f98c6cd216956b4f6bd6c
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sat Aug 15 12:34:13 2020 -0500
Update FX.cpp
Added the improvements suggested by Gregor Hartmann
commit a20358b61bf0c38356438c87e5c59663524e038e
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jul 12 08:33:48 2020 -0500
Adding 2 ball track modes
With and without collisions
commit 341d9d1697e9af4fdf2fbd5b4c1de935d0b5a229
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jul 5 14:55:14 2020 -0500
Update FX.cpp
Still 1 bug to fix - this was a test.
commit 9cee4243837f35431302814cc7ace13a72ab5fed
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jul 5 14:53:14 2020 -0500
Update FX.cpp
commit 37cb51cfd6991f6041d663de72debfdcf349c1da
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Thu Jul 2 14:16:25 2020 -0500
Adding Collision
A couple of bugs still need sorting
commit 84b7bfb989e662e37a47d78e381105b3951311a6
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jun 28 19:59:46 2020 -0500
update for lost balls
Added some protection - so that when intensity is lowered and raised some time later balls that have moved way off the track are recovered.
commit 04d17e483956b74754002da4cb4dfcddaf932f7b
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date: Sun Jun 28 19:43:56 2020 -0500
Added Ball Track V1
In this version the balls bounce of the edges and do not interact with one another.
* it seems that `WiFiUDP.flsuh()` does something completely different from 8266, and its actually causing WLED to stall on UI calls. So not usable on 8266.
* fixing a few compiler warnings about "comparing signed and unsigned"
NB: its a hotfix, we have to check if there are other problems on 8266. Also its definitely ugly, but it helps as a band aid.