Ewoud
40e82166bc
Ledmap persistent/consistent and showing in segment graph +small changes
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pio.ini: remove ping pong clock from _all
ce.js: change on error handling
liveviewws2D: add colorAdjust
json.cpp: ledmaps will be stored in json/info
settings_2D: fieldChange at loadJS
FX_(2D)fcn.cpp:
- loadedLedmap default 0 (default)
- loadedLedmap active then only use if index <size
index.js:
- global ledmap set to active value
- draw to drawSegments
- gradient colored leds
- add ledmaps to graphics
- add fetchAndExecute (from custom effects), used by drawSegments to get ledmap contents
- graphics bigger in non pc mode
2023-02-10 16:26:35 +01:00
Blaz Kristan
e51f7bfbff
LED matrix gaps.
2023-02-09 20:15:55 +01:00
Ewoud
3cf35f85f3
Merge remote-tracking branch 'upstream/main' into mdev
2023-02-06 21:06:13 +01:00
Blaž Kristan
dec45109d3
Refactor busmgr ( #3079 )
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* Refactor bus manager.
* Fix for net debug
* Fix 8266 compile
* Move bus static members to proper cpp
---------
Co-authored-by: cschwinne <dev.aircoookie@gmail.com >
2023-02-05 23:48:43 +01:00
Blaž Kristan
dca8a47da8
Dual mode 2D + 1D with auto segment creation. ( #3060 )
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* Dual mode 2D + 1D with auto segment creation.
* Bugfix.
- stop when seglen
2023-02-01 19:30:56 +01:00
Ewoud
b01893e8fe
Random Cycle ☾, ☾ symbol on MM specific features
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Adding ☾ symbol on MM specific features
- Custom Effect
- Games
- Generate presets
- Adjusted effects (Stream, Stream 2, GoL, Lissajous, Waverly, GEQ
- Palettes: Random Cycle, Audio Responsive
Bugfix ledmap 2D: delete table
Adding Random Cycle ☾: continues tranisition
2023-01-31 10:40:41 +01:00
Blaz Kristan
31fa73518b
Bugfix. #3064
2023-01-30 17:11:14 +01:00
Ewoud
6235dc86cc
Fixing 2D ledmap
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FX_2Dfcn.cpp.setUpMatrix:
- move upstream code to reset==true
- temp table for ledmaps (Idea by By @Troy#2642)
FX_2Dfcn.cpp: init loadedLedmap
2023-01-27 17:11:49 +01:00
netmindz
3953b7a2a5
Audio palette always start with black - fixes use of palette with Fire effect ( #14 )
2023-01-26 13:00:10 +01:00
Ewoud
9894ae725b
Merge remote-tracking branch 'upstream/main' into mdev
2023-01-24 20:57:08 +01:00
Will Tatam
89040a3a24
Add new Audio Responsive Ramp palette
2023-01-20 20:16:22 +00:00
Will Tatam
f1fe6296e7
Fix audio responsive hue
2023-01-20 19:58:40 +00:00
Will Tatam
78bc566b06
Audio palette always start with black - fixes use of palette with Fire effect
2023-01-20 19:04:55 +00:00
Blaz Kristan
17543535e3
FX update
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- Dynamic & Dynamic Smooth
- Dissolve & Dissolve Rnd
- Juggles
- Game of Life
- Colorful
- Fireworks & Rain
2023-01-18 22:56:49 +01:00
Ewoud
69345df28a
setMode and genPresets changes
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version 0.14.0-b1.16
FX_fcn.cpp: setMode: map, sound, rev, mir reset to oldvars
index.js: refactor genPresets (fx id as preset id), reset to defaults
fx.cpp: fire flicker and firenoise pal=0 as default
2023-01-16 18:31:17 +01:00
Ewoud
a31b45d05e
Merge remote-tracking branch 'upstream/main' into mdev
2023-01-15 17:19:44 +01:00
Blaz Kristan
63d8a902d5
Loading defaults on "fxdef".
2023-01-15 15:21:39 +01:00
Ewoud
c3cc9d9803
Fixed esp8266 compile error and set version date
2023-01-14 17:45:57 +01:00
Ewoud
b289b63f13
Merge remote-tracking branch 'upstream/main' into mdev
2023-01-13 11:40:20 +01:00
Blaz Kristan
6fa5689aaf
Bugfix.
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- segment off
2023-01-12 20:36:50 +01:00
Blaz Kristan
e410de9552
Bugfix.
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- fadePixelColorXY()
- clearing 2D segment on mirror or reverse change
- FX update (DNA Spiral, Colored bursts)
2023-01-12 19:13:07 +01:00
Ewoud
6cc62c59ad
Merge remote-tracking branch 'upstream/main' into mdev
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- removed !isM checks on ledmap cause supported in WLED MM
2023-01-12 09:27:20 +01:00
Blaz Kristan
8dc262b415
Bugfixes.
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- faster random palette blends
- remove UI ledmap selection for 2D
- FX updates (DNA Spiral, Colored bursts, Metaballs)
2023-01-11 23:08:08 +01:00
Abhi Gulati
7fa494815f
Fix a typo ( #3014 )
2023-01-11 11:21:45 +01:00
Ewoud
437bfc825c
Merge remote-tracking branch 'upstream/main' into mdev
2023-01-10 15:39:17 +01:00
Blaz Kristan
27d7f5f190
Fixes.
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Prevent flickering if segment off.
2023-01-06 18:11:52 +01:00
Blaž Kristan
c7eccfb714
FX updates:
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- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()
"no Bg" will allow overlapping segments if checked.
2023-01-06 09:10:39 +01:00
Ewoud
3869920081
Disable setting expand1D defaults
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As it disturbs other workflows
This is a quick fix, if upstream agrees in the future all m12= strings should be removed.
2023-01-04 12:26:57 +01:00
Ewoud
4409ceb3ec
Merge remote-tracking branch 'origin/ac_main' into mdev
2023-01-02 21:05:03 +01:00
Blaz Kristan
95869eeb70
Allow more virtual buses.
2022-12-31 17:06:18 +01:00
Blaz Kristan
be08c01be6
Fix for #2979
2022-12-28 01:01:31 +01:00
Blaz Kristan
d36460e30b
Minor optimisation.
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Fix for #2969
2022-12-23 16:37:13 +01:00
Blaz Kristan
22b2503839
Bugfix & code optimisation.
2022-12-22 18:13:32 +01:00
Blaz Kristan
4322d195d3
Smooth random palette changes
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Bugfix loading string palettes
JS optimization.
2022-12-21 21:00:28 +01:00
Ewoud
3139f5228d
Merge remote-tracking branch 'origin/ac_main' into mdev
2022-12-19 14:00:52 +01:00
Blaz Kristan
0a0ced3e8e
Hex string custom palette option
2022-12-18 21:02:19 +01:00
Blaz Kristan
a802bb2736
Merge branch 'main' into selall-bugfix
2022-12-16 22:32:15 +01:00
Blaz Kristan
3c5838cafd
Remove "strip" dependency in Segment class
2022-12-16 22:31:07 +01:00
Blaz Kristan
b637398a9c
Optimisations.
2022-12-09 18:37:53 +01:00
Ewoud
4a72e553ac
Mini changes
2022-12-06 18:18:45 +01:00
Ewoud
91c2ce0d8f
Merge remote-tracking branch 'origin/ac_main' into mdev
2022-11-28 19:58:51 +01:00
Blaz Kristan
8899684092
Select custom palette bugfix.
2022-11-25 17:33:29 +01:00
Ewoud
1fa903ad81
Merge remote-tracking branch 'origin/ac_main' into mdev
2022-11-24 16:25:27 +01:00
Ewoud
ace3035d4a
Small changes and version 0.14.0.6.0
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Including 2D peek max 4096 leds
2022-11-24 10:57:18 +01:00
cschwinne
324fc149b3
Shorter JSON keys for 1d2d map and sound sim
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(smaller fxdata, saves 100b flash, slightly shorter json doc)
2022-11-24 04:15:24 +01:00
Ewoud
f1088a6ed7
Reinstate ledmap on 2D
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FX.h / FX_2Dfcn.cpp:
- setUpMatrix with reset option (create 1:1 matrix) and customMappingTable[customMappingTable[x]]
FX_fcn.cpp:
- deserializeMap: also for 2D, use setUpMatrix
2022-11-22 10:00:53 +01:00
Will Tatam
389d0047bc
Use targetPalette.loadDynamicGradientPalette
2022-11-18 21:42:44 +00:00
Will Tatam
850dd89d06
Fix palette ordering
2022-11-18 16:14:06 +00:00
Will Tatam
359ef875de
Add second audio responsive palette
2022-11-18 12:10:20 +00:00
Ewoud
181f8c546b
Add audio responsive pallette by Netmindz
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const.h: increase GRADIENT_PALETTE_COUNT
fcn_declare: add getCRGBForBand
FX.h: add getAudioPalette
FX_fcn.cpp: call and getAudioPalette, add Audio Responsive palette
palettes.h: add audio_responsive_gp
util.cpp: add getCRGBForBand
2022-11-18 12:09:47 +01:00