Only run FFT when the result will be used.
Please note that this also means that `FFTTime` shown in Info is only meaningful when there is sound input and not silence.
--> To get exact FFT times, the optimization can be disabled by compiling with `-D SR_DEBUG`
I2S microphones were not working any more in with the newest framework - only delivers silence.
Ther reason is stupid bug in espressif I2S "compatibility" driver: RIGHT and LEFT channel are swapped, so when only asking for LEFT, we get silence from RIGHT.
Workaround: simply change LEFT to RIGHT, until the problem is fixed in ESP-IDF --> Fix tested on "classic ESP32", but still need to check behavior on -S3.
Code compiles also on -S3, -S2, and -C3.
smaller changes:
- a few changes to use new APIs (MCLK, rouing and sample resolution)
- a few additional debug messages
- put correct value into _pinConfig.mck_io_num
- added user-selectable frequency profiles, to allow adjustments for different I2S microphones (including line-in)
- additionally show "GEQ Input Level" as number in percent.
Encapsulated all parts with #ifdef that will not compile on newer ESP32 variants.
It's still a long way to go before we have a working version on -S3 and -C3, bus this should help to get us started.
From MoonModule/WLED repo.
- Updated ESP32 targets to use IDF 4.4.3 (thanks tasmota!)
- Fixed a compilation problem in ARTI (WLED_FS instead of LITTLEFS)
- Initial compilation support for ESP32-S3. Warning: there are still many problems to be solved before -S3 becomes usable!
- audioreactive: added #ifdef for features not yet supported on ESP32-S3
- the connected() method only get called once a Wifi STA connection is established. UDP Sound Sync should also work when sender is in AP Mode.
- added a few comments that should help to understand the code structure.
- Info Page: add a small horizontal line below usermod specific part. Improves readability.
- updated 2D mapping mode of some 1D soundreactive effects
- alllow some effects to fade slowly, even slower that possible with SEGMENT.fade_out(). Looks nice.
not sure why - most effects only fade when using SEGMENT.fade_out(), while some need SEGMENT.fadeToBlackBy().
General (for CE, but also used by M12_pArc)
- add drawArc
Custom Effects
- add WLEDSR Custom Effects comment to places in WLED where it is hooked in
- move from wled.json to wledv123.json
- rename matrixWidth/Heigth to width/height and use virtualWidth/Height
- remove setPixels
- add drawLine / drawArc