fix for repeating debug message

This commit is contained in:
Frank
2022-09-03 18:21:37 +02:00
parent 2436a1c52c
commit 78d79be5a4

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@@ -1047,7 +1047,7 @@ class AudioReactive : public Usermod {
disableSoundProcessing = true;
} else {
#ifdef WLED_DEBUG
if ((disableSoundProcessing == true) && (audioSyncEnabled == 0)) { // we just switched to "disabled"
if ((disableSoundProcessing == true) && (audioSyncEnabled == 0) && audioSource->isInitialized()) { // we just switched to "enabled"
DEBUG_PRINTLN("[AR userLoop] realtime mode ended - audio processing resumed.");
DEBUG_PRINTF( " RealtimeMode = %d; RealtimeOverride = %d\n", int(realtimeMode), int(realtimeOverride));
}