netmindz
67e78296be
Merge pull request #168 from troyhacks/ES8311-Support
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ES8311 Support
2024-12-03 14:48:25 +00:00
Frank
93596846ca
Merge pull request #199 from MoonModules/FX_AudioComet
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audioreactive comet effect (backported from WLED-SR)
2024-12-03 13:19:09 +01:00
Frank
0dbde5a257
audioreactive multi-comet (backported from WELD-SR 0.13.4)
2024-12-03 13:06:47 +01:00
Frank
f2f621befc
minor FX improvements
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Fire2012: better randomness
Julia: avoid darkening when using "blur"
2024-12-03 12:48:11 +01:00
Troy
796eb6e23e
Merge pull request #198 from troyhacks/mdev
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Fix Color Order GUI for Art-Net
2024-12-02 09:16:05 -05:00
Troy
994a9e7212
Fix Color Order GUI for Art-Net
2024-12-02 09:15:21 -05:00
Frank
a0e03766ef
blends effect bugfix
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quick fix for "missing pixel 256" problem
2024-12-01 20:02:44 +01:00
Frank
9ff235e153
Show "NO PSRAM" on info page
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... to help diagnose problems that come from wrong PSRAM settings
2024-11-29 18:29:28 +01:00
Frank
b0b6ec37fd
support for benchmarking FastLed vs. WLED triginometry
2024-11-29 15:05:47 +01:00
Frank
b2364bf4a5
chunchun effect bugfixes (for strips >256 pixels)
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* avoid 16bit overflows
* improve time resolution
* limit to 32 birds (=max for 256 pixels)
* fix fade_out
2024-11-29 11:56:35 +01:00
Frank
6c87799ce5
post merge
2024-11-29 00:48:27 +01:00
Damian Schneider
e914417c74
Merge pull request #4181 from DedeHai/0_15_trig_math
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Added integer based `sin()/cos()` functions, changed all trig functions to wled_math
2024-11-29 00:23:43 +01:00
Frank
5ea9cb1907
Octopus code improvements
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* removed dead code
* merge octopusStep and radialStep --> octoSpeed
* improve speed slider resolution by first multiplying, then dividing
Thanks @ewoudwijma
2024-11-28 22:21:47 +01:00
Frank
9046ec4bde
Octopus minor optimization
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replacing "map" with direct computation
2024-11-28 18:15:17 +01:00
Frank
1670330b1b
Octopus Radial Wave mode
2024-11-28 17:51:39 +01:00
Frank
f21b2949f1
fix for effect double restart problem when cross-fade is enabled
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we only use palette and brightness transitions, so effect restart at the transition end is not required.
2024-11-27 21:13:46 +01:00
Frank
59d5ff02c5
Flat GEQ improvement for shorter stips
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only center bars if we more than 4 pixels per bar.
2024-11-27 13:18:43 +01:00
Frank
8ff0223520
GEQ flat mode for 2D
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you still have to use a trick -> the "expand 1D" drop-down is hidden once you select a 2D-capable effect
* Create your segment with 2 colums or 2 rows (might also need "transpose"
* Select a 1D effect like chunchun
* set expand to "Pixels" or "Bar"
* now select the GEQ effect
--> Flat GEQ runs in the previously set expand mode.
2024-11-27 11:59:13 +01:00
Frank
402786c14e
GEQ FLat mode (1D)
2024-11-27 11:11:07 +01:00
Frank
c44784071e
small tails for rolling balls
2024-11-27 11:07:56 +01:00
Frank
ccf1b044ce
allow tri fade effect on 0D (single pixel)
2024-11-26 15:33:56 +01:00
Frank
ae07672710
swirl effect bugfix
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avoid drawing outside of visible area
2024-11-26 14:20:07 +01:00
Frank
827cf87860
Merge pull request #4188 from LuisFadini/0_15_brt_timezone
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Added BRT timezone
2024-11-26 11:59:20 +01:00
Will Miles
12ef7cb285
Enable NON32XFER_HANDLER on ESP8266
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This is a platform feature that asks forgiveness for PROGMEM misuse:
it adds a handler such that incorrectly used PROGMEM will work without
crashing, just really, *really* inefficiently.
Given that most of our real-world use cases for PROGMEM strings are
relatively infrequent text calls, we can err on the side of developer
convenience and address performance problems if and when they arise.
2024-11-26 11:52:34 +01:00
Frank
7d10bd0cd9
Allow TV Simulator on single LED segments
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I've checked the code - nothing preventing the effect to run with SEGLEN=1
2024-11-25 15:50:02 +01:00
Frank
7ad67b5f64
blurz effect upgrade
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* avoid black spots
* better randomness on esp32
* new mode "FreqMap" (checkbox) - blob location follows major frequency
* new mode "GEQ scanner" (checkbox) - blob location based on GEQ band
--> looks cool with Pinwheel or Bar or Arc mapping
--> will be even better with the new Waterfall mapping mode
2024-11-25 13:35:16 +01:00
Frank
5a2096ab21
partly inline getPixelColorXY
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allows the compiler to inline access to ledsrgb[] , while still keeping the "no buffer" case in a separate function so program size does not blow up.
--> up to 10% faster
2024-11-24 19:09:35 +01:00
Will Tatam
eb56a7638d
Update animartrix version with no dirty state
2024-11-24 17:37:27 +00:00
Frank
ce8fc8930e
const const const
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small speedup by declaring some functions "const"
2024-11-24 17:45:25 +01:00
Frank
61c2ba98b7
HUB75 small speedup
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gave me 1-3 extra FPS on -S3 with 128x64
2024-11-24 17:32:59 +01:00
Will Tatam
37c7bb11b3
Update animartrix for bugfixes for corrupt state for master_speed, speed issues with SM8, Scaledemo1 and Hot_Blob
2024-11-23 18:35:21 +00:00
Troy
3b46af1101
Make IP clickable via serial monitor
2024-11-23 18:13:05 +01:00
Frank
d2a7b9e450
2nd try for a tiny unrelated fix
2024-11-21 18:22:21 +01:00
Frank
00b338c12a
Revert "tiny unrelated fix"
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This reverts commit 677e3de2e7 .
2024-11-21 18:20:23 +01:00
Frank
677e3de2e7
tiny unrelated fix
2024-11-21 18:17:41 +01:00
Frank
cfce1c3062
2D Drift speedup
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pre-calculating the reduced angle (i.e. `angle % 360deg` ) is several times faster than letting sin and cos do the job.
2024-11-21 18:17:06 +01:00
Troy
d4e95b1360
GoL faster random during setup
2024-11-19 18:37:37 -05:00
Frank
b1064e1cfe
HUB75: use FM6124 driver for outdoor
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It seems that the FM6124 driver makes some "outdoor" panels work, that previously only showed random color flicker. FM6124 is largely compatible with panels that did work with the standard driver, too.
2024-11-18 23:58:43 +01:00
Frank
fb259d1bc6
Merge pull request #179 from troyhacks/Art-Net-Improvements-v2
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Art-Net Improvements
* AsyncUDP instead of WiFiUDP so it's much faster
* Support for professional Art-Net gear with many outputs
* Color-order remapping
* ESP32-P4 SIMD assembly optimization for brightness calc, a bit faster
* Full GUI support for all settings
* GUI guidance for setup
2024-11-18 13:47:17 +01:00
Frank
e8d8a1c7c3
esp01_1MB_S has (again) exceeded flash size limits
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remove IR support, to get it back to 98% program size.
2024-11-18 11:37:01 +01:00
Troy
0fc22f8150
Merge branch 'Art-Net-Improvements-v2' of https://github.com/troyhacks/WLED into Art-Net-Improvements-v2
2024-11-17 18:37:33 -05:00
Troy
db3be8580f
Art-Net v2 code review changes
2024-11-17 18:37:30 -05:00
Troy
b62a22e4e6
Remove unused variable
2024-11-17 18:26:04 -05:00
Will Miles
3e44b7852e
Fix array overflow in exploding_fireworks
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Attempt to allocate enough room for the "minimum" sparks; and ensure
that we never overrun the allocated array size.
Fixes #4120
2024-11-17 17:48:34 +01:00
Frank
e4902b8c48
Merge pull request #181 from Brandon502/GoL-Fast
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Game of Life Optimizations
2024-11-17 00:24:56 +01:00
Frank
b8f1d057db
Update settings_leds.htm
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bugfix: input field was not renamed back to "Off Refresh"
2024-11-16 23:51:11 +01:00
Brandon502
5b3d85fe3e
GoL - bgBlendMode fix
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Use superDead correctly with bgBlendMode
2024-11-16 15:56:57 -05:00
Frank
3c4d71369b
OTA error code for WLEDMM_SAVE_FLASH
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reduces program size by ~200 bytes
2024-11-16 19:13:10 +01:00
Brandon502
8a0660c130
GoL - 1 Byte version
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Removed future status/neighbors. Uses 2 loops to set cells. Shifting from future to current no longer needed.
2024-11-16 12:59:39 -05:00
Brandon502
aafbdb7d27
Merge remote-tracking branch 'upstream/mdev' into GoL-Fast
2024-11-16 12:56:29 -05:00