partly inline getPixelColorXY
allows the compiler to inline access to ledsrgb[] , while still keeping the "no buffer" case in a separate function so program size does not blow up. --> up to 10% faster
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18
wled00/FX.h
18
wled00/FX.h
@@ -721,10 +721,21 @@ typedef struct Segment {
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uint32_t scaled_col = (_brightness == 255) ? col : color_fade(col, _brightness); // calculate final color
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setPixelColorXY_fast(x, y, col, scaled_col, int(_2dWidth), int(_2dHeight)); // call "fast" function
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}
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}
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}
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}
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inline uint32_t getPixelColorXY(int x, int y) const {
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// minimal sanity checks
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if (!_isValid2D) return 0; // not active
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if ((unsigned(x) >= _2dWidth) || (unsigned(y) >= _2dHeight)) return 0 ; // check if (x,y) are out-of-range - due to 2's complement, this also catches negative values
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if (ledsrgb) {
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int i = x + y*_2dWidth; // avoid error checking done by XY() - be optimistic about ranges of x and y
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return RGBW32(ledsrgb[i].r, ledsrgb[i].g, ledsrgb[i].b, 0);
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}
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else return getPixelColorXY_part2(x, y, int(_2dWidth), int(_2dHeight)); // call "no ledsrgb" function to retrieve pixel from bus driver
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}
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#else
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void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color
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uint32_t __attribute__((pure)) getPixelColorXY(int x, int y) const { return getPixelColorXY_slow(x,y);}
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#endif
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inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); }
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inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); }
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@@ -735,7 +746,8 @@ typedef struct Segment {
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inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
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inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
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//#endif
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uint32_t __attribute__((pure)) getPixelColorXY(int x, int y) const;
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uint32_t __attribute__((pure)) getPixelColorXY_part2(int x, int y, int cols, int rows) const;
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uint32_t __attribute__((pure)) getPixelColorXY_slow(int x, int y) const;
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// 2D support functions
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void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend);
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inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
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@@ -454,8 +454,18 @@ void Segment::setPixelColorXY(float x, float y, uint32_t col, bool aa, bool fast
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#endif
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}
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// returns RGBW values of pixel
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uint32_t IRAM_ATTR_YN Segment::getPixelColorXY(int x, int y) const {
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// WLEDMM this function is only called by getPixelColorXY, in case we don't have the ledsrgb buffer!
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uint32_t IRAM_ATTR_YN Segment::getPixelColorXY_part2(int x, int y, int cols, int rows) const {
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if (reverse ) x = cols - x - 1;
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if (reverse_y) y = rows - y - 1;
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if (transpose) std::swap(x,y); // swap X & Y if segment transposed
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const uint_fast16_t groupLength_ = groupLength(); // WLEDMM small optimization
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x *= groupLength_; // expand to physical pixels
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y *= groupLength_; // expand to physical pixels
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return strip.getPixelColorXYRestored(start + x, startY + y);
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}
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uint32_t IRAM_ATTR_YN Segment::getPixelColorXY_slow(int x, int y) const { // WLEDMM fallback for non-fastpath builds
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if (x<0 || y<0 || !isActive()) return 0; // not active or out-of range
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if (ledsrgb) {
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int i = XY(x,y);
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