Merge pull request #103 from MoonModules/audio_enhanced_effects
audio-enhanced standard effects: "audio Fireworks", "audio Fw Starburst", "audio Popcorn" (back-ported from WLED-SR)
This commit is contained in:
116
wled00/FX.cpp
116
wled00/FX.cpp
@@ -1211,7 +1211,7 @@ static const char _data_FX_MODE_COMET[] PROGMEM = "Lighthouse@!,Fade rate;!,!;!"
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/*
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* Fireworks function.
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*/
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uint16_t mode_fireworks() {
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static uint16_t mode_fireworks_core(bool useaudio) {
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if (SEGLEN == 1) return mode_static();
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const uint16_t width = SEGMENT.is2D() ? SEGMENT.virtualWidth() : SEGMENT.virtualLength();
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const uint16_t height = SEGMENT.virtualHeight();
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@@ -1227,17 +1227,46 @@ uint16_t mode_fireworks() {
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bool valid1 = (SEGENV.aux0 < width*height);
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bool valid2 = (SEGENV.aux1 < width*height);
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uint32_t sv1 = 0, sv2 = 0;
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// WLEDMM begin
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um_data_t *um_data;
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if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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useaudio = false; // no audio - fallback to standard behaviour (don't use soundSim)
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}
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bool addPixels = true; // false -> inhibit new pixels in silence
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unsigned myIntensity = 129 - (SEGMENT.intensity >> 1); // make parameter explicit, so we can work with it
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int soundColor = -1; // -1 = random color; 0..255 = use as palette index
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if (useaudio) {
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float volumeSmth = *(float*) um_data->u_data[0];
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float FFT_MajorPeak = *(float*) um_data->u_data[4];
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uint8_t samplePeak = *(uint8_t*)um_data->u_data[3];
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if ((volumeSmth > 1.0f) && (FFT_MajorPeak > 60.0f)) { // we have sound - select color based on major frequency
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float musicIndex = logf(FFT_MajorPeak); // log scaling of peak freq
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soundColor = mapf(musicIndex, 4.6f, 9.06f, 0, 255); // pick color from frequency (4.6 = ln(100), 9.06 = ln(8600))
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soundColor = constrain(soundColor, 0, 255); // remove over-shoot
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if (samplePeak > 0) myIntensity -= myIntensity / 2; // increase effect intensity at peaks
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else if (volumeSmth > 96.0f) myIntensity -= myIntensity / 4; // increase effect intensity slightly when music plays
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myIntensity = constrain(myIntensity, 0, 129);
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} else { // silence -> fade away
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valid1 = valid2 = false; // do not copy last pixels
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addPixels = false; // don't add new pixels
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}
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}
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// WLEDMM end
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if (valid1) sv1 = SEGMENT.is2D() ? SEGMENT.getPixelColorXY(SEGENV.aux0%width, SEGENV.aux0/width) : SEGMENT.getPixelColor(SEGENV.aux0); // get spark color
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if (valid2) sv2 = SEGMENT.is2D() ? SEGMENT.getPixelColorXY(SEGENV.aux1%width, SEGENV.aux1/width) : SEGMENT.getPixelColor(SEGENV.aux1);
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if (!SEGENV.step) SEGMENT.blur(16);
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if (valid1) { if (SEGMENT.is2D()) SEGMENT.setPixelColorXY(SEGENV.aux0%width, SEGENV.aux0/width, sv1); else SEGMENT.setPixelColor(SEGENV.aux0, sv1); } // restore spark color after blur
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if (valid2) { if (SEGMENT.is2D()) SEGMENT.setPixelColorXY(SEGENV.aux1%width, SEGENV.aux1/width, sv2); else SEGMENT.setPixelColor(SEGENV.aux1, sv2); } // restore old spark color after blur
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if (addPixels) // WLEDMM
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for (int i=0; i<max(1, width/20); i++) {
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if (random8(129 - (SEGMENT.intensity >> 1)) == 0) {
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if (random8(myIntensity) == 0) { // WLEDMM
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uint16_t index = random16(width*height);
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uint16_t j = index % width, k = index / width;
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uint32_t col = SEGMENT.color_from_palette(random8(), false, false, 0);
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uint32_t col = SEGMENT.color_from_palette((soundColor > 0) ? soundColor + random8(24) : random8(), false, false, 0); // WLEDMM
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if (SEGMENT.is2D()) SEGMENT.setPixelColorXY(j, k, col);
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else SEGMENT.setPixelColor(index, col);
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SEGENV.aux1 = SEGENV.aux0; // old spark
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@@ -1246,8 +1275,12 @@ uint16_t mode_fireworks() {
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}
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return FRAMETIME;
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}
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uint16_t mode_fireworks(void) { return mode_fireworks_core(false); }
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static const char _data_FX_MODE_FIREWORKS[] PROGMEM = "Fireworks@,Frequency;!,!;!;12;ix=192,pal=11";
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uint16_t mode_fireworks_audio(void) { return mode_fireworks_core(true); }
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static const char _data_FX_MODE_FIREWORKS_AR[] PROGMEM = "🎉 audio Fireworks@,Frequency;!,!;!;12;ix=192,pal=11";
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//Twinkling LEDs running. Inspired by https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Rain.h
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uint16_t mode_rain() {
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@@ -3157,7 +3190,7 @@ typedef struct Spark {
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* POPCORN
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* modified from https://github.com/kitesurfer1404/WS2812FX/blob/master/src/custom/Popcorn.h
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*/
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uint16_t mode_popcorn(void) {
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static uint16_t mode_popcorn_core(bool useaudio) {
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if (SEGLEN == 1) return mode_static();
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//allocate segment data
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uint16_t strips = SEGMENT.nrOfVStrips();
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@@ -3169,20 +3202,44 @@ uint16_t mode_popcorn(void) {
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bool hasCol2 = SEGCOLOR(2);
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if (!SEGMENT.check2) SEGMENT.fill(hasCol2 ? BLACK : SEGCOLOR(1));
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// WLEDMM init um_data
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um_data_t *um_data;
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if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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// no audio - fallback to standard behaviour
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useaudio = false;
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um_data = simulateSound(SEGMENT.soundSim); // dummy
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}
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struct virtualStrip {
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static void runStrip(uint16_t stripNr, Spark* popcorn) {
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static void runStrip(uint16_t stripNr, Spark* popcorn, bool useaudio, um_data_t *um_data) { // WLEDMM added useaudio and um_data
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float gravity = -0.0001 - (SEGMENT.speed/200000.0); // m/s/s
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gravity *= SEGLEN;
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uint8_t numPopcorn = SEGMENT.intensity*maxNumPopcorn/255;
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if (numPopcorn == 0) numPopcorn = 1;
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// WLEDMM audioreactive vars
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float volumeSmth = *(float*) um_data->u_data[0];
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int16_t volumeRaw = *(int16_t*) um_data->u_data[1];
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uint8_t samplePeak = *(uint8_t*) um_data->u_data[3];
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for(int i = 0; i < numPopcorn; i++) {
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if (popcorn[i].pos >= 0.0f) { // if kernel is active, update its position
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popcorn[i].pos += popcorn[i].vel;
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popcorn[i].vel += gravity;
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} else { // if kernel is inactive, randomly pop it
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if (random8() < 2) { // POP!!!
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bool doPopCorn = false; // WLEDMM allows to inhibit new pops
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// WLEDMM begin
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if (useaudio) {
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if ( (volumeSmth > 1.0f) // no pops in silence
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&&((samplePeak > 0) || (volumeRaw > 128)) // try to pop at onsets (our peek detector still sucks)
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&&(random8() < 4) ) // stay somewhat random
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doPopCorn = true;
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} else {
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if (random8() < 2) doPopCorn = true; // default POP!!!
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}
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// WLEDMM end
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if (doPopCorn) { // POP!!!
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popcorn[i].pos = 0.01f;
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uint16_t peakHeight = 128 + random8(128); //0-255
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@@ -3210,12 +3267,16 @@ uint16_t mode_popcorn(void) {
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};
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for (int stripNr=0; stripNr<strips; stripNr++)
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virtualStrip::runStrip(stripNr, &popcorn[stripNr * maxNumPopcorn]);
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virtualStrip::runStrip(stripNr, &popcorn[stripNr * maxNumPopcorn], useaudio, um_data); // WLEDMM added useaudio and um_data
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return FRAMETIME;
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}
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uint16_t mode_popcorn(void) { return mode_popcorn_core(false); }
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static const char _data_FX_MODE_POPCORN[] PROGMEM = "Popcorn@!,!,,,,,Overlay;!,!,!;!;1.5d;m12=1"; //bar WLEDMM 1.5d
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uint16_t mode_popcorn_audio(void) { return mode_popcorn_core(true); }
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static const char _data_FX_MODE_POPCORN_AR[] PROGMEM = "🎉 audio Popcorn@!,!,,,,,Overlay;!,!,!;!;1.5d;m12=1"; //bar WLEDMM 1.5d
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//values close to 100 produce 5Hz flicker, which looks very candle-y
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//Inspired by https://github.com/avanhanegem/ArduinoCandleEffectNeoPixel
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@@ -3331,7 +3392,7 @@ typedef struct particle {
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float fragment[STARBURST_MAX_FRAG];
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} star;
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uint16_t mode_starburst(void) {
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static uint16_t mode_starburst_core(bool useaudio) {
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if (SEGLEN == 1) return mode_static();
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uint16_t maxData = FAIR_DATA_PER_SEG; //ESP8266: 256 ESP32: 640
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uint8_t segs = strip.getActiveSegmentsNum();
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@@ -3353,10 +3414,36 @@ uint16_t mode_starburst(void) {
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float particleIgnition = 250.0f; // How long to "flash"
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float particleFadeTime = 1500.0f; // Fade out time
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// WLEDMM init um_data
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um_data_t *um_data;
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if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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// no audio - fallback to standard behaviour
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useaudio = false;
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um_data = simulateSound(SEGMENT.soundSim); // dummy
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}
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float volumeSmth = *(float*) um_data->u_data[0];
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int16_t volumeRaw = *(int16_t*) um_data->u_data[1];
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uint8_t samplePeak = *(uint8_t*) um_data->u_data[3];
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for (int j = 0; j < numStars; j++)
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{
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// speed to adjust chance of a burst, max is nearly always.
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if (random8((144-(SEGMENT.speed >> 1))) == 0 && stars[j].birth == 0)
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bool doNewStar = random8((144-(SEGMENT.speed >> 1))) == 0; // WLEDMM original spawning trigger
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// WLEDMM begin
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if (useaudio) {
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doNewStar = false;
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int burstplus = (volumeSmth > 159)? 96:0; // high volume -> more stars
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if (volumeRaw <= 56) burstplus = -64; // low volume -> fewer stars
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int birthrate = (144-(SEGMENT.speed >> 1)) - burstplus;
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birthrate = constrain(birthrate, 4, 144);
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if ( (volumeSmth > 1.0f) // no bursts in silence
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&& ((samplePeak > 0) || (volumeRaw > 48)) // try to burst with sound
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&& (random8(birthrate) == 0) ) // original random rate
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doNewStar = true;
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}
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// WLEDMM end
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if (doNewStar && stars[j].birth == 0) // WLEDMM
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{
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// Pick a random color and location.
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uint16_t startPos = (SEGLEN > 1) ? random16(SEGLEN-1) : 0;
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@@ -3364,7 +3451,7 @@ uint16_t mode_starburst(void) {
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stars[j].color = CRGB(SEGMENT.color_wheel(random8()));
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stars[j].pos = startPos;
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stars[j].vel = maxSpeed * (float)(random8())/255.0 * multiplier;
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stars[j].vel = maxSpeed * (float)(random8())/255.0f * multiplier;
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stars[j].birth = it;
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stars[j].last = it;
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// more fragments means larger burst effect
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@@ -3442,8 +3529,12 @@ uint16_t mode_starburst(void) {
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return FRAMETIME;
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}
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#undef STARBURST_MAX_FRAG
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uint16_t mode_starburst(void) { return mode_starburst_core(false); }
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static const char _data_FX_MODE_STARBURST[] PROGMEM = "Fireworks Starburst@Chance,Fragments,,,,,Overlay;,!;!;;pal=11,m12=0";
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uint16_t mode_starburst_audio(void) { return mode_starburst_core(true); }
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static const char _data_FX_MODE_STARBURST_AR[] PROGMEM = "🔨 audio Fw Starburst@Chance,Fragments,,,,,Overlay;,!;!;;pal=11,m12=0";
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/*
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* Exploding fireworks effect
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@@ -8336,6 +8427,11 @@ void WS2812FX::setupEffectData() {
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addEffect(FX_MODE_WAVESINS, &mode_wavesins, _data_FX_MODE_WAVESINS);
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addEffect(FX_MODE_ROCKTAVES, &mode_rocktaves, _data_FX_MODE_ROCKTAVES);
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// --- WLEDSR experimental 1D audio enhanced
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addEffect(FX_MODE_POPCORN_AR, &mode_popcorn_audio, _data_FX_MODE_POPCORN_AR);
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addEffect(FX_MODE_STARBURST_AR, &mode_starburst_audio, _data_FX_MODE_STARBURST_AR);
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addEffect(FX_MODE_FIREWORKS_AR, &mode_fireworks_audio, _data_FX_MODE_FIREWORKS_AR);
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// --- 2D effects ---
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#ifndef WLED_DISABLE_2D
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addEffect(FX_MODE_2DSPACESHIPS, &mode_2Dspaceships, _data_FX_MODE_2DSPACESHIPS);
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10
wled00/FX.h
10
wled00/FX.h
@@ -336,7 +336,15 @@ void strip_wait_until_idle(String whoCalledMe); // WLEDMM implemented in FX_fcn.
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#define FX_MODE_ARTIFX 187 //WLEDMM ARTIFX
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#define FX_MODE_PARTYJERK 188
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#define MODE_COUNT 189
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// Experimental Audioresponsive modes from WLED-SR
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// #define FX_MODE_3DSphereMove 189 // experimental WLED-SR "cube" mode
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#define FX_MODE_POPCORN_AR 190 // WLED-SR audioreactive popcorn
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// #define FX_MODE_MULTI_COMET_AR 191 // WLED-SR audioreactive multi-comet
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#define FX_MODE_STARBURST_AR 192 // WLED-SR audioreactive fireworks starburst
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// #define FX_MODE_PALETTE_AR 193 // WLED-SR audioreactive palette
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#define FX_MODE_FIREWORKS_AR 194 // WLED-SR audioreactive fireworks 1D
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#define MODE_COUNT 195
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typedef enum mapping1D2D {
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M12_Pixels = 0,
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@@ -8,7 +8,7 @@
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*/
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// version code in format yymmddb (b = daily build)
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#define VERSION 2312290
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#define VERSION 2312310
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// WLEDMM - you can check for this define in usermods, to only enabled WLEDMM specific code in the "right" fork. Its not defined in AC WLED.
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#define _MoonModules_WLED_
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