Merge pull request #3 from netmindz/audio-palette-hue
Audio palette hue
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@@ -633,7 +633,7 @@ typedef struct Segment {
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
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void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
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#endif
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CRGBPalette16 getAudioPalette(); //WLEDMM netmindz ar palette
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uint8_t * getAudioPalette(int pal); //WLEDMM netmindz ar palette
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} segment;
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//static int segSize = sizeof(Segment);
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@@ -279,7 +279,8 @@ CRGBPalette16 &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
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case 12: //Rainbow stripe colors
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targetPalette = RainbowStripeColors_p; break;
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case 71: //WLEDMM netmindz ar palette +1
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targetPalette = getAudioPalette(); break;
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case 72: //WLEDMM netmindz ar palette +1
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targetPalette.loadDynamicGradientPalette(getAudioPalette(pal)); break;
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default: //progmem palettes
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if (pal>245) {
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targetPalette = strip.customPalettes[255-pal]; // we checked bounds above
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@@ -1140,35 +1141,38 @@ uint32_t Segment::color_from_palette(uint16_t i, bool mapping, bool wrap, uint8_
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}
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//WLEDMM netmindz ar palette
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CRGBPalette16 Segment::getAudioPalette() {
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uint8_t * Segment::getAudioPalette(int pal) {
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// https://forum.makerforums.info/t/hi-is-it-possible-to-define-a-gradient-palette-at-runtime-the-define-gradient-palette-uses-the/63339
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um_data_t *um_data;
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if (!usermods.getUMData(&um_data, USERMOD_ID_AUDIOREACTIVE)) {
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um_data = simulateSound(SEGMENT.soundSim);
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}
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uint8_t *fftResult = (uint8_t*)um_data->u_data[2];
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uint8_t xyz[12]; // Needs to be 4 times however many colors are being used.
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// 3 colors = 12, 4 colors = 16, etc.
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CRGB rgb = getCRGBForBand(0, fftResult);
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static uint8_t xyz[12]; // Needs to be 4 times however many colors are being used.
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// 3 colors = 12, 4 colors = 16, etc.
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CRGB rgb = getCRGBForBand(0, fftResult, pal);
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xyz[0] = 0; // anchor of first color - must be zero
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xyz[1] = rgb.r;
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xyz[2] = rgb.g;
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xyz[3] = rgb.b;
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rgb = getCRGBForBand(4, fftResult);
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rgb = getCRGBForBand(4, fftResult, pal);
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xyz[4] = 128;
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xyz[5] = rgb.r;
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xyz[6] = rgb.g;
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xyz[7] = rgb.b;
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rgb = getCRGBForBand(8, fftResult);
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rgb = getCRGBForBand(8, fftResult, pal);
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xyz[8] = 255; // anchor of last color - must be 255
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xyz[9] = rgb.r;
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xyz[10] = rgb.g;
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xyz[11] = rgb.b;
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return CRGBPalette16(xyz);
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return xyz;
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}
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@@ -1883,5 +1887,5 @@ const char JSON_palette_names[] PROGMEM = R"=====([
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"Magenta","Magred","Yelmag","Yelblu","Orange & Teal","Tiamat","April Night","Orangery","C9","Sakura",
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"Aurora","Atlantica","C9 2","C9 New","Temperature","Aurora 2","Retro Clown","Candy","Toxy Reaf","Fairy Reaf",
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"Semi Blue","Pink Candy","Red Reaf","Aqua Flash","Yelblu Hot","Lite Light","Red Flash","Blink Red","Red Shift","Red Tide",
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"Candy2","Audio Responsive"
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"Candy2","Audio Responsive Ratio","Audio Responsive Hue"
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])=====";
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@@ -5,7 +5,7 @@
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* Readability defines and their associated numerical values + compile-time constants
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*/
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#define GRADIENT_PALETTE_COUNT 59 //WLEDMM netmindz ar palette +1
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#define GRADIENT_PALETTE_COUNT 60 //WLEDMM netmindz ar palette +2
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//Defaults
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#define DEFAULT_CLIENT_SSID "Your_Network"
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@@ -334,7 +334,7 @@ int16_t extractModeDefaults(uint8_t mode, const char *segVar);
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uint16_t crc16(const unsigned char* data_p, size_t length);
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um_data_t* simulateSound(uint8_t simulationId);
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void enumerateLedmaps();
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CRGB getCRGBForBand(int x, uint8_t *fftResult); //WLEDMM netmindz ar palette
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CRGB getCRGBForBand(int x, uint8_t *fftResult, int pal); //WLEDMM netmindz ar palette
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#ifdef WLED_ADD_EEPROM_SUPPORT
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//wled_eeprom.cpp
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@@ -915,7 +915,9 @@ const byte* const gGradientPalettes[] PROGMEM = {
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red_shift_gp, //68-55 Red Shift
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red_tide_gp, //69-56 Red Tide
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candy2_gp, //70-57 Candy2
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audio_responsive_gp, //71-58 AudioResponsive WLEDMM netmindz ar palette
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// Palette contents not actually used as built on the fly, just here to create menu option
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audio_responsive_gp, //71-58 AudioResponsive WLEDMM netmindz ar palette - placeholder1
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audio_responsive_gp, //72-59 AudioResponsive WLEDMM netmindz ar palette - placeholder2
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};
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#endif
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@@ -516,17 +516,24 @@ void enumerateLedmaps() {
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}
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//WLEDMM netmindz ar palette
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CRGB getCRGBForBand(int x, uint8_t *fftResult) {
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CRGB getCRGBForBand(int x, uint8_t *fftResult, int pal) {
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CRGB value;
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CHSV hsv;
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if(x == 0) {
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value = CRGB(fftResult[10]/2, fftResult[4]/2, fftResult[0]/2);
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if(pal == 71) { // bit hacky to use palette id here, but don't want to litter the code with lots of different methods. TODO: add enum for palette creation type
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if(x == 0) {
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value = CRGB(fftResult[10]/2, fftResult[4]/2, fftResult[0]/2);
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}
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else if(x == 255) {
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value = CRGB(fftResult[10]/2, fftResult[0]/2, fftResult[4]/2);
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}
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else {
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value = CRGB(fftResult[0]/2, fftResult[4]/2, fftResult[10]/2);
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}
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}
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else if(pal == 72) {
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int b = map(x, 0, 255, 0, 8); // convert palette position to lower half of freq band
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hsv = CHSV(fftResult[b], 255, map(fftResult[b], 0, 255, 30, 255)); // pick hue
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hsv2rgb_rainbow(hsv, value); // convert to R,G,B
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}
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else if(x == 255) {
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value = CRGB(fftResult[10]/2, fftResult[0]/2, fftResult[4]/2);
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}
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else {
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value = CRGB(fftResult[0]/2, fftResult[4]/2, fftResult[10]/2);
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}
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return value;
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}
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