* added usermod config information (so it can be disabled) * check that "INTERRUPT_PIN" does support interrupts (MM specific) * expose "dmpReady" in public interface * adjusted games usermod to switch to "simulation" in case mpu6050 is not active Still toDo: 1. add interrupt PIN and errormessages to settings page. 2. de-alloc intPin when disabled (and disable interrupt) 3. usermod is still destroying DEBUG_PRINT macros. 4. temporarily disable MPU interrupt when onUpdateBegin(true)
32 KiB
32 KiB