Commit Graph

4795 Commits

Author SHA1 Message Date
Arne
e7271216ae switch to esp_dmx v3.1 dependency 2023-09-24 13:39:14 +02:00
Arne
a5820bcae0 npm run build after rebase 2023-09-24 13:30:31 +02:00
Arne
a204b83d16 make compile after rebase 2023-09-24 13:30:17 +02:00
Arne
19dfc36834 npm run build 2023-09-24 13:30:17 +02:00
Arne
4a8d3e3df1 Move dmx_input into its own task on core 0.
This was necessary because otherwise it is not able to respond to rdm in time.
2023-09-24 13:30:17 +02:00
Arne
ff2953bab5 Do no longer disable dmx_input when cache is disabled.
No longer needed because missing ISR_ATTR have been added to esp_dmx.
2023-09-24 13:30:17 +02:00
Arne
7cccb2e181 rename initDmx() -> initDmxOutput() 2023-09-24 13:30:17 +02:00
Arne
6efd7457e0 rename handleDMX() handleDMXOutput() 2023-09-24 13:30:17 +02:00
Arne
038d41f849 rename dmx.cpp -> dmx_output.cpp 2023-09-24 13:30:17 +02:00
Arne
e3f256bd44 Rename WLED_ENABLE_DMX to WLED_ENABLE_DMX_OUTPUT 2023-09-24 13:30:17 +02:00
Arne
6378771746 Add dmx input port to configuration 2023-09-24 13:30:17 +02:00
Arne
2465e2edc3 keep dmx rdm identify on if dmx disconnects.
Some rdm testers disconnect after setting it.
2023-09-24 13:30:09 +02:00
Arne
03b164f94c Support dmx rdm personality change 2023-09-24 13:30:09 +02:00
Arne
6f61c8cda9 track rdm_device_label branch of esp_dmx until PR is done 2023-09-24 13:30:09 +02:00
Arne
6f761f54a5 track v3.1 of esp_dmx 2023-09-24 13:30:09 +02:00
Arne
1e9e9875bb comments and cleanup 2023-09-24 13:30:09 +02:00
Arne
11552de977 handle rdm dmx address changes 2023-09-24 13:30:09 +02:00
Arne
6262cf4bce extract creation of dmx config into own method 2023-09-24 13:30:09 +02:00
Arne
fd239ac75f Monitor dmx personality and dmx start address for change and update rdm 2023-09-24 13:30:09 +02:00
Arne
e098230bf2 extract test for rdm identify into own method 2023-09-24 13:30:09 +02:00
Arne
7d4aeb7fab add enable/disable methods for dmxInput 2023-09-24 13:30:09 +02:00
Arne
220225ce74 rename settings 2023-09-24 13:30:09 +02:00
Arne
fe84a9ad8a hack: disable dmx receiver while wifi is being activated
This fixes a crash in the dmx receiver. The dmx receiver cannot work while cache is disabled. For some reason activating wifi disables the cache. In theory, the driver is placed in iram and should work, but it doesn't. This might be a bug in the driver.
2023-09-24 13:30:09 +02:00
Arne
cf52c31693 pin esp_dmx to a working commit.
The current release/v3.1 is buggy and cannot receive dmx.
Until that is fixed we are sticking to the last working commit
2023-09-24 13:30:09 +02:00
Arne
369c728c2c handle dmx rdm identify 2023-09-24 13:30:09 +02:00
Arne
3da53bbed7 handle DMX_INPUT in PinManger::getOwnerText 2023-09-24 13:30:09 +02:00
Arne
f4c8a31be9 Turn dmx_into into class with state.
This is much nicer to read and in the future more state will be added to support all the rdm stuff.
2023-09-24 13:30:09 +02:00
Arne
3ee003a400 Move globals to top of file and change scope to compile unit only.
Some minor cleanup changes
2023-09-24 13:30:09 +02:00
Arne
b4bbf0a5cb Extract dmx_input from dmx.cpp into dmx_input.cpp.
This greatly improves readability because it gets rid of most of the
ifdefs.
2023-09-24 13:30:09 +02:00
Arne
a516a7b85f Move dmx_input pin allocations from wled.cpp to dmx.cpp 2023-09-24 13:30:09 +02:00
Arne
5ad90e9642 Adapt to new api of esp_dmx v3.1 2023-09-24 13:30:09 +02:00
Arne
1bc6e25355 rename global dmx... variables to dmxInput...
This is the first step in supporting both dmx input and dmx output on different pins.
2023-09-24 13:30:09 +02:00
Arne
97dcce0248 Update esp_dmx dependency version to 3.1 2023-09-24 13:30:09 +02:00
Frank
0ba8402e72 Align ADC init with WLED-SR
Feedback from SR is "it works better with analog", so let's align the driver code as much as possible.
2023-09-23 22:49:09 +02:00
Frank
015ce11b72 esp32: 9 LED pins with audioreactive
this allows to use 9 (instead of 8) LED pins on esp32.
2023-09-22 18:52:06 +02:00
Frank
7425b437da (WIP) adjust Battery usermod for "MM Style"
seems to work, but still needs more testing.
2023-09-20 00:43:03 +02:00
Frank
e28d303d4c adjust RTC usermod for "MM Style" 2023-09-19 22:54:08 +02:00
Frank
acc2d3aa10 clean up I2C pin handling in audioreactive (ES7243+ES8388)
* remove double Wire.begin() - Wire cannot be re-initialized; its already started by pinManager.joinWire()
* Only use global I2C pins; make sure that audireactive I2C settings are aligned with global I2C pins
* minor cleanup
* remove I2C pins from AudioSource::initialize()

Note to self: sdaPin, sclPin are just dummy values now, good for UI consistency, but unused otherwise. Could be removed.
2023-09-19 19:33:36 +02:00
Frank
b3d9621427 fix wrong signature of SPH0654::initialize()
* debug messages added to different initializers
* SPH0654::initialize() was having a wrong signature: uint8 instead of int8.

C++ can be a real bastard ;-)
2023-09-19 16:42:45 +02:00
Frank
89c33607bc SR_DEBUG shows stack high water marks
some debug support for showing free stack space.
2023-09-18 22:05:53 +02:00
Frank
a79243135a Matrix effect speedup
Typically, more than 50% of pixels are black. 
This optimization avoids to fade and rewrite already black pixels.
2023-09-18 16:04:17 +02:00
Frank
598e0bc061 matrix: fix for a corner case (e.g. gapmaps)
workaround for a corner case; if the reference pixels falls into a "gap" then gPC returns BLACK. Solutions is to reject BLACK.
2023-09-18 15:36:34 +02:00
Frank
f1d4bf2729 bugfix for #3375
* improves robustness of the Matrix effect, by dynamically adjusting the "reference color" used to identify "falling code" head pixels.
* a bit faster, as I've removed the need to scan all pixels a second time for "black screen" detection.

Its still not perfect, and the main loop could be simplified a lot by leveraging on the fact that all changes actually happen in the top row, and "falling" is actually just moving everything down by one pixel.
2023-09-18 15:09:58 +02:00
Frank
0808335565 npm run build
yo'man
2023-09-17 19:31:23 +02:00
Frank
bcc0517d87 Merge pull request #1039 from pjhatch/PJH_ADD_Linearbounce
Pjh add linearbounce
2023-09-17 19:19:37 +02:00
Frank
fd15047220 Squashed commit of the following:
commit 84148ad07a7ac94993dc9dfd0bdc6d7a8d9e47ac
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Sun Sep 3 12:34:17 2023 +0200

    Implement palette colors

commit af3c8f66f7e77dd6306ceadf2cea26a41336e439
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:18:41 2023 +0200

    revert wled00.ino

commit 3097a1b17efa06b78d52611b3a9d3c519a15ed17
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:13:37 2023 +0200

    minor aesthetic fixes

commit 54b80f74b2dc8766951d55438c6bc560b33e505b
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:09:32 2023 +0200

    remove unused variable

commit 9a78d28cd71da998cdd76ba826946f54ee2044bd
Merge: 56a74bc5 1ed81793
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:08:29 2023 +0200

    Merge branch 'main' into PJH_ADD_Linearbounce

commit 56a74bc54c5bbf189b1f98c6cd216956b4f6bd6c
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sat Aug 15 12:34:13 2020 -0500

    Update FX.cpp

    Added the improvements suggested by Gregor Hartmann

commit a20358b61bf0c38356438c87e5c59663524e038e
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 12 08:33:48 2020 -0500

    Adding 2 ball track modes

    With and without collisions

commit 341d9d1697e9af4fdf2fbd5b4c1de935d0b5a229
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 5 14:55:14 2020 -0500

    Update FX.cpp

    Still 1 bug to fix - this was a test.

commit 9cee4243837f35431302814cc7ace13a72ab5fed
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 5 14:53:14 2020 -0500

    Update FX.cpp

commit 37cb51cfd6991f6041d663de72debfdcf349c1da
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Thu Jul 2 14:16:25 2020 -0500

    Adding Collision

    A couple of bugs still need sorting

commit 84b7bfb989e662e37a47d78e381105b3951311a6
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jun 28 19:59:46 2020 -0500

    update for lost balls

    Added some protection - so that when intensity is lowered and raised some time later balls that have moved way off the track are recovered.

commit 04d17e483956b74754002da4cb4dfcddaf932f7b
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jun 28 19:43:56 2020 -0500

    Added Ball Track V1

    In this version the balls bounce of the edges and do not interact with one another.
2023-09-17 19:19:37 +02:00
Frank
61cd9dfc9f potentiometer: check that pin supports ananlogread
newer esp32 frameworks will throw lots of warnings when trying to read from a non-analog pin.
2023-09-17 19:18:57 +02:00
Frank
51999b65ad Merge pull request #3373 from Aircoookie/ripple-tweak
2D Ripple and Meteor effect tweak
2023-09-17 19:13:49 +02:00
Frank
de4a409c7b 8266 optional build flags to increase IRAM
related to #3364
2023-09-17 19:13:30 +02:00
Frank
0fcbefb7a5 fixing a few implicit promotions to double
any expression with at least on "double" is evaluated as double, which is slow.
2023-09-17 19:11:31 +02:00