Brandon502
e37afd0cb8
Expand1D Corner Fix, Arc gPC fix.
...
Only matripix is not working correctly on arc. Effect starts at the end of the strip and use gPC to fill to beginning.
2024-10-16 18:12:56 -04:00
Brandon502
c1e75ac127
Expand1D Arc - No holes
2024-10-16 12:12:28 -04:00
Ewoud
33318dab25
Merge pull request #170 from MoonModules/license
2024-10-16 00:14:46 +02:00
Damian Schneider
4a3f102c25
Fix for Octopus on ESP32 C3
...
Apparently the C3 can not convert negative floats to uint8_t directly, casting it into an int first fixes it.
2024-10-15 21:21:08 +02:00
Frank
a3545581ea
Update wled.cpp - redo undo
...
This line wasn't the causing the problem I'm chasing ...
2024-10-15 19:37:45 +02:00
Frank
ced453d3a0
undo "fix re-initialised bus' brightness"
2024-10-15 17:03:48 +02:00
Frank
22b16ab542
Align all licensing statements with EUPL-1.2
2024-10-14 21:52:52 +02:00
Frank
00a1a5a871
HUB75 bitdepth reduction rules per MCU
2024-10-14 21:26:36 +02:00
Frank
d67ba8451a
S3: increase MAX_LEDS
...
S3 (opi PSRAM) can handle 128x128 pixels on HUB75.
2024-10-14 17:37:37 +02:00
Frank
11864326bf
Update settings_leds.htm - remove "experimental"
2024-10-14 14:10:35 +02:00
Frank
d66720ade8
HUB75 128x64 (untested)
...
128x64 panels are normally "64x64 with chain length 2". But some newer ones appear to be native "128x64"
2024-10-14 13:19:24 +02:00
Frank
3fa5d0c5ba
HUB75 on S3: workaround for not working runtime reconfiguration
...
* instead of deleting the driver object, we keep a "secret" reference and re-use it
* prevent having more than one HUB75 object
2024-10-14 13:05:27 +02:00
Frank
68536635d7
show toast when reboot is needed, or error restart happened
...
less WTF, more information
2024-10-14 11:25:41 +02:00
Frank
0dd036cdce
AR: trying to improve coexistence with HUB75
...
Hub75 is very memory hungry. So we try to make a bit more RAM available
* use 16bit samples when compiling with HUB75 support --> 3KB saved
* avoid using aPLL (HUB75 needs it)
* move audio buffers from BSS (always allocated) to heap (only allocated when FFTtask runs) --> 10Kb saved
* suspend live preview for 6 seconds when out-of-memory
2024-10-13 23:06:50 +02:00
Frank
d21b9b0687
typo
...
fixo
2024-10-12 23:05:08 +02:00
Frank
06590890bd
HUB75: remove driver double-buffer support (obsolete)
...
We use our own memory-optimised buffer rather than the driver's own double-buffer.
2024-10-12 23:00:35 +02:00
Frank
54467473f8
HUB75: fix for crash on -S3
...
* use a fork of the HUB75 with fixed Bus_Parallel16::release()
* prevent accessing an invalid display object
2024-10-11 21:19:22 +02:00
Frank
1fcb15bcc0
build number 2410080
2024-10-08 19:02:55 +02:00
Frank
bda6dedfa8
popcorn FX minor rework
...
* made effect time dependent (instead of framerate dependent)
* speed tuning
* add a small trail to prevent jumping dots and blank rows
2024-10-07 15:54:04 +02:00
Frank
5b1f3e1eba
make all compilers happy
...
fixing CI build error
2024-10-07 13:35:31 +02:00
Frank
7740c7dc62
drip effect rework
...
* made effect time-defendant (instead of framerate dependent)
* made effect a bit slower
* fixed physics
* made dropping more random (avoids skipped rows)
* drop traces look better now
* made bounce more realistic
* prevent off-screen drawing
2024-10-07 13:14:50 +02:00
Frank
a84216947b
forgot one
2024-10-06 22:19:08 +02:00
Frank
e400720e40
correct code comment
2024-10-06 21:44:19 +02:00
Frank
8a0888ba88
Pinwheel update for 128x128 pixels
2024-10-06 21:38:09 +02:00
Frank
1656400746
bugfix for broken presets when segment name is very long
...
another off-by-one
2024-10-06 21:32:07 +02:00
Frank
1b7cae0c59
comment added
2024-10-06 20:12:56 +02:00
Frank
4fadcade93
fix for off-by-one error in Lissajous (float version)
2024-10-06 19:59:59 +02:00
Frank
e103a96eea
Merge pull request #147 from Brandon502/mdev
...
2D Effect Snow Fall
2024-10-03 00:21:33 +02:00
Frank
1e5b246871
small fixes
...
very minor changes:
* HUB75 bus don't leave _len uninitialized, handle display == nullptr before using display members
* __attribute__((pure)) was in the wrong location
* wled00.ino: made lps (loops-per-second) calculation a bit more accurate
2024-10-03 00:19:18 +02:00
Brandon502
ebd16f6be4
Snow Fall - Minor Changes
2024-10-02 18:12:03 -04:00
Brandon502
18e22f5b5f
Merge remote-tracking branch 'upstream/mdev' into mdev
2024-10-02 17:43:15 -04:00
Blaz Kristan
3a38d0cfed
Fix for #4005
2024-10-02 23:22:27 +02:00
Will Tatam
16644f838a
Remove stray commma from _data_FX_MODE_2DGAMEOFLIFE
2024-10-02 19:20:40 +01:00
Frank
b436a595ef
bugfix for holes in 2D DNA Spiral
...
Holes were visible at height > 32. Root cause: "lerp8x8" seems to be inaccurate --> replaced by a simple linear calculation.
2024-10-02 17:09:29 +02:00
Frank
79f5db6d65
fadePixelColorXY bugfix
2024-10-02 16:12:48 +02:00
Frank
9ed787c086
colored burst effect bugfix (swapped XY dimensions)
...
fixing a bug where width and height got swapped (visible on non-square panels)
2024-09-30 18:54:32 +02:00
Frank
b0a7330a31
Akemi memory saver
...
lossless getPixelColor buffer is not needed for Akemi.
2024-09-30 17:35:14 +02:00
Frank
813b3705c1
Akemi bugfix for panel width > 32
...
due to a math accident, Akemi did not show proper GEQ bands in its hands when width>32.
2024-09-30 17:33:25 +02:00
Frank
63ff7205d6
wu_pixel small optimization
...
5% faster
2024-09-29 18:37:18 +02:00
Frank
3110b0a476
fix for XL builds
...
some usermod still seems to used sPC(float, float, c).
> Linking .pio/build/esp32_4MB_XL/firmware.elf
.pio/build/esp32_4MB_XL/src/usermods_list.cpp.o:(.literal._ZN7Frame3DD5Ev[Frame3D::~Frame3D()]+0x4): undefined reference to `Segment::setPixelColorXY(float, float, unsigned int, bool, bool)'
2024-09-29 18:02:39 +02:00
Frank
7e9474e78c
depricate sPC(float, float)
...
the function is already removed in upstream.
You can use wu_pixel() instead, which is much faster and more accurate.
2024-09-29 17:51:44 +02:00
Frank
a0f07cabcb
make a few getters "constexpr" as they just return a constant
...
constexpr ensures that the compiler will replace the "getter" call with the value return, saving function call overhead.
based on an idea from @blazoncek
2024-09-29 14:59:54 +02:00
Frank
559d86256c
live preview speedup
2024-09-28 02:56:46 +02:00
Frank
59ca792c9d
HUB75: trade bit depth against memory needs
...
gradually reduce bitdepts on esp32
2024-09-28 02:45:16 +02:00
Frank
2aa0d47036
adding getPixelColorRestored()
...
similar to getPixelColor, but returns the original pixel without brightness adjustments.
* getPixelColorRestored is used by segment::sPC and segment::gPC
* getPixelColor is still used by ABL (auto brightness limiter)
2024-09-28 02:43:12 +02:00
Frank
b245112d2a
some drawing speedups
...
* speedups for addPixelColorXY, fadePixelColorXY, fadeToBlackBy
2024-09-28 02:19:53 +02:00
Frank
0555b8e5f2
HUB75: avoid allocating ledMap
...
based on an idea by @troyhacks : fight heap fragmentation by avoiding to allocate ledMap when not needed.
2024-09-28 02:18:24 +02:00
Frank
8338b58b88
HUB75 memory usage info on serial
2024-09-28 02:15:41 +02:00
Frank
3a506aded2
trying to keep scrolling text readable
...
the problem (partly solved) is that scrolling text does not erase any previous text, but simply paints pixels in addition.
* add a "shadow" area around each letter, which is explicitly painted black
* only possible when Trail=0, and overlay option selected
2024-09-28 02:12:53 +02:00
Frank
0ca3f136b1
ws error printing improvement
...
* limit to 3 messages per second
* print size when alloc failed
2024-09-28 02:06:48 +02:00