- Updated ESP32 targets to use IDF 4.4.3 (thanks tasmota!)
- Fixed a compilation problem in ARTI (WLED_FS instead of LITTLEFS)
- Initial compilation support for ESP32-S3. Warning: there are still many problems to be solved before -S3 becomes usable!
- audioreactive: added #ifdef for features not yet supported on ESP32-S3
General (for CE, but also used by M12_pArc)
- add drawArc
Custom Effects
- add WLEDSR Custom Effects comment to places in WLED where it is hooked in
- move from wled.json to wledv123.json
- rename matrixWidth/Heigth to width/height and use virtualWidth/Height
- remove setPixels
- add drawLine / drawArc
- save 1K of RAM by optimizing out
fftBin[].
- moved several copies of the peak reset code into a single function
- moved peak detection out of getSample().
- call peak detection function as last step of FFTcode. More optimal, and we can be sure that fresh FFT result are available.
Peak detection/reset are now called from both tasks, so I had to move some peak-related vars out of AudioReactive class and make them global (static).
- put variables with same context next to each other.
- removed a few vars that are not needed any more.
- replaced "16" by a more descriptive constant
... found that stupid commit messages get more attention ;-)
- use 22050 Hz for sampling, as it is a standard frequency. I think this is the best choise.
- redesigned the GEQ channels (fftResult[]) for 22Khz, based on channels found on old HiFi equalizer equipment. 1Kzh is now at the center; Bass/Trebble channels are using 1/4 on left/right side respectively - similar to real equalizers. Looks nice :-)
- adjusted effects that use FFT_MajorPeak so that the maximum frequency is supported.
- new feature: "Input Level" (info page) can be used as global "GEQ gain" - only when AGC is ON (was already possible when AGC=off)
- some parameter tweaking in FFT function
- hidden feature: FFT decay is slower when setting a high "dynamics Limiter Fall time" (steps: <1000, <2000, <3000, >3000)
- FFT_MajorPeak default 1.0f (as log(0.0) is invalid)
- FX.cppp: ensure that fftResult[] is always used inside array bounds
- removed broken FFTResult "squelch" feature. It was completely broken, and caused flashes in GEQ.
- added Frequency scaling options: linear and logarithmic
- fixed a few numerical accidents in FX.cpp (bouncing_balls, ripplepeak, freqmap, gravfreq, waterfall)
- On/Off controls the complete feature
- Rise Time and Fall Time are the minimum times (in milliseconds) for "volume" to go from 0% to 80% and back.
- when "On" we also use some filtering to smooth FFTResults[]. Rise and Fall Times do not affect Frequency reactive effects otherwise.
* Header checking for sound sync receiver: removed wrong "!"
* make sure all member vars have initial values
* some robustness improvements in case of receiving bad UDP data.
improved ADCsample processing, including replacement of "rogue" samples from other channels (this happens at least once in 5 seconds !!).
It compiles, don't ship it yet - needs more testing.
- smoothing FFTResult (don't have a matrix to test)
- UDP sound sync improvements
- some bugfixes from SR WLED
- button.cpp: avoid starvation: strip.isUpdating() can be true for a long time.
work in progress - still needs testing!!
- add WEATHER_DEBUG
- move globals to class statics => create forwards, move effect to end of file, refer to it as <class>::<var>
- move http get to httpGet utility function
- add errorMessage variable and show in Info
- increase JSON doc from 20000 to 24000 bytes