Commit Graph

452 Commits

Author SHA1 Message Date
Frank
8e9db0adde more accurate FPS forESP32
the standard millis() code is very inaccurate in the "high FPS" ranges. This replaces it with the esp32 high resolution timer.
2023-04-21 17:34:01 +02:00
Frank
363567434d audio effects: allow to run at full speed
* set the "speed" slider to 255, for running at full speed
* #FPS (framerate) and #POW (ampere) added to scrolling text
2023-04-21 15:57:31 +02:00
Frank
8d85a52449 correct some stupid peak detection defaults
parameters C1 and C2 control peak detection. Previous defaults (c2=0 !!!) did not make any sense.
2023-04-17 21:35:47 +02:00
Frank
3f4294398a Blurz effect: back to original SR code
Modifications from upstream have made the effect kind of boring non-reactive. So we go back to the original effect.

HINT: Effect looks best with _segment_ brightness set to max (use _global_ brightness to reduce brightness as you like).
2023-04-17 21:22:11 +02:00
Frank
cc9a19bc1d partial merge of upstream/main
* leaving out DotStarHspi5MhzMethod, as we are still on NPB 2.6.9 for eth boards
* leaving out the index.css/index.css changes, as I'm not sure how to merge this.

@ewoudwijma we need to merge the JS and CSS parts when you are back; I'll stay with our MM version for now.
2023-04-14 19:53:04 +02:00
Frank
61949cfdc8 Sound Pressure - some optimizations
- slightly extend input range
- add correction factors for some sound sources
- gravimeter: tweaking
2023-04-10 02:04:53 +02:00
Ewoud
4aea3970a3 ARTI-FX support 8266 (experimental!!) add soundpressure
Add ARTI-FX to esp8266_4MB_M (experimental!)

Arti.h
- FREE_SIZE ESP.getFreeHeap() for 8266
- define asChar(x) to print to Serial/File depending on ESP32/8266
- artiPrintf: print to USER_PRINTF (experimental)

Arti_wled.h
- add ARDUINO_ARCH_ESP8266 to ARTI_ARDUINO
- add soundPressure

usermod_v2_artifx.h: use FREE_SIZE
2023-04-07 12:43:38 +02:00
Frank
6cce70b207 gravimeter and waverly: option to show sound pressure level
* adjusted gravimeter and waverly effects so that "Sound Pressure" can be used instead of volume
* some improvements to gravimeter effect
* fixing some over/underflows in gravimeter
* waverly: option "No Clouds" to only show lower part
2023-04-06 19:21:27 +02:00
Frank
197e120e3b estimated audio sound pressure 2023-04-06 18:58:20 +02:00
Frank
11a02bb814 DJLight upgrade
* normal mode: similar to 0.13.x version
* candy factory mode: produce more brighter colors
2023-04-01 23:21:02 +02:00
Frank
292c4e25ba small updates
* colors.cpp: disable gamma calculation if CIE table mode is active (WLED_USE_CIE_BRIGHTNESS_TABLE)
* fx.cpp: small improvement to FreqMap, and bugfix for effects that modify binNum / maxVol
* pio: update for Line-In shield pins (final hardware version)
2023-04-01 22:13:46 +02:00
Frank
fd658fcc32 DJ Light: update to adjust to frequency channels of 0.14.x
related to https://github.com/MoonModules/WLED/issues/12

- fftResult channels contain different frequencies in 0.14
- fftResult content is more balanced in 0.14, while in 0.13 it was always strong in low, an always weak in high frequncies
- an new idea to avoid pastel colors: increase color saturation (HSV)
2023-03-29 13:51:15 +02:00
Ewoud
8485be27f2 Merge remote-tracking branch 'upstream/main' into mdev 2023-03-21 11:39:30 +01:00
Frank
eac4fe84e1 GEQ: accuracy improvement for Smooth bars
The previous code was scaling down fftResult[] to matrix height first, then computing smoothed bars.

We now to calculate smooth bars at full fftResult[] resolution first, and afterwards map the result to Matrix height. This improves accuracy and preserves a few more bits of real detail.
2023-03-18 20:53:31 +01:00
Frank
d8f0fea1f3 GEQ bugfix
fixing a corner case in GEQ -
if NUM_BANDS =1 then map(band, 0, NUM_BANDS - 1, ...) runs into division by zero.
2023-03-17 23:57:25 +01:00
Blaz Kristan
1bab4d6937 Merge branch 'main' into onepx-segment 2023-03-12 13:14:22 +01:00
Ewoud
c82cb18045 GEQ <16bands and smooth fixes + smooth colors 2023-03-11 14:40:51 +01:00
Ewoud
9f282f831e GEQ: even distribution of bands and small changes
FX.cpp: GEQ: even distribution of bands
FX_fcn: tiny change
wled.cpp: setupMatrix also if loadedledmap != 0
ws.cpp: replace getLengthTotal by width * height (for ledmaps)
2023-03-11 13:59:23 +01:00
Frank
92c97e33b1 GEQ: option to simulate higher resolution
New GEQ checkbox "Smooth bars", that removes staircases by interpolating missing FFT channels.
Looks nice on a Matrix with >16 columns :-)
2023-03-07 02:06:41 +01:00
Frank
dca25b51d1 Merge remote-tracking branch 'upstream/main' into mdev 2023-03-06 16:38:45 +01:00
Blaz Kristan
ddd32bd600 Multiple fixes.
- compiler warning fixes (gcc17)
- revert min heap size to 8k
- fix form submitting in 2D settings
- remove IRAM_ATTR for ESP8266 core 4.1.0
2023-03-05 22:56:14 +01:00
Frank
bc56c1a0e1 bugfixes
* xml.cpp: correct type for checkbox global led buffer" (was not shown correctly)
* fx.cpp: 2D floating blobs - correct swapped x/y coordinates (did not render correctly on non-square matrix)
2023-03-05 22:30:08 +01:00
Blaz Kristan
3ca7006e3a Tweaks & bugfixes.
One pixel segment handling.
- added 0D FX metadata (1 pixel effects)
- ignore palettes for White only segment
- ignore color for non-RGB & non-White segment (on/off)

Bugfix
- proper auto segment creation
- hide palettes for non RGB segments
- some tweaks for #2984
- force Solid for some FX (causing crash) on 1 pixel segment

UI Optimisations
- slider tooltips
- tiny bit smaller tooltips
- hide segment power if only one segment
- gap between sliders
2023-02-25 09:41:15 +01:00
Ewoud
3cf35f85f3 Merge remote-tracking branch 'upstream/main' into mdev 2023-02-06 21:06:13 +01:00
Ewoud
b01893e8fe Random Cycle ☾, ☾ symbol on MM specific features
Adding ☾ symbol on MM specific features
- Custom Effect
- Games
- Generate presets
- Adjusted effects (Stream, Stream 2, GoL, Lissajous, Waverly, GEQ
- Palettes: Random Cycle, Audio Responsive

Bugfix ledmap 2D: delete table
Adding Random Cycle ☾: continues tranisition
2023-01-31 10:40:41 +01:00
Blaz Kristan
0bed9b3c2e FX tweak.
- Fireworks 1D
2023-01-30 23:10:45 +01:00
Blaz Kristan
c6fd11157a Bugfix.
- incorrect palette blending in Palette effect (#3055)
2023-01-29 11:58:47 +01:00
Ewoud
1b3952c889 Merge remote-tracking branch 'upstream/main' into mdev 2023-01-24 21:40:55 +01:00
Ewoud
9894ae725b Merge remote-tracking branch 'upstream/main' into mdev 2023-01-24 20:57:08 +01:00
Blaz Kristan
36edbf6ea9 Merge branch 'main' into patch-1 2023-01-24 18:49:49 +01:00
Blaz Kristan
07cc26a144 Merge branch 'main' into fx-upd 2023-01-24 16:39:49 +01:00
Blaz Kristan
178c4d15b7 Bugfix.
- missing Transpose (seglen)
- reduce flickering for static text (ScrollingText FX #3050)
2023-01-24 16:35:31 +01:00
Blaz Kristan
20b0b5fc8e Boost tweaking. 2023-01-21 22:38:04 +01:00
Blaz Kristan
fec5516da9 Fire 2012 boost. 2023-01-21 15:39:59 +01:00
Blaz Kristan
2b8d8d4e9c Merge branch 'main' into pixart 2023-01-20 16:23:51 +01:00
Blaz Kristan
2ae8032ace Compile fix. 2023-01-20 16:22:19 +01:00
Ewoud
41c8a1003b Merge remote-tracking branch 'upstream/main' into mdev 2023-01-20 12:03:19 +01:00
Blaz Kristan
7a5d870f67 DJ Light optimisation.
GoL mutations.
cleanup.
2023-01-19 22:22:24 +01:00
Frank
e2b4e60c9e pulser bugfix and minor optimizations
* pulser bugfix: " % cols" was missing so the effect would simply run out of visible range
* float math: use optimized functions: sqrtf, fabsf
* two more comments where code could be optimized, but I'm not sure what is thecorrect solution
2023-01-19 12:26:14 +01:00
Blaz Kristan
17543535e3 FX update
- Dynamic & Dynamic Smooth
- Dissolve & Dissolve Rnd
- Juggles
- Game of Life
- Colorful
- Fireworks & Rain
2023-01-18 22:56:49 +01:00
Frank
4681e9fee3 GEQ: fix for "overshooting" on small matrix
I've observed that GEQ pixels sometimes "overshoot" into other segments. This is an attempt to fix it.
2023-01-18 20:20:50 +01:00
Blaz Kristan
c6db901051 Added gradient to drawCharacter()
Ability to select gradient text on Scrolling Text FX.
2023-01-17 19:54:44 +01:00
Ewoud
6cd07c2216 esp8266_4MB_min - 160Mhz (instead of 80) ;-)
+ small things
2023-01-17 17:54:14 +01:00
Ewoud
34e93c6361 Merge remote-tracking branch 'upstream/main' into mdev 2023-01-17 15:24:32 +01:00
Ewoud
9065b684b3 genPreset bugfixes 2023-01-16 22:04:54 +01:00
Blaz Kristan
4147d6c67e FX: GameOfLife
- better glider detection
- correct behaviour during transition
- optimisations
2023-01-16 18:53:52 +01:00
Ewoud
69345df28a setMode and genPresets changes
version 0.14.0-b1.16

FX_fcn.cpp: setMode: map, sound, rev, mir reset to oldvars

index.js: refactor genPresets (fx id as preset id), reset to defaults

fx.cpp: fire flicker and firenoise pal=0 as default
2023-01-16 18:31:17 +01:00
Ewoud
b289b63f13 Merge remote-tracking branch 'upstream/main' into mdev 2023-01-13 11:40:20 +01:00
Blaz Kristan
c71d378eab New FX Distortion Waves
Updated FX Lissajous
2023-01-12 21:58:54 +01:00
Blaz Kristan
e410de9552 Bugfix.
- fadePixelColorXY()
- clearing 2D segment on mirror or reverse change
- FX update (DNA Spiral, Colored bursts)
2023-01-12 19:13:07 +01:00