Commit Graph

434 Commits

Author SHA1 Message Date
Ewoud
c82cb18045 GEQ <16bands and smooth fixes + smooth colors 2023-03-11 14:40:51 +01:00
Ewoud
9f282f831e GEQ: even distribution of bands and small changes
FX.cpp: GEQ: even distribution of bands
FX_fcn: tiny change
wled.cpp: setupMatrix also if loadedledmap != 0
ws.cpp: replace getLengthTotal by width * height (for ledmaps)
2023-03-11 13:59:23 +01:00
Frank
92c97e33b1 GEQ: option to simulate higher resolution
New GEQ checkbox "Smooth bars", that removes staircases by interpolating missing FFT channels.
Looks nice on a Matrix with >16 columns :-)
2023-03-07 02:06:41 +01:00
Frank
dca25b51d1 Merge remote-tracking branch 'upstream/main' into mdev 2023-03-06 16:38:45 +01:00
Frank
bc56c1a0e1 bugfixes
* xml.cpp: correct type for checkbox global led buffer" (was not shown correctly)
* fx.cpp: 2D floating blobs - correct swapped x/y coordinates (did not render correctly on non-square matrix)
2023-03-05 22:30:08 +01:00
Ewoud
3cf35f85f3 Merge remote-tracking branch 'upstream/main' into mdev 2023-02-06 21:06:13 +01:00
Ewoud
b01893e8fe Random Cycle ☾, ☾ symbol on MM specific features
Adding ☾ symbol on MM specific features
- Custom Effect
- Games
- Generate presets
- Adjusted effects (Stream, Stream 2, GoL, Lissajous, Waverly, GEQ
- Palettes: Random Cycle, Audio Responsive

Bugfix ledmap 2D: delete table
Adding Random Cycle ☾: continues tranisition
2023-01-31 10:40:41 +01:00
Blaz Kristan
0bed9b3c2e FX tweak.
- Fireworks 1D
2023-01-30 23:10:45 +01:00
Blaz Kristan
c6fd11157a Bugfix.
- incorrect palette blending in Palette effect (#3055)
2023-01-29 11:58:47 +01:00
Ewoud
1b3952c889 Merge remote-tracking branch 'upstream/main' into mdev 2023-01-24 21:40:55 +01:00
Ewoud
9894ae725b Merge remote-tracking branch 'upstream/main' into mdev 2023-01-24 20:57:08 +01:00
Blaz Kristan
36edbf6ea9 Merge branch 'main' into patch-1 2023-01-24 18:49:49 +01:00
Blaz Kristan
07cc26a144 Merge branch 'main' into fx-upd 2023-01-24 16:39:49 +01:00
Blaz Kristan
178c4d15b7 Bugfix.
- missing Transpose (seglen)
- reduce flickering for static text (ScrollingText FX #3050)
2023-01-24 16:35:31 +01:00
Blaz Kristan
20b0b5fc8e Boost tweaking. 2023-01-21 22:38:04 +01:00
Blaz Kristan
fec5516da9 Fire 2012 boost. 2023-01-21 15:39:59 +01:00
Blaz Kristan
2b8d8d4e9c Merge branch 'main' into pixart 2023-01-20 16:23:51 +01:00
Blaz Kristan
2ae8032ace Compile fix. 2023-01-20 16:22:19 +01:00
Ewoud
41c8a1003b Merge remote-tracking branch 'upstream/main' into mdev 2023-01-20 12:03:19 +01:00
Blaz Kristan
7a5d870f67 DJ Light optimisation.
GoL mutations.
cleanup.
2023-01-19 22:22:24 +01:00
Frank
e2b4e60c9e pulser bugfix and minor optimizations
* pulser bugfix: " % cols" was missing so the effect would simply run out of visible range
* float math: use optimized functions: sqrtf, fabsf
* two more comments where code could be optimized, but I'm not sure what is thecorrect solution
2023-01-19 12:26:14 +01:00
Blaz Kristan
17543535e3 FX update
- Dynamic & Dynamic Smooth
- Dissolve & Dissolve Rnd
- Juggles
- Game of Life
- Colorful
- Fireworks & Rain
2023-01-18 22:56:49 +01:00
Frank
4681e9fee3 GEQ: fix for "overshooting" on small matrix
I've observed that GEQ pixels sometimes "overshoot" into other segments. This is an attempt to fix it.
2023-01-18 20:20:50 +01:00
Blaz Kristan
c6db901051 Added gradient to drawCharacter()
Ability to select gradient text on Scrolling Text FX.
2023-01-17 19:54:44 +01:00
Ewoud
6cd07c2216 esp8266_4MB_min - 160Mhz (instead of 80) ;-)
+ small things
2023-01-17 17:54:14 +01:00
Ewoud
34e93c6361 Merge remote-tracking branch 'upstream/main' into mdev 2023-01-17 15:24:32 +01:00
Ewoud
9065b684b3 genPreset bugfixes 2023-01-16 22:04:54 +01:00
Blaz Kristan
4147d6c67e FX: GameOfLife
- better glider detection
- correct behaviour during transition
- optimisations
2023-01-16 18:53:52 +01:00
Ewoud
69345df28a setMode and genPresets changes
version 0.14.0-b1.16

FX_fcn.cpp: setMode: map, sound, rev, mir reset to oldvars

index.js: refactor genPresets (fx id as preset id), reset to defaults

fx.cpp: fire flicker and firenoise pal=0 as default
2023-01-16 18:31:17 +01:00
Ewoud
b289b63f13 Merge remote-tracking branch 'upstream/main' into mdev 2023-01-13 11:40:20 +01:00
Blaz Kristan
c71d378eab New FX Distortion Waves
Updated FX Lissajous
2023-01-12 21:58:54 +01:00
Blaz Kristan
e410de9552 Bugfix.
- fadePixelColorXY()
- clearing 2D segment on mirror or reverse change
- FX update (DNA Spiral, Colored bursts)
2023-01-12 19:13:07 +01:00
Ewoud
91aed65f99 Generate presets !
Fix 1d/2d default in customeffect, games and weather

index.htm: add buttons and text area for genPresets

index.js: add genPresets, uploadFileWithText and savePresetsGen

fx,cpp: set fire 2012 default palette 0 (fire colors)

Bonus: battery USERMOD_BATTERY_MEASUREMENT_PIN default -1
2023-01-12 17:32:11 +01:00
Ewoud
6cc62c59ad Merge remote-tracking branch 'upstream/main' into mdev
- removed !isM checks on ledmap cause supported in WLED MM
2023-01-12 09:27:20 +01:00
Blaz Kristan
8dc262b415 Bugfixes.
- faster random palette blends
- remove UI ledmap selection for 2D
- FX updates (DNA Spiral, Colored bursts, Metaballs)
2023-01-11 23:08:08 +01:00
Ewoud
037d7ce456 bugfix game of life on 8266 2023-01-11 17:05:26 +01:00
Ewoud
18851c31f8 Game of life back to 0.13 style !
To avoid eternal cycles of spacehips and gliders etc
Works on esp8266 too
2023-01-11 16:59:15 +01:00
Ewoud
437bfc825c Merge remote-tracking branch 'upstream/main' into mdev 2023-01-10 15:39:17 +01:00
Blaž Kristan
67b3d383e4 Minor fix for (obsolete) Solid Glitter 2023-01-09 13:17:08 +01:00
Blaz Kristan
04020d5ae2 Universal glitter. 2023-01-08 21:58:55 +01:00
Ewoud
ab22beb0c3 Minor changes 2023-01-07 15:10:21 +01:00
Blaz Kristan
27d7f5f190 Fixes.
Prevent flickering if segment off.
2023-01-06 18:11:52 +01:00
Blaz Kristan
c43c4c42c8 Renamed No Bg to Overlay 2023-01-06 17:23:24 +01:00
Blaž Kristan
613283f656 typo fix 2023-01-06 09:44:26 +01:00
Blaž Kristan
c7eccfb714 FX updates:
- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()

"no Bg" will allow overlapping segments if checked.
2023-01-06 09:10:39 +01:00
Ewoud
4409ceb3ec Merge remote-tracking branch 'origin/ac_main' into mdev 2023-01-02 21:05:03 +01:00
Leif
a16a6211e2 added #MMDD view to the scrolling text effect 2022-12-31 03:30:26 +01:00
Leif
04dbfcd0e6 added #DDMM & #HHMM to scrolling text 2022-12-30 00:04:22 +01:00
Blaz Kristan
6d1ff7c3f3 Railway FX
- slower minimum speed
- allow color 1 & 2 in UI
2022-12-26 10:25:26 +01:00
Ewoud
ffe52fcbf5 Merge remote-tracking branch 'origin/ac_main' into mdev 2022-12-16 11:43:27 +01:00