Ewoud
c82cb18045
GEQ <16bands and smooth fixes + smooth colors
2023-03-11 14:40:51 +01:00
Ewoud
9f282f831e
GEQ: even distribution of bands and small changes
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FX.cpp: GEQ: even distribution of bands
FX_fcn: tiny change
wled.cpp: setupMatrix also if loadedledmap != 0
ws.cpp: replace getLengthTotal by width * height (for ledmaps)
2023-03-11 13:59:23 +01:00
Frank
92c97e33b1
GEQ: option to simulate higher resolution
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New GEQ checkbox "Smooth bars", that removes staircases by interpolating missing FFT channels.
Looks nice on a Matrix with >16 columns :-)
2023-03-07 02:06:41 +01:00
Frank
dca25b51d1
Merge remote-tracking branch 'upstream/main' into mdev
2023-03-06 16:38:45 +01:00
Frank
bc56c1a0e1
bugfixes
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* xml.cpp: correct type for checkbox global led buffer" (was not shown correctly)
* fx.cpp: 2D floating blobs - correct swapped x/y coordinates (did not render correctly on non-square matrix)
2023-03-05 22:30:08 +01:00
Ewoud
3cf35f85f3
Merge remote-tracking branch 'upstream/main' into mdev
2023-02-06 21:06:13 +01:00
Ewoud
b01893e8fe
Random Cycle ☾, ☾ symbol on MM specific features
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Adding ☾ symbol on MM specific features
- Custom Effect
- Games
- Generate presets
- Adjusted effects (Stream, Stream 2, GoL, Lissajous, Waverly, GEQ
- Palettes: Random Cycle, Audio Responsive
Bugfix ledmap 2D: delete table
Adding Random Cycle ☾: continues tranisition
2023-01-31 10:40:41 +01:00
Blaz Kristan
0bed9b3c2e
FX tweak.
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- Fireworks 1D
2023-01-30 23:10:45 +01:00
Blaz Kristan
c6fd11157a
Bugfix.
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- incorrect palette blending in Palette effect (#3055 )
2023-01-29 11:58:47 +01:00
Ewoud
1b3952c889
Merge remote-tracking branch 'upstream/main' into mdev
2023-01-24 21:40:55 +01:00
Ewoud
9894ae725b
Merge remote-tracking branch 'upstream/main' into mdev
2023-01-24 20:57:08 +01:00
Blaz Kristan
36edbf6ea9
Merge branch 'main' into patch-1
2023-01-24 18:49:49 +01:00
Blaz Kristan
07cc26a144
Merge branch 'main' into fx-upd
2023-01-24 16:39:49 +01:00
Blaz Kristan
178c4d15b7
Bugfix.
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- missing Transpose (seglen)
- reduce flickering for static text (ScrollingText FX #3050 )
2023-01-24 16:35:31 +01:00
Blaz Kristan
20b0b5fc8e
Boost tweaking.
2023-01-21 22:38:04 +01:00
Blaz Kristan
fec5516da9
Fire 2012 boost.
2023-01-21 15:39:59 +01:00
Blaz Kristan
2b8d8d4e9c
Merge branch 'main' into pixart
2023-01-20 16:23:51 +01:00
Blaz Kristan
2ae8032ace
Compile fix.
2023-01-20 16:22:19 +01:00
Ewoud
41c8a1003b
Merge remote-tracking branch 'upstream/main' into mdev
2023-01-20 12:03:19 +01:00
Blaz Kristan
7a5d870f67
DJ Light optimisation.
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GoL mutations.
cleanup.
2023-01-19 22:22:24 +01:00
Frank
e2b4e60c9e
pulser bugfix and minor optimizations
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* pulser bugfix: " % cols" was missing so the effect would simply run out of visible range
* float math: use optimized functions: sqrtf, fabsf
* two more comments where code could be optimized, but I'm not sure what is thecorrect solution
2023-01-19 12:26:14 +01:00
Blaz Kristan
17543535e3
FX update
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- Dynamic & Dynamic Smooth
- Dissolve & Dissolve Rnd
- Juggles
- Game of Life
- Colorful
- Fireworks & Rain
2023-01-18 22:56:49 +01:00
Frank
4681e9fee3
GEQ: fix for "overshooting" on small matrix
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I've observed that GEQ pixels sometimes "overshoot" into other segments. This is an attempt to fix it.
2023-01-18 20:20:50 +01:00
Blaz Kristan
c6db901051
Added gradient to drawCharacter()
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Ability to select gradient text on Scrolling Text FX.
2023-01-17 19:54:44 +01:00
Ewoud
6cd07c2216
esp8266_4MB_min - 160Mhz (instead of 80) ;-)
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+ small things
2023-01-17 17:54:14 +01:00
Ewoud
34e93c6361
Merge remote-tracking branch 'upstream/main' into mdev
2023-01-17 15:24:32 +01:00
Ewoud
9065b684b3
genPreset bugfixes
2023-01-16 22:04:54 +01:00
Blaz Kristan
4147d6c67e
FX: GameOfLife
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- better glider detection
- correct behaviour during transition
- optimisations
2023-01-16 18:53:52 +01:00
Ewoud
69345df28a
setMode and genPresets changes
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version 0.14.0-b1.16
FX_fcn.cpp: setMode: map, sound, rev, mir reset to oldvars
index.js: refactor genPresets (fx id as preset id), reset to defaults
fx.cpp: fire flicker and firenoise pal=0 as default
2023-01-16 18:31:17 +01:00
Ewoud
b289b63f13
Merge remote-tracking branch 'upstream/main' into mdev
2023-01-13 11:40:20 +01:00
Blaz Kristan
c71d378eab
New FX Distortion Waves
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Updated FX Lissajous
2023-01-12 21:58:54 +01:00
Blaz Kristan
e410de9552
Bugfix.
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- fadePixelColorXY()
- clearing 2D segment on mirror or reverse change
- FX update (DNA Spiral, Colored bursts)
2023-01-12 19:13:07 +01:00
Ewoud
91aed65f99
Generate presets !
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Fix 1d/2d default in customeffect, games and weather
index.htm: add buttons and text area for genPresets
index.js: add genPresets, uploadFileWithText and savePresetsGen
fx,cpp: set fire 2012 default palette 0 (fire colors)
Bonus: battery USERMOD_BATTERY_MEASUREMENT_PIN default -1
2023-01-12 17:32:11 +01:00
Ewoud
6cc62c59ad
Merge remote-tracking branch 'upstream/main' into mdev
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- removed !isM checks on ledmap cause supported in WLED MM
2023-01-12 09:27:20 +01:00
Blaz Kristan
8dc262b415
Bugfixes.
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- faster random palette blends
- remove UI ledmap selection for 2D
- FX updates (DNA Spiral, Colored bursts, Metaballs)
2023-01-11 23:08:08 +01:00
Ewoud
037d7ce456
bugfix game of life on 8266
2023-01-11 17:05:26 +01:00
Ewoud
18851c31f8
Game of life back to 0.13 style !
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To avoid eternal cycles of spacehips and gliders etc
Works on esp8266 too
2023-01-11 16:59:15 +01:00
Ewoud
437bfc825c
Merge remote-tracking branch 'upstream/main' into mdev
2023-01-10 15:39:17 +01:00
Blaž Kristan
67b3d383e4
Minor fix for (obsolete) Solid Glitter
2023-01-09 13:17:08 +01:00
Blaz Kristan
04020d5ae2
Universal glitter.
2023-01-08 21:58:55 +01:00
Ewoud
ab22beb0c3
Minor changes
2023-01-07 15:10:21 +01:00
Blaz Kristan
27d7f5f190
Fixes.
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Prevent flickering if segment off.
2023-01-06 18:11:52 +01:00
Blaz Kristan
c43c4c42c8
Renamed No Bg to Overlay
2023-01-06 17:23:24 +01:00
Blaž Kristan
613283f656
typo fix
2023-01-06 09:44:26 +01:00
Blaž Kristan
c7eccfb714
FX updates:
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- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()
"no Bg" will allow overlapping segments if checked.
2023-01-06 09:10:39 +01:00
Ewoud
4409ceb3ec
Merge remote-tracking branch 'origin/ac_main' into mdev
2023-01-02 21:05:03 +01:00
Leif
a16a6211e2
added #MMDD view to the scrolling text effect
2022-12-31 03:30:26 +01:00
Leif
04dbfcd0e6
added #DDMM & #HHMM to scrolling text
2022-12-30 00:04:22 +01:00
Blaz Kristan
6d1ff7c3f3
Railway FX
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- slower minimum speed
- allow color 1 & 2 in UI
2022-12-26 10:25:26 +01:00
Ewoud
ffe52fcbf5
Merge remote-tracking branch 'origin/ac_main' into mdev
2022-12-16 11:43:27 +01:00