power estimation results from estimateCurrentAndLimitBri() were too low (example: estimated 1.3Amp, measured 1.6Amp). This change corrects the power calculation. Due to the changed behavior of getPixelColor, powerSum must be used as-is, not scaled down again by brightness.
this optimization avoids to apply brightness two times .
NeoPixelBusLg has already applied global brightness at sPC. Due to internal working of the Lg bus, its sufficient to only post-apply scaling, and set the new (scaled) brightness for the next frame.
* adding an optional parameter to setBrightness(). ApplyPostAdjustments() will only be called if `immediate=true`. Only ABL will use immediate=true, to ensure electrical safety of equipment.
This allows some optimizations of performance, as ApplyPostAdjustments() is time consuming.
* busses.setBrightness(bri) --> applied to all future pixels (fast, lossless)
* busses.setBrightness(bri, true) --> applied directly to all previously set pixels (slower, lossy)
this optimization avoids to apply brightness two times .
NeoPixelBusLg has already applied global brightness at sPC. Due to internal working of the Lg bus, its sufficient to only post-apply scaling, and set the new (scaled) brightness for the next frame.
* adding an optional parameter to setBrightness(). ApplyPostAdjustments() will only be called if `immediate=true`. Only ABL will use immediate=true, to ensure electrical safety of equipment.
This allows some optimizations of performance, as ApplyPostAdjustments() is time consuming.
* busses.setBrightness(bri) --> applied to all future pixels (fast, lossless)
* busses.setBrightness(bri, true) --> applied directly to all previously set pixels (slower, lossy)
Animartrix updates
* Usermod to be disabled by default to not clutter the list of effects too much
* Disabling actually preventing the effects being listed (reboot required)
* Updated library with fix for SM1
* Pass speed slider to animartrix speed factor
* handling of stop = 0 when calculating sizes (avoid unsigned underflow)
* make sure groupLength() is never zero (to avoid div/0)
* gapmaps: check for "(gapSize > 0)" added.
not sure if all the checks are 100% needed, but they will improve robustness in corner cases.
* Avoid uint16 underflow in width() and height(): stop > start is possible, and means "inactive segment".
* use size_t for ledsrgbSize, _dataLen and _usedSegmentData - uint16_t could overflow in some situations.
* try to catch attempts to allocate zero bytes (inactive segment => size 0)
* re-enabled old detector which does not detect beats. However something bad may still be better than nothing...
* fixed a typo in RipplePeak and Waterfall effect, which cased wrong configuration of the peak detector.
resolves https://github.com/MoonModules/WLED/issues/43
* re-enabled old detector which does not detect beats. However something bad may still be better than nothing...
* fixed a typo in RipplePeak and Waterfall effect, which cased wrong configuration of the peak detector.
resolves https://github.com/MoonModules/WLED/issues/43
* added option to use original floating point code that features anti-aliasing.
Looks nice, but requires hardware floating point support (ESP32-S3, or "classic" ESP32 dual core).
* allow user to control rotation speed (c3 slider)
* preserve accuracy by performing division _after_ multiplication: " (i * speed) / 32", instead of " i * (speed / 32)"
* proper rounding of "map" results, for better visual appearance
* avoid division by zero in map() function
* added option to use original floating point code that features anti-aliasing.
Looks nice, but requires hardware floating point support (ESP32-S3, or "classic" ESP32 dual core).
* allow user to control rotation speed (c3 slider)
* preserve accuracy by performing division _after_ multiplication: " (i * speed) / 32", instead of " i * (speed / 32)"
* proper rounding of "map" results, for better visual appearance
* avoid division by zero in map() function