* Changes for allowing Alexa to change light color to White when auto-calculating from RGB
* Update alexa.cpp
Indention
* Do not rely on global auto white override
(gets white mode from segment light capabilities)
* alexa.cpp: Removed unnecessary whitespaces
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Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
FX.h: add ledsrgbSize and allocLeds()
FX_fcn.cpp:
- copy constructor: allocLeds()
- move constructor: no change
- copy assignment: reuse! + allocLeds()
- move asignment: no change
- resetIfRequired: no free
- setUpLeds/resetSegments: allocLeds()
unless...: copy constructor aften called. That is the bad boy causing re-allocs at every effect change!
* Soap, new 2D effect
* Fix Soap FX on matrices with edges < 8 LEDs
* Add palette support to Soap FX
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Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
* use _fast_ integer types in loops - in contrast to "uint16_t" etc, the compiler can leave out range/overflow corrections, so it might run faster.
* fcn_declare.h: revive "WLED_USE_REAL_MATH" option, which can be a bit faster on ESP32.
pio.ini: cleanup debug directives (build_flags_min move to _debug), remove blynks
index.htm/js:
- visualization in div to turn of if 1D
- scale visualizations if height>width
json.cpp, util.cpp: USER/DEBUG_PRINT changes
Some additions:
pio.ini: add debug entries
cfg.cpp, set.cpp, xml/cpp: keep storing basic 2D setup
index.js: use ledmapFileNames
settings_2D.htm: keep using basic and advanced
FX_2Dfcn.cpp: use gaptable and also MM ledmaps
FX_fcn.cpp: extend enumerateledmaps with AC ledmapNames (but not used in UI)
index.js:
- add ledmapFileNames array and fill with lm.segmentname.json names
- use name in dropdowns and in loadmap
fcn_declare and util.cpp: move enumerateLedmaps to FX.h and FX_fcn.cpp
FX_fcn.cpp: deserializemap: use segment name lednames
- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()
"no Bg" will allow overlapping segments if checked.