Frank
7883474404
postProcessFFTResults minor refactoring
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* limiter on/off : made the logic a bit clearer.
* use a simpler way of writing filters: a = n*a + (1-n)*b --> a = a+ n*(b-a)
no functional impact.
2024-07-04 18:37:31 +02:00
Frank
eaf6117f31
Merge branch 'mdev' into Full_audio_FastPath
2024-07-04 17:55:12 +02:00
Troy
28cb5c88b6
Skeleton, not working yet.
2024-07-03 16:20:44 -04:00
Frank
73a7ff1cdd
Merge pull request #142 from MoonModules/Reduced_Stackbuffer
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reduce stack buffer usage for AudioReactive settings page
Total savings: from 3530 down to 2566 bytes = 970 bytes
2024-07-03 21:40:40 +02:00
Frank
27dd6bddac
AudioReactive:digitalmic:pin[] --> uxp
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before: String buffer usage: 2805 of 4037 bytes
after: String buffer usage: 2566 of 4037 bytes
2024-07-01 22:56:18 +02:00
Frank
8cfd0df710
Update xml.cpp
2024-07-01 22:54:51 +02:00
Frank
29013a3f83
auto-replace long functions with short names
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adI = addInfo
adD = addDropdown
adO = addOption
adF = addField
before: String buffer usage: 3183 of 4037 bytes
after: String buffer usage: 2805 of 4037 bytes
2024-07-01 22:54:24 +02:00
Frank
31a12f5098
AudioReactive -> ux
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before: String buffer usage: 3530 of 4037 bytes
After: String buffer usage: 3183 of 4037 bytes
2024-07-01 21:10:45 +02:00
Frank
a317af42fc
trying to make effects respond to changes quicker in fastpath mode
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filter parameter tuning
2024-07-01 16:37:44 +02:00
Frank
e98858c751
audio FASTPATH, part 2
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* introducing sliding window FFT, which effectively doubles the rate of samples - and FFT results - produced per second. As a side-effect, it also makes FFT a bit less noisy.
As sliding window FFT requires double the number of FFT runs, the feature is only enabled on esp32 and esp32-S3.
2024-07-01 16:29:09 +02:00
Frank
61afb26d21
Update audio_reactive.h - fix compile error
2024-07-01 15:53:20 +02:00
Frank
2987f0d045
SR_STATS: filter time
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adding "Filtering Time" to SR statistics (info page)
2024-07-01 15:46:51 +02:00
Frank
9803cecee2
new idea to reduce stack buffer usage
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the JS string can be shortened, by putting the usermod into a variable `ux` that is used instead of repeating the string 'Aduioreactive'.
For now its just an experiment, to see if the idea works on several browsers.
2024-07-01 02:46:14 +02:00
Frank
f3cbe75506
remove support for old ArduinoFFT library < 1.9.2
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there is no reason any more to still use the old arduinoFFT library version.
2024-07-01 02:39:44 +02:00
Frank
4f9f250a1d
only run FFT.dcRemoval() when no filtering was applied
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FFT.dcRemoval() may introduce unwanted artifacts into the FFT result.
2024-07-01 02:29:14 +02:00
Frank
f432cb20dc
remove experiments:freqRMS option
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the default value seems to work well.
2024-07-01 02:14:00 +02:00
Frank
c07658a7cb
post-merge
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* fix drawLine prototype
* a few more "inline"
* typo
2024-06-26 23:41:38 +02:00
Blaz Kristan
2aad3f5356
Antialiased line & circle
2024-06-26 22:40:59 +02:00
Blaž Kristan
87b5badd5b
Merge pull request #3944 from paspiz85/pas4
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Using brightness in analog clock overlay
2024-06-26 22:08:03 +02:00
Pasquale Pizzuti
c22c5b75a0
using global brightness
2024-06-26 22:07:18 +02:00
Woody
383c797746
add Webpage shortcuts, resolves #2362
2024-06-26 21:45:53 +02:00
Pasquale Pizzuti
b01f3118b4
using color_fade
2024-06-26 21:43:20 +02:00
Woody
feac33653f
Fix resizing bug
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The bug was that when resizing the window, it always jumped to the Colors tab instead of staying on the currently selected tab.
2024-06-26 21:43:20 +02:00
Pasquale Pizzuti
74e999b1e5
using brightness in analog clock overlay
2024-06-26 21:43:20 +02:00
Blaz Kristan
c5283da32a
Fix for #3878
2024-06-26 21:38:02 +02:00
Blaz Kristan
3df3b9acaf
ArduinoFFT update
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shadow variables
2024-06-26 21:35:19 +02:00
thatdonfc
543dfd206d
Fix palette names when palette ID > 58 and not custom
2024-06-26 21:21:54 +02:00
Will Miles
775e07c6d6
serveLiveLeds: Use dynamic buffer
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There were three problems here:
- AsyncWebServer is going to copy to a heap buffer anyways, so we might
as well just pass it one it can use
- The buffer size estimate was wrong -- we need 9 bytes per pixel
("RRGGBB",), so the buffer could overflow, and it was not
considering the extra 2D requirements
- On ESP8266, the stack allocation was overflowing the stack, causing
corruption and crashes.
2024-06-26 21:20:41 +02:00
Will Miles
9103f6a4df
Update for new AsyncWebSocketBuffer
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Eliminate the extra indirection and allocate shared buffers directly.
2024-06-26 21:08:21 +02:00
Troy
93ec9b9151
Stop double first pixel on waterfall effect
2024-06-25 23:28:33 -04:00
Frank
2dd9a8232e
kicking gh build re-run
2024-06-24 22:32:33 +02:00
Frank
c67d5dbdc4
build 2406240 - release v0.14.1-b32
2024-06-24 21:51:34 +02:00
Frank
bc006268ae
new MM build for -C3 with 2MB flash (no OTA)
2024-06-24 21:50:49 +02:00
Frank
2510292d1a
ws preview: better handling of RGBW
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avoid over-saturation in preview
2024-06-24 18:04:18 +02:00
Frank
c876267c95
Update audio_reactive.h - debug fix
2024-06-24 17:14:09 +02:00
Frank
899899094f
sound sync: use last remaining gap to transmit soundPressure
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* use last remaining two bytes in audioSyncPacket for transmitting soundPressure
* 0x0 is treated as "legacy value" --> soundPressure = volumeSmth;
* decodeAudioData: ensure receivedPacket struct members are correctly aligned -
strictly speaking it is not safe to cast a uint8_t* as it does not offer any alignment guarantees.
* remove 8266 special handling in audioreactive::setup()
2024-06-24 17:01:43 +02:00
Frank
e28fa67bf0
version bump -b32.40
2024-06-23 00:38:27 +02:00
Frank
6dd8f6e34f
Merge pull request #133 from Brandon502/mdev
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Game of Life Memory Leak Fix + Other Changes
Fixed memory leak using new. Removed gameoflife struct and reverted back to using pointers to segenv.data (similar to starLeds version).
Added Blur slider. Blurs dead cells slowly to bgColor depending on slider instead of immediately dying. Doesn't effect game logic.
Removed confusing pauseFrames, uses .step to pause now.
Keeps track of last palette used and immediately recolors cells if new palette/color selected. Can be improved.
Changes gameSpeed slider to be more consistent. Speed = updates/second now in increments of 4.
2024-06-23 00:17:15 +02:00
Frank
2edfcb3343
small optimization for color_blend
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* Early exit when color1 == color2 (nothing to blend)
* pre-calculate `blendmax - blend` (repeated 4 times)
2024-06-20 12:26:43 +02:00
Brandon502
9ef8ff6a16
GoL - Redraw loop changes
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Merged generation == 1 checks into standard checks.
2024-06-20 01:07:52 -04:00
Brandon502
086b0e3e0e
GoL - Game start transition
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Starting alive cells are randomly colored in and bg fades on game start.
2024-06-19 23:09:31 -04:00
Brandon502
4aee7eb6c6
GoL - Small fix
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Remove redundant check
2024-06-19 19:00:14 -04:00
Brandon502
e8e784ddcd
GoL CRGB changed to uint32 & color_blend()
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Other small changes.
2024-06-19 15:25:51 -04:00
Brandon502
3d12f0f8ed
Merge remote-tracking branch 'upstream/mdev' into mdev
2024-06-16 21:39:31 -04:00
Brandon502
015260c5ad
GoL - Small color fix and glider detection change.
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Wrap is disabled if only 5 remaining alive cells (Glider).
2024-06-09 15:50:07 -04:00
Troy
72e8fca943
Merge branch 'MoonModules:mdev' into Strip_Level_Color_Adjust
2024-06-06 11:57:03 -04:00
Frank
fc173b3bc0
fix compiler warning for matrixportal buildenv
2024-06-06 14:39:56 +02:00
Frank
578c6bb9d8
make sure that HUB75 is recognized as "adressable leds"
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when IS_DIGITAL and IS_PWM are false, palettes and color wheel are not shown in UI
2024-06-05 23:05:34 +02:00
Brandon502
5a6d80f30b
GoL - Correct data allocation
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Fixed overlooked data allocation after switching gliderLength to uint16.
2024-06-05 12:41:36 -04:00
Brandon502
c655db3864
GoL - gliderLength switched to uint16_t
2024-06-05 11:46:23 -04:00